|2014-08-29 09:18:06||GoldenEye/PD Editor 2.5/1.0||SubDrag||I got mine from stoneagegamer, great product.
|2014-08-29 06:13:30||GoldenEye/PD Editor 2.5/1.0||James Strevens||Can you send me a link to a PAL version of the EverDrive 64?|
|2014-08-28 12:45:47||GoldenEye/PD Editor 2.5/1.0||SubDrag||Sure, use a backup device such as an ED64|
|2014-08-28 11:10:25||GoldenEye/PD Editor 2.5/1.0||James Strevens||Is there a way I can play my created levels on the N64 console?|
|2014-08-27 15:26:20||Classic Nintendo Maps||MultiplayerX||AWESOME So. You the man with N64 map conversions. You spark a whole new level of excitement in GE. Thumbs WAY up buddy!|
|2014-08-27 04:06:20||N64 Sound Tool V1.1||WDLmaster||If you can't raise the volume setting inside the n64Soundtool, maybe the source WAV file itself is too quiet. Use an audio editor to see if it's well spread over the whole vertical "spectrum". If not, use a normalize function or amplifier to boost the volume. |
|2014-08-26 16:12:58||N64 Sound Tool V1.1||lezg_g||THANKS, well, one question more, how to increase the volume of a sound, it sounds well but with less volume than requeired|
|2014-08-26 07:11:41||N64 Midi Tool||WDLmaster||The short answer is: DCM can actually be converted back to a more usable format (I've chosen ImpulseTracker format for conversion) but for technical reasons, some songs have to be played at very fast tempos (> 255) and a low speed parameter to more or less keep the original sequence intact. And as far as I know, only ModPlugTacker can handle tempos > 255. The long answer would cause this textbox to explode :)|
|2014-08-26 07:06:21||N64 Sound Tool V1.1||WDLmaster||A suddenly cutoff sample is more likely caused by missing loop points (or you haven't enabled sample looping). |
|2014-08-25 16:26:45||N64 Sound Tool V1.1||SubDrag||Unfortunately I'm not sure, it's not part of attack time? |
|2014-08-25 16:09:09||N64 Sound Tool V1.1||lezg_g||I can't find the parameter that modyfies that lenght, If you can help me with it , it would be cool!!|
and, THANK YOU for doing this amazing program, is it cool that we can replace all the sounds of n64 games!!
|2014-08-24 20:33:54||Classic Nintendo Maps||Rey||I want to say this the comment were it says it is F*cking awesome. That is not me. Stop using my name man.|
It confuses everyone. Put some kind of number after yours.
|2014-08-24 16:23:53||N64 Sound Tool V1.1||SubDrag||Got to be one of those parameters there I'd think.|
|2014-08-24 16:16:39||N64 Sound Tool V1.1||lezg_g||i solved it!!!, one question more, how to increase the length of he sound, because it cuts off in game in one part|
|2014-08-24 10:11:03||N64 Sound Tool V1.1||lezg_g||I tried with different values but it doesn't do nothing|
|2014-08-22 05:28:21||N64 Sound Tool V1.1||SubDrag||It's got to be one of the parameters - I think key base is sampling rate, so that may be what mean.|
|2014-08-21 21:53:46||N64 Sound Tool V1.1||lezg_g||Subdrag, I tried imorting one sound to sm64, and it sounds good but the pitch is low than that i want, how to increase the pitch ??|
|2014-08-20 19:22:04||N64 Midi Tool||SubDrag||Those two particular games as you mentioned use a special format called dcm. The mikit tool included with the n64 midi tool can convert them to .wav.|
|2014-08-20 19:16:37||N64 Midi Tool||Tylerds1||When I try to play the midi files from The New Tetris and Tetrisphere it just opens up the My Documents folder. It used to work fine but something changed so it doesn't work anymore. Also when I extract the midis from those two games, I get .dcm files and I can't find any use for them. I would think that I would be able to open them in Milkytracker or Fasttracker 2 but I don't know. Can you help?|
|2014-08-15 02:19:24||Galvic Prison||Dean||Bubba ding ding everybody sing sing cool level|
|2014-08-07 21:12:20||Galvic Prison||Leonardo||Wow a fresh level! My best regards for the awesome job you keep doing!|
|2014-08-02 22:03:57||N64 Midi Tool||khblpb18||OK thanks. I'll just have to mess around with those a bit|
|2014-07-31 04:41:42||N64 Midi Tool||SubDrag||You'd have to make a soundbank using the N64 Sound Tool to rip the wavs, and make soundbank using another tool. Then play midi using that sound bank's instruments.|
|2014-07-31 01:07:46||N64 Midi Tool||khblpb18||Is there any way I can listen to the midis with the original instrumentation? Specifically for Rayman 2? All the music is there, just with very different sounds/instruments. I'm pretty new all this so sorry if I don't understand everything.|
Either way, thanks for this program!
|2014-07-28 20:46:08||Counter-Strike Map Pack||Soy||Confirmed working with Everdrive 64. Could not patch 1.1 version with Delta Patcher Lite, but patching through GESE worked with no problems. |
At first, I didn't get it to work. Apparently, I was too blind to see the xdelta file included in the download, so I patched the IPS (which is the 1.0 version)and couldn't figure out what was wrong. Make sure you don't do the same stupid mistake as me!
The game occasionally crashed when starting a MP game (not chosing Crash), but it was possible to just reboot the N64 and get it to work. I think it crashed 2 times in 20 tries or so. Not much of a problem.
Awesome maps. Hope you make more CS levels - someday!
|2014-07-28 05:35:02||N64 Sound Tool V1.1||SubDrag||Check the FAQ on here. It's likely the redistributable for VS2008.|
|2014-07-27 22:34:18||N64 Sound Tool V1.1||Tylerds1||I get side-by-side error (The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.) Is there a certain program or component I'm missing?|
|2014-07-27 11:07:53||Galvic Prison||can u help with it i can't the custom levels in |
|2014-07-23 21:25:32||Galvic Prison||MultiplayerX||Wicked cool texture work Rey. ;D Really nice bro. |
|2014-07-18 10:56:56||GoldenEye/PD Editor 2.5/1.0||anon-goldeneye||what do you mean set the permissions on the folder|