|2014-07-31 04:41:42||N64 Midi Tool||SubDrag||You'd have to make a soundbank using the N64 Sound Tool to rip the wavs, and make soundbank using another tool. Then play midi using that sound bank's instruments.|
|2014-07-31 01:07:46||N64 Midi Tool||khblpb18||Is there any way I can listen to the midis with the original instrumentation? Specifically for Rayman 2? All the music is there, just with very different sounds/instruments. I'm pretty new all this so sorry if I don't understand everything.|
Either way, thanks for this program!
|2014-07-28 20:46:08||Counter-Strike Map Pack||Soy||Confirmed working with Everdrive 64. Could not patch 1.1 version with Delta Patcher Lite, but patching through GESE worked with no problems. |
At first, I didn't get it to work. Apparently, I was too blind to see the xdelta file included in the download, so I patched the IPS (which is the 1.0 version)and couldn't figure out what was wrong. Make sure you don't do the same stupid mistake as me!
The game occasionally crashed when starting a MP game (not chosing Crash), but it was possible to just reboot the N64 and get it to work. I think it crashed 2 times in 20 tries or so. Not much of a problem.
Awesome maps. Hope you make more CS levels - someday!
|2014-07-28 05:35:02||N64 Sound Tool V1.1||SubDrag||Check the FAQ on here. It's likely the redistributable for VS2008.|
|2014-07-27 22:34:18||N64 Sound Tool V1.1||Tylerds1||I get side-by-side error (The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.) Is there a certain program or component I'm missing?|
|2014-07-27 11:07:53||Galvic Prison||can u help with it i can't the custom levels in |
|2014-07-23 21:25:32||Galvic Prison||MultiplayerX||Wicked cool texture work Rey. ;D Really nice bro. |
|2014-07-18 10:56:56||GoldenEye/PD Editor 2.5/1.0||anon-goldeneye||what do you mean set the permissions on the folder|
|2014-07-17 13:01:23||GoldenEye/PD Editor 2.5/1.0||SubDrag||Set permissions on folder to full it might work |
|2014-07-16 06:29:54||GoldenEye/PD Editor 2.5/1.0||anon-goldeneye||also im using win7|
|2014-07-16 06:29:07||GoldenEye/PD Editor 2.5/1.0||anon-goldeneye||i could of just used resource hacker or|
something but im not trolling, just backup this version of the editor then add another link to the non-admin one.....
|2014-07-10 19:01:11||N64 Midi Tool||SubDrag||Glad you like it, let us know if you do anything interesting with it.|
|2014-07-10 18:30:57||N64 Midi Tool||thanks||Just wanted to say thanks for this tool, it's been very useful!|
|2014-07-09 18:26:20||N64 Midi Tool||SMG911||What can't Paper Mario extract midis does it have a different music format?|
|2014-07-05 18:59:43||N64 Midi Tool||SubDrag||When I've seen Zelda's format, it is similar, just slightly different commands, just another format of MML. At least that was my understanding on looking at the formats briefly.|
|2014-07-05 18:55:47||N64 Midi Tool||SF2||Zelda 64 and Majora's Mask only support ZSEQ, not MML.|
|2014-07-05 05:57:25||N64 Midi Tool||SubDrag||Zelda's format is similar, but not identical. You'll have to ask Skelux if he can support it.|
|2014-07-04 22:08:04||N64 Midi Tool||Friendly Floyd||Found the program in "Hacking Documents", and apparently it will only take "M64" files, found in SM64 Music Imports.|
|2014-07-04 22:03:21||N64 Midi Tool||Friendly Floyd||Attempt to download the tool from that site gives "Attachment error"|
|2014-07-04 17:04:22||N64 Midi Tool||SubDrag||It's on here:|
|2014-07-04 13:08:55||N64 Midi Tool||SF2||Link to the zelda to midi converter please.|
|2014-06-19 17:11:04||N64 Sound Tool V1.1||Pliskin||Alright, thanks for the info anyway =)|
|2014-06-18 13:30:01||GoldenEye/PD Editor 2.5/1.0||Mexica||not a lot has changed since the last time i came, might re-give this a try, i used to go by the name RZXP|
|2014-06-17 16:06:55||Landing Zone Trilogy||MultiplayerX||**NOTE: PJ64 ONLY with Jabo plugins** Make sure you set your ROM settings to Perfect Dark's maximum memory so it reads the expansion pack. Some users experienced black screens and no picture so be sure to use this on PJ64 ONLY with Jabo's 1.6 plugins. MultiX|
|2014-06-15 18:53:08||N64 Sound Tool V1.1||SubDrag||I don't really support recompression of the Pokemon Stadium banks (that aren't musyx), though the US version supports opening. |
|2014-06-14 06:40:31||N64 Sound Tool V1.1||Pliskin||Ouch, not good... Any way to get disable the soundbank in the game by modding the memory or the game itself so I can record the narrator as he speaks ? That would be a way to get them ^^|
(Sorry if this question is obvious to you, I have no experience in N64 modding or programmation ^^')
|2014-06-14 05:25:59||N64 Sound Tool V1.1||SubDrag||Unfortunately I think they are stored in the software Musyx format that I can't decode.|
|2014-06-13 15:21:09||N64 Sound Tool V1.1||Pliskin||Hello SubDrag|
I'm trying to find the ctl/tbl from Pokemon Stadium, but the French version to extract the narrator voices, can you give me a hand about this ? Thanks
|2014-06-12 08:30:14||Landing Zone Trilogy||zé|| It's AAaaWESOMEeeeeeE!!!!!!! lol|
|2014-06-08 05:28:43||N64 Sound Tool V1.1||SubDrag||The Sound Tool now supports DK64. I assume it's the first bank, sound 34. Ocassionally a game will say sound 0 is empty, and +1 the #s, so it's probably either 34 or 35.|