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Last 30 Comments On Files/Screenshots
| N64 Sound Tool V1.1 | SubDrag | Where do you have a ctl/tbl that\'s not in the ROM list? All you do then, is put them in the same file, remember their offsets, then open ctl/tbl specific to offset 0, and tbl offset. | | N64 Sound Tool V1.1 | Oddbrother | Your tool tells me it opens ROM files only, not CTL or TBL files. | | Warp Block | SubDrag | If you go to 39850, in one of the tabs, you can unlock all solo levels. Open your ROM in there, click it, then write ROM. | | Warp Block | Fabrício | Yes, i need of a completed save to test the ROM in Mupen64 | | Warp Block | SubDrag | I think you need a completed save. | | Warp Block | Fabrício | SubDrag, you has a code to unlock all stages in Mupen64? The Project64 cointain Game Shark and the \"Perfect Menu\" has converted to \"Small but Perfect Menu\". Mupen64 loaded the \"Perfect Menu\"! | | Warp Block | Fabrício | Downloading files again. During \"quick inject\" occour a fatal error and the app closed. The setup file has corrputed. Starting all again... rsrsrrs | | Warp Block | SubDrag | You have to inject the file first in editor, but then test ROM generated. Quick inject (f7) after opening it and specifying chicago level is fine. | | Warp Block | Fabrício | More one question before test, i can test the file in Project64? | | Warp Block | Fabrício | Going to test. Thanks Subdrag | | Warp Block | SubDrag | I sent you a sample setup. FYI to everyone, with a hoverbike, if you warp, it warps you and the bike too! | | Warp Block | Fabrício | SubDrag, i send to you with photos a archive to your email | | N64 Sound Tool V1.1 | SubDrag | Not sure what you mean? | | GoldenEye X | Mayko | Congratulations wreck. good job. this mod is complex but with tutorials everything worked perfect. thank you very much enjoyed ;-)
Question: what is the best emulator for goldeneye modified? i tested several versions of the project 64 and mupen 64 is still slower :-s | | N64 Sound Tool V1.1 | Oddbrother | I do hope this tool supports opening existing CTL/TBL packages eventually. | | Warp Block | SubDrag | You set a start point right? Email me your setup I will see what\'s wrong if you\'re stuck. | | Warp Block | Fabrício | SubDrag, just today I had the opportunity to try to put the Action Block 0433 and released by the pad stage in all the empty spaces and the mission did not start again. What to try next now? hugs
PS: The Goldeneye I\'m getting along well with Action Blocks and missions are great! Congratulations on creating the program. | | Warp Block | Fabrício | Subdrag, I try tomorrow. thank you | | Warp Block | SubDrag | You can test, but I didn\'t think could do start point. Had to move to trigger. | | Warp Block | Fabrício | Subdrag: So I have to put a preset normal and only the block 0433 to mission start? | | Warp Block | SubDrag | I don\'t think you can warp from start point, has to be another point. Also make sure you set the target warp, on the 0433 one. | | Warp Block | Fabrício | Subdrag, but the correct preset in all actions is the preset 0000, the start point? | | Warp Block | SubDrag | You put the preset next to the comment not in the comment. The action next to comment is where you put it, comment just telling you where. | | Warp Block | Fabrício | SubDrag, I put the corret numbers of Action Blocks, but i put the start point in all spaces designed for \"enter preset to warp to\" (433 AND 1000)... I\'m wrong and i don\'t know the correct form... | | Warp Block | SubDrag | What happens when you try? Did you put in right #\'d in actions? | | Warp Block | Fabrício | Please, post a video \"how apply warp action blocks\"... I do not obtain sucess in use of this blocks... | | dataDyne Warehouse - Cessation | Fabrício | Please, post a video \"how apply warp action blocks\"... I do not obtain sucess in use of this blocks... | | Area 51: Secret Agent | JamesBond007 | If you want that patch, Be sure to tell your friends about this, Thanks. | | Deep Sea X Teleport Edition | MultiplayerX | No problem MTJ ;). I\'m just proud to help this project come to pass. Deep Sea is one of my fav\'s and I just couldn\'t see it without the ability to travel through the entire level. ;) I\'ll be working on an extended version in the future with more time\'s between portals. I discovered that each player can use each pad ONCE which means I can switch player 1 to use player 2\'s pads and vice versa. :) This means there will be DOUBLE the times of teleporting ability! Keep me updated on the longest game you were able to play without getting trapped. Peace! MultiplayerX | | Warehouse | ShiftClick | Thanks everyone! I will continue to improve and try to bring you another great level soon. :) |
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GoldenEye Spanish V1.2 Warehouse Infiltration Sahara Prison Base Havana Streets Bunker Escapades Belgium Cave Base Secret Hideaway Nigeria Forest
Deep Sea X Teleport Edition GoldenEye X dataDyne Warehouse - Cessation dataDyne Facility - Stealth G5 Base All Solos in Multi Area 51: Secret Agent Kakariko Village GE Classic Guns in PD Japanese with Eng Text
GoldenEye/PD Editor 2.4/1.0 Silo Mission Mupen64 Ini Counter-Strike Map Pack BK Map Pack 1 Library Mission Beta Conversion Complex Mission Cliff Base Nitro Surface
GoldenEye X Kakariko Village CI Training Gun Names GE Weapons Multi Carrington Villa CS Crash Site CS Japanese with Eng Text GE Classic Guns in PD Area 51: Secret Agent All Solos in Multi
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