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File Comments
2018-04-20 16:33:26N64 Soundbank ToolDragodog25Oh, by that I mean they are supposed to have a looping section when played in-game
2018-04-20 12:21:35Dino ValleySixty FourMade a video. Once again using the 'timetolosecheat'

2018-04-20 06:26:37GoldenEye Setup Editor 3.0SubDragYes. Go to Tools->Game Configuration and load the ROM with the files. Find the files you want, and save them. Then you can use those.
2018-04-20 06:24:09GoldenEye Setup Editor 3.0xExtremeguyxHello, I have a big problem, I think I lost my files. So, here it goes:

Before I reinstalled Windows 10, I have backupped the whole GEEdit3 folder on my USB, the emulator and the edited ROM.

After reinstalling, I had some errors that caused me to reinstall the GoldenEye setup Editor.

I put the important files from the edited level back, overwriting the original. But for whatever reason the original unedited level (Runway) starts.

The edited ROM is working correctly thankfully.

How do I get my edited stuff back?
Is there a way to extract the ROM and its files (maybe inject?) to restore them as the project files I was busy with (Those LrunZ etc thing)?

Thanks in advance.
2018-04-20 03:44:40N64 Soundbank ToolSubDragCan you explain how you are looping the midi? What tool are you using? When you play a midi normally it does not loop.
2018-04-19 17:58:16N64 Soundbank ToolDragodog25All of the songs which have a loop point.
2018-04-19 16:40:00Test TrackmistamontielNOW working on console! THANKS SubDrag!!!!!
2018-04-19 00:11:18Goldfinger 64Goldeneye FanFor a greater N64 expansion memory, probably we might have to wait for those flashcart makers like Everdrive 64 to add a memory expansion module to their boards in their next version (Everdrive 64 v4).. But who knows..
2018-04-19 00:05:58Goldfinger 64I've notice there are a couple of levels with body armors lying around that are unable to pick up (e.g. in one of the rooms up stairs at the Vaults mission). Also some levels need an extra source of light as they are hard to see where you go (e.g Cartel, Bodega cellar area and Forest). I hope this will be fixed in version 1.1 :). Overall I've enjoyed playing this mod. Keep it up guys...
2018-04-18 22:25:48Dino ValleyMosky2000Looks nice. I really like seeing new tracks in the game. Keep it up and soon we'll be able to see a complete level in no time!
2018-04-18 21:41:42Dino ValleySixty FourYep I been using V1.0
2018-04-18 20:54:09Dino ValleyWreckI think they are using v1.0. I guess it is better documented than the updated version, though I imagine that one must have some sort of improvements or bug fixes that would be beneficial to have.
2018-04-18 20:25:05Dino ValleyThe RenegadistQuick question, which version of DKR is required for all of the current DKR hacks on the site? Rev A or the initial launch ROM?
2018-04-18 17:51:50N64 Soundbank ToolSubDragSM64 is a different format. Which song is giving you that loop issue?
2018-04-18 17:24:06N64 Soundbank ToolDragodog25"Warning: Not enough instruments in bank, some may be defaulted to General MIDI soundfont."

That comes up when I attempt to preview a song from SM64.

When I export a song with a loop point as a MIDI file, the instruments are changed to instrument #0 during the loop.

However it doesn't do this on songs like the staff roll music, because that song doesn't loop. The message still pops up when previewing though.

I've tried other games like Super Smash Bros (USA). They seem to preview and export songs perfectly without any troubles or instrument changes.

I remember from last year, exporting MIDI files from SM64 was cleaner. If you can identify what is going wrong, could you please fix it? Thank you
2018-04-18 14:51:40N64 Sound Tool V1.4Mosky2000This may sound a little irrelevant, but I want like a sort of indicator that tells me whether the instrument has a full loop now. The way to describe is like this: somewhere in the tool there is like this red/green marker. When the marker turns green, that indicates the instrument has the correct starting and ending loop point. Yeah it kind of sounds dumb, but that's okay to say because I was just being innovative for making an advantage.
2018-04-17 17:58:49Dual Eyes Cooperative GoldenEye 2.0Rucksack GamerDual Eyes Pack 2 is a bit further behind than I thought it would take. There's a lot of bugs, and there's a lot of crashes and not to mention maps that refuse to load period because of multiplayer. Stuff like Jungle and Depot are the main issue (of course Streets, but that's a little less of a problem as I can lower the poly count of buildings and stuff), but Depot is a big shocker to not work because I've got stuff like Surface to run just fine with all 4 players at once at default graphics settings (as in, normal LODs and draw distance for the most part), but Depot isn't nearly as large for one, and secondly, it is a level that has already low poly counts, and functioned in the old version. I would say it's a bug somewhere in the setup file, but it's not. I actually ported the original Dual Eyes V1.0 Depot setup file over and it still ended in an immediate crash. Sorry for the delay everyone, I know you all want to see Jungle, Aztec, and Train in Co-op so they're immensely easier, but for now, they're too buggy (also, Train took 4 hours to set up properly because the train brakes that are required to be broken before the guards exit always respawned. I set it to not do that anymore, but sometimes it still likes playing games with you which adds hours to gameplay).
2018-04-16 03:35:58N64 Soundbank ToolSubDragIn the ini, anything with type including Zelda or StarFox in name is that format.
2018-04-15 23:37:19N64 Soundbank ToolDragodog25I exported music from SM64 as MIDI, and the sound banks as DLS.
2018-04-15 22:25:26N64 Sound Tool V1.4Mosky2000Sidenote: are there any other games that involves predictors like SM64? I know there's already some like Pokemon Stadium 2, Zelda, Animal Crossing, Yoshi's Story, and Star Fox. That would totally give me a great advantage to use some of their split times for custom instruments as predictors. The only ones that I am most familiar with is the 32000/16000 sample rates ex. the french horn.
2018-04-15 19:40:19Blood PatchPerfectDark023I Love Gore in VG but I dont see myself liking GoldenEye that much if it had gore. Probably because of the movie and James Bond movies in general dont have it. I can see Perfect Dark having Gore because its has its own thing but it does have it, at a small level like shooting someone in the head or throat will make a death gurgle and blowing someone up in the N64 version will disfigure their face and body. I have no idea if that was intentional or a glitch.
The only things I see GoldenEye having from Perfect Dark are exit wounds and heads will react to bullets when shot.
2018-04-15 18:59:07N64 Sound Tool V1.4Mosky2000You're right. It had to be the splits that causes the note to not be heard. The three predictors with their splits should still work if I add a wav into either an empty slot or on a new slot? Just need to know so I don't have to recall it again.
2018-04-15 18:41:26N64 Sound Tool V1.4Mosky2000The notes are setup correctly how it was in the original midi. The note problem also happens too when I split the lower notes to another channel (note I didn't make the other channel into the same one as the higher notes). I tried back and forth to make the other notes hearable with the french horn, but it does not work ingame.
2018-04-15 18:31:28N64 Sound Tool V1.4SubDragThat's the splits, perhaps you have not setup that parameter properly?
2018-04-15 17:04:39N64 Sound Tool V1.4Mosky2000Yeah it does reset after reloading the rom. Still the notes seems to not be heard. I guess it's like a problem that happens in SEQ64. This is the part of notes that only plays the "lower" section of notes. Plus the square plays all the notes, but not any other instruments that I import over an empty slot. https://www.dropbox.com/s/ad2rsaxy9kd9d40/Capture%20notes.PNG?dl=0
2018-04-15 16:56:29N64 Sound Tool V1.4SubDragIt should update after writing rom and reloading it. Does that not update then?
2018-04-15 16:47:49N64 Sound Tool V1.4Mosky2000Yes I imported the wav using that option. Everything else is set up from the original instrument. It's that base data I'm talking about. It can't be zero at all. It has to do something with the raw data of that instrument. https://www.dropbox.com/s/jd368remc75rfm9/Capture.PNG?dl=0
2018-04-15 16:28:16N64 Sound Tool V1.4SubDragWhen you add, you click Add to End 16-Bit VADPCM Wav right? Then it should pop up with default info. You must change all the parameters. Key Base, etc, can't be 0.0. It has to be real values, like 1.0. Splits/rel time too. Set the parameters to match, for example, instrument 1 in Bank 18.
2018-04-15 16:11:43Blood PatchWreckIf we can determine where the colouration is stored, it is highly likely we could change it. We'll need to dig around sometime. Glad to hear you got it working.
2018-04-15 11:39:18N64 Sound Tool V1.4Mosky2000Something is totally wrong when I import an instrument over an empty slot for midis for ex.I added a french horn from SM64 in [Bank 18-instrument-0007]. Some of the notes in my music is not heard from this instrument. Is it because the base is absent? I don't know how to get the base to work. Every base that a new instrument gets imported is always zero and not the original.

Screenshot Comments
2018-04-01 05:51:20Cradle AttackMaster ch33fItís time to stop Alec Trebek from blowing up the universe with his golden eyes.
2018-03-29 09:43:51Here's Daniel!Peero!Carrying ton barging in on a meeting

2017-11-15 01:32:57Frigate in DamCoockie1173This must've been a living hell, getting such a large setup integrated into dam. Great work!
2013-11-23 20:57:56Frigate in DamGolden4lifeLet's go to the secret island that everybody has been talking about! :D
2013-07-09 13:06:27McPipehelm and Raz Relaxing at Their Rubbish HomeOmegaCopWTF?!?!
2012-11-11 11:05:22Console ManLiamThose guys look like computers
2012-07-20 11:09:05Egypt Doors OpenHGNice hack images http://www.goldeneyevault.com/screenshots.php . -__- i think upload this images in my future tutorial video on youtube.
2012-05-14 08:51:57The VisitorsPerfection darkI always wished i could fly that ship
2012-05-14 08:49:05Never Call for a Cab in ChicagoPerfection darkChicago: Stealth Objectives: 1: Find drop point equiment 2: Dive 3: Enter G5 Building
2012-04-04 20:53:42Revenge 2SubDragI always found this amusing for whatever reason.
2011-12-22 10:01:51Jaildinnersbad***(click! Click!)your under arrest! Noooooooooooooo!
2011-12-21 11:30:04Here's Daniel!Goodbutt/dinnersbad***I changed my name to (dinnersbad***)Call me my old name goodbutt if you want
2011-12-16 15:02:35McPipehelm and Raz Relaxing at Their Rubbish HomeGoodbuttHome sweet home
2011-12-16 15:00:18Team Kill 2GoodbuttYou will DIE!!!!!!!
2011-12-16 14:56:38Guard in TankGoodbuttSomeone please make a war in the streets with lots of tanks!
2011-12-11 18:33:45Jaws CupsGoodbuttAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhh!
2011-12-11 18:26:25Raz's assassinationGoodbuttEven I thought valentin was a good guy hheee'ssss evillllll!!!!!!!!!!!!!!!
2011-11-19 20:46:26Raz's assassinationGoodbuttNot a AK 47 OoooooKkkkkk! Bond is getting sshhoott!
2011-11-14 18:43:19Here's Daniel!Acceptable67Nothing suspicious here at all.... Carrington is just making a suprise appearance.
2011-07-30 20:05:57JailEmilyStay with this guys, you're heplnig a lot of people.
2011-07-30 18:02:20Egypt Doors OpeningChelsiaYour answer was just what I nedeed. It's made my day!
2011-07-30 14:56:52Cradle LineMahaliaThis is way better than a brick & mortar estbalsimhent.
2011-07-18 07:36:03Jaws CupsDestructoinoOMG, Jaws is back, with an army of clones!
2011-07-18 07:26:50Console ManDestructoinoIt is official, Robots are taking over the world 007. Get in there and blow them all to hell!
2011-07-14 12:46:54Here's Daniel!wtfWTF!!
2011-07-10 02:57:57Cradle LedgeDestructoinoPut a ladder up there, kick that guard of the antenna, then stab everything in your path with the hunting knife! MWAHAHAHAHA!!!!
2011-05-05 15:49:06Glassware Vaultdfsd nice one!!
2011-04-19 04:40:17Team Kill 1HowHTF did u do that?
2011-04-19 04:39:27Cradle LineI-ballIt's not fake, they do do that. They did the to me on silo.

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GoldenEye Vault features a collection of fan-made, custom materials based on popular N64 games. We are not affiliated with, nor do we support, endorse, or condone the distribution of Patches, ROMs, or Reproduction Carts for monetary gain of any kind. Our focus is to freely showcase the works of various authors, in an attempt to extend both the life and fun of such classic titles for hobby purposes.