|2016-09-25 05:13:10||GoldenEye X||Nick||This now plays on xbox one using Win64e10 emulator!!|
(Slight slowdown in framerate & sound)
Cradle and Citadel are very buggy but i will try a patch that has no clouds and see if that makes a difference.
Great work on this mod guys!
keep it up!
|2016-09-21 20:26:02||Project GoldenEye (Parts 1 and 2)||Wreck||Great update, guys! Really enjoying this project thus far. Hope to see more in the near future.|
|2016-09-17 19:41:33||BK Map Pack 1.1||mistamontiel||It's MUCH more stable now thanks so much Wreck !!!|
|2016-09-16 05:26:32||GoldenEye Setup Editor 3.0||SubDrag||Re-download it. Sounds like only got a partial installer. |
|2016-09-15 11:35:48||GoldenEye Setup Editor 3.0||SePhir||When I open the geeditsetupetidorinstaller.exe. I get a message, it says, ''This file contains invalid data''.|
|2016-09-12 17:00:18||N64 Sound Tool V1.3||CruisnEma||I've sent you a request via mail for calculate a cheat code in Cruis'n World for decrease the rival cars's speed by 13 MPH. Please con you do it? :)|
|2016-09-12 11:10:14||GoldenEye X||hello?||Hey wreck can I get your answer please?|
|2016-09-11 03:47:39||GoldenEye X||GK||Are you guys looking at using the high-quality mp3s (or some of them) from the XBLA release of Perfect Dark in a future release?|
|2016-09-10 18:11:33||GoldenEye X||hello?||more characters from other games would be cool too you know just puttin it out there. like duke or ethan hunt and his team in mission impossible 64 characters from turok|
|2016-09-10 18:05:25||GoldenEye X||hello?||quite a few both for this and for the original goleneneye|
1. the world is not enough cast doctor jones,renard,elektra king and night fire version,cigar girl,bullion,and wai lin
2.hd character models for goldeneye as well as the requested characters please.
3. lara croft's outfit and claire redfield for xenia
4. character select for single player mode
5. more level hacks
thats about it for the requests also for whatever reason bots seem to get whatever handicap health i get can you guys fix that?
|2016-09-10 15:11:19||GoldenEye X||Wreck||Thanks, glad you're enjoying it. We are preparing a new release soon, so be sure to check for an update once in a while. As for requests, that depends on what you had in mind.|
|2016-09-10 14:33:21||GoldenEye X||hello?||sweet game by the way put in a lot of hours on it:)|
|2016-09-10 14:29:43||GoldenEye X||hello?||are you guys still doing hacks?|
ive got some requests
|2016-09-08 07:35:25||Project GoldenEye (Parts 1 and 2)||Connery as Bond||One thing that may be being overlooked is that the ROM settings in the emulator must be set to use 8MB of memory. It seems that everything else works correctly on our end.|
|2016-09-05 17:28:54||Project GoldenEye (Parts 1 and 2)||EntropicDecay||Thank you so much Connery. I'm not at my computer now but I'll poke around with that when I get home from work tomorrow.|
|2016-09-05 14:54:46||Project GoldenEye (Parts 1 and 2)||Tony Rock||Connery, I understand, I appreciate it, I'll try to download and use mupen...|
|2016-09-05 13:49:18||Project GoldenEye (Parts 1 and 2)||Connery as Bond||Entropic,|
Please refer to the latest post in this topic. These are the settings we were able to get running on emulator. The clouds are static but it doesn't detract from gameplay or the level's atmosphere.
|2016-09-05 12:24:28||Project GoldenEye (Parts 1 and 2)||Connery as Bond||This was tested almost exclusively on the EverDrive64. |
|2016-09-05 11:17:38||Project GoldenEye (Parts 1 and 2)||SubDrag||This does work on console fine, so must be some kind of emulation settings.|
|2016-09-05 09:57:06||Project GoldenEye (Parts 1 and 2)||Connery as Bond||Entropic,|
Let me see what settings we were using for testing with Mupen - I know we had to try a bunch of different plugins before we were happy with the emulation results. It's odd that it would crash while trying to change that. Are you using the latest Mupen version? Unfortunately at the moment I'm not exactly sure what the compatability issue with Project 64 is. I should have an update on that by the end of the day.
|2016-09-05 08:05:59||Project GoldenEye (Parts 1 and 2)||EntropicDecay||Hey Connery, I'm having a hard time getting this one to work too. PJ64 v2.2 doesn't throw an error for me; it just boots to a black screen and never runs the rom. |
While, it's playable on Mupen, the sky isn't rendering properly and causes the surrounding graphics to blur. If I attempt to change the GFX plugin, Mupen just crashes on startup.
Any ideas for a fix? Would LOVE to play this!
|2016-09-04 23:08:58||Project GoldenEye (Parts 1 and 2)||Connery as Bond||Tony, I can confirm the .rom to be working with Mupen. Are you using an NTSC .rom to patch?|
I made sure to have SubDrag test the patch as well before he put it up this time and he said everything was good on his end.
|2016-09-04 17:11:02||Project GoldenEye (Parts 1 and 2)||Tony_Rock||As much as I try, it is impossible to play this mod. Neither Project64 (versions 1.7 and 2.1) a message says "perpetual cycle can not finish, emulation will stop" ... The 1964 Emulator doesn't serves .... maybe it's the country but I do not know how to change it ... Could anyone help me please?|
|2016-09-04 16:49:42||Project GoldenEye (Parts 1 and 2)||Tony_Rock||Oooh sorry, it is not true. my internet does not download the full rar file|
|2016-09-04 16:47:22||Project GoldenEye (Parts 1 and 2)||Tony_Rock||The IPS file is damaged :c|
|2016-08-30 21:00:37||N64 Sound Tool V1.3||Mosky 2000||Yes that's what I mean by "exceed" WDLmaster. I remember doing it once to an instrument and it exceed the pitch, but I'm not sure if it had to do with the instruments that were already in the game. Dang.|
|2016-08-29 17:52:07||N64 Sound Tool V1.3||lezg_g||Thank you :)|
|2016-08-28 16:46:50||N64 Sound Tool V1.3||SubDrag||The ctls table is at: 0057B720. There's 0001, then count ctls 16-bits (00026), then starting at offset 0057B724, it's 4-byte offset (from 0057B720), and then 4-byte size, repeat till 0x26 entries.|
|2016-08-28 16:40:19||N64 Sound Tool V1.3||lezg_g||Hey Subdrag, remember you gave me the offsets of all Zelda Sound Data?|
Would you give me the same for SM64?
|2016-08-28 12:47:19||N64 Sound Tool V1.3||WDLmaster||What do you mean with "exeed" the pitch? If you mean that you cannot play notes higher than a certain pitch than that's because the N64 audio engine's resampler does not support upsampling to higher than 200% of the original pitch (that is one octave above original sample rate). More than one octave is only supported for downsampling.|