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Last 30 Comments On Files/Screenshots

File Comments
2015-11-25 15:54:44N64 Midi ToolSubDragThat game does not use midi. The n64 sound tool supports all its music.
2015-11-25 07:01:48N64 Midi Tool1983parrotheadWhat about Tsumi to Batsu / Sin & Punishment?
2015-11-24 18:16:05N64 Midi ToolSubDragI added Sim City DD and Japan Golf DD (NUD-____ titled). The rest appear to use a different format, perhaps sequenced.
2015-11-24 12:46:21GoldenEye Setup Editor 3.0New To GE ModdingLooks nice. Good job, and keep up the good work.
2015-11-24 12:40:00GardenNotAnAuthorHello from 2015!
2015-11-23 18:25:32Beta ConversionSubDragI wouldn't mind if you picked this up one day again ;) Editors much more powerful now too.
2015-11-23 02:19:12N64 Midi ToolapfelsaftAny chance to get some more 64dd roms supported? http://bsxproj.superfamicom.org/64dd/dump/
2015-11-22 08:50:29GoldenEye Setup Editor 3.0SubDragYou try to run the .exe not icon, or startup shortcuts.
2015-11-21 10:28:17GoldenEye Setup Editor 3.0chadtheturtleI cant seem to open a ICO file need help
2015-11-18 09:02:36Alfredo LamberraKazerHey Wang I found this bug too there is a way around it, that test tube is the sample, it has to be the first thing you get before messingg with the computer. IDK why
2015-11-17 11:29:27N64 Soundbank ToolXaikuTheMaverickHunterThanks. It works, now.
2015-11-16 17:27:29N64 Soundbank ToolSubDragThere's a tool to do it. I think it's called zdec. Then, you take that ROM, and use that in this tool (decompressed ROM).
2015-11-16 15:14:56N64 Soundbank ToolXaikuTheMaverickHunterOcarina of Time... Decompressed? What does that mean, and how do I do it?
2015-11-16 12:52:27GoldenEye Setup Editor 3.0WreckYou could basically make a new FPS using Perfect Dark as the base, yes. Levels, props and weapons can all be made from scratch,though characters are more complicated right now. Your own textures can be placed into the image bank, and custom music created. Animations are also now being more understood. It would be a lot of work, but it is all possible. Playing on console depends on whether or not everything was handled correctly.
2015-11-16 12:07:08GoldenEye Setup Editor 3.0James FranksonHi there. Just want to know, is possible to me make a kind of Perfect Dark Total Conversion, mean, changing all the levels, with new custom map, custom textures in high-res, change the weapons, character models, animations and textures, music, new objectives, i mean, create a new game over the Perfect Dark N64 Engine? And then can i play this custom game on a N64 console with Everdrive 64, couz i`ve seen that Goldeneye X works flawlessly on Everdrive 64.
2015-11-16 00:00:00GoldenEye XAnother Person Asking for a Goddamn UpdateHow's the progress going on this 11 months later?
2015-11-15 19:24:18N64 Sound Tool V1.2HotDogOkay, makes sense to me. The only reason I though they were playing wrong is mostly because it doesn't have all the songs from F-Zero and I assumed they would be there. I think the reason they're not there is because in order to play the Expansion Kit you need the F-Zero cartridge too, so it probably just takes some songs from the cartridge and everything else from the expansion's disk. Thanks for the help and understanding though.
2015-11-15 07:37:34N64 Sound Tool V1.2SubDragThe half ones, are known, it's sort of a hack for the way n64 sound tool works.

You can see it shares the same pointers (first number), but different banks. Half the sounds are from the first pointers, have from second, same bank. That is why I said just delete the static ones, you're not losing any sounds, it's just half were from first pointer set, half from second.


However, I can't explain 11/12/13, they seem to be the game reporting wrong bank spot for pointers, so just getting nonsense.
2015-11-15 05:23:38N64 Sound Tool V1.2WDLmasterThose half static/half music samples seem to me like unused/wrong/out of date pointers that were used sometime in the development cycle but later got removed without setting the pointers to a common "null sound" like other games do. You have to keep in mind that not every entry in every bank is actually used in-game. So I guess those sounds are just invalid (because unused) pointers that were left behind after some ROM size optimizations and whatnot. Many other games have that too but their pointers are not undefined and point to some short sine wave sound or something.
2015-11-14 21:51:29N64 Sound Tool V1.2HotDogThat sucks, hopefully a solution can be found. Also, bank 00 is another one static sound, and strangely bank 12's sound is static for the first half and plays a sample from a song for the other half. Not sure it that's of any help but I though I might point it out.
2015-11-14 19:20:52N64 Sound Tool V1.2SubDragI took a look, and there's something weird about those 3. It's like they're offset by 5 bytes, or just plain off, but I tried that and still didn't work. I'm not sure what's going on with those I'm afraid, they seem unique.
2015-11-14 18:09:00N64 Sound Tool V1.2WDLmaster@SubDrag:

Just a guess but: F-Zero X is a Nintendo developed game, so could it be that those static sounds use the same 2-bit VADPCM compression that Ocarina and Majora uses?
2015-11-14 17:36:25GoldenEye Setup Editor 3.0SubDragFBX SDK is not used by editor, just obj2an8 (called by editor). If you use bvh, or never use FBX, don't need that, but use the obj2an8 one that says ReleaseNoFbx.
2015-11-14 16:59:13GoldenEye Setup Editor 3.0Can we do it without FBX SDK?
2015-11-14 16:29:14N64 Sound Tool V1.2HotDogOn F-Zero X Expansion Kit, bank 1 and 2 are half sound and half static, and some of the static ones average 35 seconds. Bank 11, 12 and 13 have one sound each and they're all static.
2015-11-14 16:16:58N64 Sound Tool V1.2SubDragOh, maybe you're thinking of other banks. Which on which game are staticy specifically?
2015-11-14 15:41:31N64 Sound Tool V1.2HotDogDang it! It just feels like there's something I can do, I mean there's like 3-4 banks that have just static and I'm only missing a couple songs from the game so I felt like those were it. But, you know a lot more about this than I do so if you say I'm getting all the sounds then I probably am. Thanks a ton for the help!
2015-11-14 12:14:41N64 Sound Tool V1.2SubDragJust ignore/delete the static sounds - they're correct in the other bank, so you're not losing any.
2015-11-14 08:45:49N64 Sound Tool V1.2HotDogYeah in the end I found out that Wavosaur can use loops and for VGM it's great. Still can't find out if I can do anything with these static sounds, it half of the sounds I ripped.
2015-11-14 04:55:32N64 Sound Tool V1.2WDLmasterYeah, sadly most (?) audio editors can't handle loop points at all. I personally still use my old stone age programs "Cool Edit 96" and "Cool Edito Pro 2" to this day and it always supported loop points and cue lists basically since day one. If you just want to play the music (without editing it) I think Foobar2000 can play those arbitrarily looped WAV files using the foo_loop.dll. But I never tried it.

Screenshot Comments
2013-11-23 20:57:56Frigate in DamGolden4lifeLet's go to the secret island that everybody has been talking about! :D
2013-07-09 13:06:27McPipehelm and Raz Relaxing at Their Rubbish HomeOmegaCopWTF?!?!
2012-11-11 11:05:22Console ManLiamThose guys look like computers
2012-07-20 11:09:05Egypt Doors OpenHGNice hack images http://www.goldeneyevault.com/screenshots.php . -__- i think upload this images in my future tutorial video on youtube.
2012-05-14 08:51:57The VisitorsPerfection darkI always wished i could fly that ship
2012-05-14 08:49:05Never Call for a Cab in ChicagoPerfection darkChicago: Stealth Objectives: 1: Find drop point equiment 2: Dive 3: Enter G5 Building
2012-04-04 20:53:42Revenge 2SubDragI always found this amusing for whatever reason.
2011-12-22 10:01:51Jaildinnersbad***(click! Click!)your under arrest! Noooooooooooooo!
2011-12-21 11:30:04Here's Daniel!Goodbutt/dinnersbad***I changed my name to (dinnersbad***)Call me my old name goodbutt if you want
2011-12-16 15:02:35McPipehelm and Raz Relaxing at Their Rubbish HomeGoodbuttHome sweet home
2011-12-16 15:00:18Team Kill 2GoodbuttYou will DIE!!!!!!!
2011-12-16 14:56:38Guard in TankGoodbuttSomeone please make a war in the streets with lots of tanks!
2011-12-11 18:33:45Jaws CupsGoodbuttAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhh!
2011-12-11 18:26:25Raz's assassinationGoodbuttEven I thought valentin was a good guy hheee'ssss evillllll!!!!!!!!!!!!!!!
2011-11-19 20:46:26Raz's assassinationGoodbuttNot a AK 47 OoooooKkkkkk! Bond is getting sshhoott!
2011-11-14 18:43:19Here's Daniel!Acceptable67Nothing suspicious here at all.... Carrington is just making a suprise appearance.
2011-07-30 20:05:57JailEmilyStay with this guys, you're heplnig a lot of people.
2011-07-30 18:02:20Egypt Doors OpeningChelsiaYour answer was just what I nedeed. It's made my day!
2011-07-30 14:56:52Cradle LineMahaliaThis is way better than a brick & mortar estbalsimhent.
2011-07-18 07:36:03Jaws CupsDestructoinoOMG, Jaws is back, with an army of clones!
2011-07-18 07:26:50Console ManDestructoinoIt is official, Robots are taking over the world 007. Get in there and blow them all to hell!
2011-07-14 12:46:54Here's Daniel!wtfWTF!!
2011-07-10 02:57:57Cradle LedgeDestructoinoPut a ladder up there, kick that guard of the antenna, then stab everything in your path with the hunting knife! MWAHAHAHAHA!!!!
2011-05-05 15:49:06Glassware Vaultdfsd nice one!!
2011-04-19 04:40:17Team Kill 1HowHTF did u do that?
2011-04-19 04:39:27Cradle LineI-ballIt's not fake, they do do that. They did the to me on silo.
2010-10-24 12:51:53Console ManBayhow do you make guards talk?
2010-10-11 07:03:43Cradle AttackGEfan24mixed weaopons glitch. I love it! Its fun! Hold 2 guns-tap z-tap b-tap a- then hit z really fast!)

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