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Last 30 Comments On Files/Screenshots

File Comments
2018-02-19 15:25:15N64 Soundbank ToolSubDragI am seeing it written out. Open it up in Awave, edit properties for instrument 1 and you can see it. I think Viena doesn't handle DLS, you have to convert it to SF2 first to really use it. Here's BT's SF2 conversion using Awave, you can see fine tune show up: http://goldeneyevault.com/priv/ExtractedSoundbankBanjoTooie.sf2
2018-02-19 14:42:32N64 Sound Tool V1.4Mosky2000How does the primary, secondary, and previous predictors work in terms of importing wavs onto them? Do I first have to import a sound from another game that has the predictors (like Ocarina of Time), too or is it based on the notes that plays in a midi file?
2018-02-19 12:44:41HotelBBGreat level!
2018-02-19 11:05:38N64 Soundbank Tooldblaney1I do believe though that it is reading the value properly from the rom, its just not writing it out to dls file. I looked through the cpp to see if I could see any issues but its hard to follow the code since theres so many if statements for handling specific games.
2018-02-19 11:02:17N64 Soundbank Tooldblaney1When I open up the soundfont in vienna there is absolutely no finetune values on any instrument. I don't think its actually writing them to the file when exporting.
2018-02-19 00:39:39HotelZkaYes, i used the props from Wreck. They fit very well in this hotel themed mission!
2018-02-18 15:41:19HotelPS3 GodNice use of those props!
2018-02-18 10:12:01GoldenEye Setup Editor 3.0SubDragYeah, normally it's VADPCM compressed, but DKR and GoldenEye also support raw, which means uncompressed 16-bit PCM sound. It takes up more space, but they only both use it for very small sounds to not lose detail.
2018-02-18 09:35:38GoldenEye Setup Editor 3.0Mosky2000Thank you for noting this and fixing it too. I'm not familiar with raw sounds, but I believe they are a type of audio format that is uncompressed?
2018-02-18 06:27:40GoldenEye Setup Editor 3.0SubDragIt's now fixed in beta editor. Wow I had no idea Diddy Kong Racing had raw sounds...it's the only game besides GoldenEye in the entire codebase that does.
2018-02-18 06:27:02N64 Soundbank ToolSubDragFine tune is going into the DLS from Banjo Tooie, but maybe somehow the units are different? It's just turning the detune value specified, into the fine tune value in the DLS. So instrument 6 for example, would be -44 fine tune based on sound info. What is the correct expected value? Maybe DLS just needs conversion of some kind.
2018-02-18 03:04:38GoldenEye Hi Res008Any tips or links to good controller settings for Goldeneye? Getting the controls just right always seems to be an issue. Currently using XB1 controller with wireless adapter and Nrage plugin to configure button layout.
2018-02-17 19:58:42GoldenEye Hi ResNew PlayerThis is awesome! However, I think the graphics may actually be a bit too sharp. I'd hate the framerate to go down for graphics that are a bit too pixelated, especially in a game that is notorious for its slow framerate. I'm new Goldeneye and n64 mods, so I'm not sure how these mods are made. That being said, I wonder if there's a way to use the RAM Expansion Pack to increase the resolution only slightly and increase the framerate.
2018-02-17 19:39:01N64 Soundbank Tooldblaney1So it looks like the issue is that the fine tune values are missing on all the instruments. Some just have smaller correct values so they aren't as noticeable.
2018-02-17 19:08:06N64 Soundbank Tooldblaney1The clarinet, flute and trombone are all off. I'll try to see if I can find out more. The Flute and clarinet are really bad.

Its instruments 06, 07, 11 I have noticed so far but I am sure there are more. They were extracted with a banjo tooie rom and I used a Cauldron Keep (main) midi extracted with the tool as well. The midi itself is fine.
2018-02-17 18:13:26GoldenEye Setup Editor 3.0SubDragIt's crashing for me too - I'll get you a fix once I figure it out.
2018-02-17 14:13:16GoldenEye Setup Editor 3.0Mosky2000For some unknown reason the editor stops responding when I try to import a sound into DKR and when I at least try to change the sample rate too. I do not know why it causes this, but I'm sure this did not happen when I never updated the editor to the latest beta version. Importing sounds worked before, but now the editor crashes when I do so.
2018-02-17 10:53:40BasementCoockie1173No worries SATURN, I might do a tutorial for sketchup in the future.
2018-02-17 10:29:56BasementSATURN_81OK thanks. for the moment I have no plans to join the discord, sorry I wanted to say I do not know if I will do so in the future. delete the above message if you can, thank you.
2018-02-17 10:13:35BasementSATURN_81OK thanks. for the moment I do not plan to join the discord, I will not do it in the future.
2018-02-17 10:00:57BasementCoockie1173I can answer all these questions in the graslu discord. Feel free to use the following link: https://discord.gg/9jgq9E

Any questions about modding are done in the #GEPD_modding channel. If you don't want to join any discord, let me know, I can answer them all here too, but it's just easier in the discord.
2018-02-17 09:17:55BasementSATURN_81Thanks Coockie1173. your version Sketchup 2017.1 is a free version or a Pro version? the use of triangular comes with Sketchup or you need something external to download. I'm still a newbie, so I do not know what exactly UVing is, is that something to modify the lighting or the lights?

I was waiting for the day that levels could be built with Sketchup, since the rest of 3D models are sometimes confusing. I really hope that this will help increase the talent and creativity for new levels and make this community grow as SM64 has grown.
2018-02-17 09:03:02BasementCoockie1173Thanks for the feedback SATURN,

Yes the level was done with google sketchup. I use google sketchup 2017.1 I don't use a different obj exported, though I do use "triangulate" in the options. Texturing is done in sketchup, but UV'ing is done in the editor itself. Same for portals and clipping.
2018-02-17 08:26:11BasementSATURN_81I like the level a lot although it is a little small. It's a bit difficult at the Agetn level trying to protect the console, so I do not know how hard it can be in Secret and 00Agent.

by the way Coockie1173: have you done the level with sketchup? If so, it is the first time I see a level created with this program. A few years ago I tried to use sketchup for the free version, but the level created or the OBJ file was not compatible with GEedit (I also had an external plugin for the free version of OBJ). Can you tell me then what version of Sketchup have you used to create a level for GE? I would also appreciate if you tell me if you use any plugin import or export if it were the case that it takes to make a level with Sketchup.
2018-02-17 06:43:20N64 Soundbank ToolSubDragCan you examine the soundfont, sometimes a value of zero can mess up certain players. See what looks off on what instrument.
2018-02-16 21:52:45N64 Soundbank Tooldblaney1I am still having issues with detuned instruments with banjo tooie. Is the download on here the latest version? The preview in the tool itself sounds correct but once you use the soundfont in synthfont with the exported midi the pitch on a bunch of instruments is really off.
2018-02-16 10:07:01BasementDFAnk1Nice level. I specially like that you fail when you quit the room when you are downloading the data
2018-02-15 00:35:00BasementZkaGood Job Coockie! For your first custom geometry it's really impressive!
2018-02-14 19:37:57Byelemore Cliff BaseWreckUpdated version should be up now. If it has the regular Arctic Camo guards, than it is still the original patch.
2018-02-14 19:00:13GoldenEye Hi ResSubDragThe menus aren't corrected for the updated resolution. You just have to live with that for the moment.




Screenshot Comments
2017-11-15 01:32:57Frigate in DamCoockie1173This must've been a living hell, getting such a large setup integrated into dam. Great work!
2013-11-23 20:57:56Frigate in DamGolden4lifeLet's go to the secret island that everybody has been talking about! :D
2013-07-09 13:06:27McPipehelm and Raz Relaxing at Their Rubbish HomeOmegaCopWTF?!?!
2012-11-11 11:05:22Console ManLiamThose guys look like computers
2012-09-28 21:08:07McPipehelm and Raz Relaxing at Their Rubbish HomediegoWHY BONDDDDDDDDDDDDDD WHYYYYYYYYYYYYYYYY DID YOUUUUUU JOIN ODDJOB AND VALENTIN YOU MAKE ME FEEL BAD :( AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
2012-07-20 11:09:05Egypt Doors OpenHGNice hack images http://www.goldeneyevault.com/screenshots.php . -__- i think upload this images in my future tutorial video on youtube.
2012-05-14 08:51:57The VisitorsPerfection darkI always wished i could fly that ship
2012-05-14 08:49:05Never Call for a Cab in ChicagoPerfection darkChicago: Stealth Objectives: 1: Find drop point equiment 2: Dive 3: Enter G5 Building
2012-04-04 20:53:42Revenge 2SubDragI always found this amusing for whatever reason.
2011-12-22 10:01:51Jaildinnersbad***(click! Click!)your under arrest! Noooooooooooooo!
2011-12-21 11:30:04Here's Daniel!Goodbutt/dinnersbad***I changed my name to (dinnersbad***)Call me my old name goodbutt if you want
2011-12-16 15:02:35McPipehelm and Raz Relaxing at Their Rubbish HomeGoodbuttHome sweet home
2011-12-16 15:00:18Team Kill 2GoodbuttYou will DIE!!!!!!!
2011-12-16 14:56:38Guard in TankGoodbuttSomeone please make a war in the streets with lots of tanks!
2011-12-11 18:33:45Jaws CupsGoodbuttAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhh!
2011-12-11 18:26:25Raz's assassinationGoodbuttEven I thought valentin was a good guy hheee'ssss evillllll!!!!!!!!!!!!!!!
2011-11-19 20:46:26Raz's assassinationGoodbuttNot a AK 47 OoooooKkkkkk! Bond is getting sshhoott!
2011-11-14 18:43:19Here's Daniel!Acceptable67Nothing suspicious here at all.... Carrington is just making a suprise appearance.
2011-07-30 20:05:57JailEmilyStay with this guys, you're heplnig a lot of people.
2011-07-30 18:02:20Egypt Doors OpeningChelsiaYour answer was just what I nedeed. It's made my day!
2011-07-30 14:56:52Cradle LineMahaliaThis is way better than a brick & mortar estbalsimhent.
2011-07-18 07:36:03Jaws CupsDestructoinoOMG, Jaws is back, with an army of clones!
2011-07-18 07:26:50Console ManDestructoinoIt is official, Robots are taking over the world 007. Get in there and blow them all to hell!
2011-07-14 12:46:54Here's Daniel!wtfWTF!!
2011-07-10 02:57:57Cradle LedgeDestructoinoPut a ladder up there, kick that guard of the antenna, then stab everything in your path with the hunting knife! MWAHAHAHAHA!!!!
2011-05-05 15:49:06Glassware Vaultdfsd nice one!!
2011-04-19 04:40:17Team Kill 1HowHTF did u do that?
2011-04-19 04:39:27Cradle LineI-ballIt's not fake, they do do that. They did the to me on silo.
2010-10-24 12:51:53Console ManBayhow do you make guards talk?
2010-10-11 07:03:43Cradle AttackGEfan24mixed weaopons glitch. I love it! Its fun! Hold 2 guns-tap z-tap b-tap a- then hit z really fast!)


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GoldenEye Vault features a collection of fan-made, custom materials based on popular N64 games. We are not affiliated with, nor do we support, endorse, or condone the distribution of Patches, ROMs, or Reproduction Carts for monetary gain of any kind. Our focus is to freely showcase the works of various authors, in an attempt to extend both the life and fun of such classic titles for hobby purposes.