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Files - Misc

Page 1


8 Meg GoldenEyeZoinkityAugust 2, 2015Convert GoldenEye into 8 Meg for more allocation.
GoldenEye Soundfontpunk7890/Trevor/mesnoirJanuary 16, 2014GoldenEye SoundFont in SF2 in original instrument order.
All BondsWreck/SubDragSeptember 25, 2012All Bonds, based off the Bond head, using the original head textures, with new uvs, and bonus Lazenby.
GoldenEye Spectrum EmulatorZoinkityMarch 27, 2012Unlock and play GoldenEye's Spectrum emulator.
Operation MonkeywrenchZoinkityMarch 21, 2010Fix NTSC GE bugs such as mine explosions that was fixed in PAL release.
RAM/ROM Record DemoZoinkityFebruary 19, 2010Record your own demos for the GoldenEye intros.
Spectacled GuardsZoinkityDecember 15, 2009Add sunglasses to all non-main character guards in multi.
Old GE Weapon NamesDragonsbrethrenDecember 7, 2009Old GE weapon names in multi.
Catch Bad Text DigitsZoinkityOctober 23, 2009Invalid text digits no longer crash game.
Mupen64 IniGE CommunityMay 26, 2009This is the .ini file to be used with Mupen during online play.
Rideable MotorbikeMark KaneMay 23, 2009Drive the Motorbike from GoldenEye in your missions
Rideable JeepMark KaneMay 17, 2009Drive the jeep from GoldenEye using a custom object, for your missions.
All Bonds (Mark Kane)Mark KaneNovember 25, 2008All Bonds with retooled models and high poly counts.
All BondsMonkeyfaceApril 26, 2008A unique take on All Bonds, with all new portraits of the Bonds, including the new Bond, Craig.
Random Flag PlacementZoinkityFebruary 16, 2008Adds random flag placement in Flag Tag mode in Temple and fixes the ammo/gun spawns.
Backwards WatchZoinkityJanuary 12, 2008The clock in the GoldenEye menu in-game nows ticks backwards.
Action Block TogglesZoinkityAugust 27, 2007Modifies action blocks to toggle stage time, player pickups, explosions, and stage failure.
Fix Co-operative ModeSubDragAugust 27, 2007This patch fixes the "co-op" bug in multiplayer where if a guard or drone gun kills you, the game crashes.
Choose Same CharacterZoinkityAugust 25, 2007Allows for choosing of the same character in multi by any person.
NGPA Edition 1.0GE Master, Zoinkity, and SubDragAugust 23, 2007The NGPA Edition 1.0 version of GoldenEye. Modifies the characters, weapon sets, auto-aim off, Dr. No, and more.
Dr. NoZoinkityAugust 23, 2007A patch that adds Line Mode and Dr. No (no armor in multiplayer) as cheats in the cheat menu.
Smart SpawnsZoinkityAugust 11, 2007Using set numbers, you can specially code spawns that are only used when 2, 3, or 4 players are playing.
Live and Let Die ModeZoinkityJuly 15, 2007Live And Let Die Multiplayer scenario replacing Flag Tag - longest innings wins.
Jiggy ParadiseSubDragJuly 15, 2007A simple test showing what is in store for the future of Goldeneye.
All Guns ZoomSubDrag and Viper187July 10, 2007Allow all guns to zoom.
Beta AimerSubDragJuly 10, 2007Use the beta aimer in gameplay.
All Bonds in MenuZoinkityJuly 9, 2007See all of the old Bond pictures in the menu.
All Bond Costumes MultiplayerZoinkityJuly 9, 2007All Bond costumes in multiplayer.
Enemy LasersSubDragJuly 9, 2007Enemy Rockets cheat is now Enemy Lasers
Tank!ZoinkityApril 19, 2001Tank! adds in a few features to make tanks into a more generic ridable vehicle for setup-meisters.

Total Found: 30


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GoldenEye Vault features a collection of fan-made, custom materials based on popular N64 games. We do not support, nor condone, the distribution of patches or ROMs for monetary gain of any kind. Our focus is to freely showcase the work of various authors, in an attempt to extend both the life and fun of such classic titles.