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00 Agent Dossier - SubDrag

AgentSubDrag
Recon Photo
BioCreator of the GoldenEye Setup Editor and long-standing GameShark hacker, GoldenEye is one of my passions. I've spent and dedicated years of my life to GameSharking and GoldenEye level editing, and very much love it.

Nothing better than waking up in the morning and seeing all the new advances for the best game ever. I also helped run the Rare Witch Project and used to hack scores of GS codes for many games. Now I focus on GoldenEye and PD only.
Last Known WhereaboutsEastern United States
RankAgent
Finished ProjectsAction Blocks How To
Action Blocks Intro
All Bonds
All Guns Zoom
All New Levels [Advanced]
All New Levels [Updated and with PD]
Append GE BGFile Tutorial
Beta Aimer
Clipping Tutorial
Co-op Facility
Converting the ROM
End a level
Enemy Lasers
Facility Vent Zone
Fix Co-operative Mode
Fortress
Free For All
GEDecompressor (CSharp)
GoldenEye/PD Editor 2.5/1.0
Grid
Guard Paths
Hammer Editor Tutorial
Hide and Seek
Import New Sounds/Midis GE/PD Tutorial
Jiggy Paradise
Meeting Room
MIPS N64 Disassembler
Multiplayer Maps
N64 Midi Tool
N64 Sound Tool V1.1
NGPA Edition 1.0
Obj2An8
Path Land
Path Presets [Advanced]
Perfect Dark Level Viewer Pak
Presets
Project Mode
Quick Start Guide
Runway Takedown
Solo to Multiplayer
Streets Negotiations
Text Files
Universal N64 Compressor
Warp Block
Multi Character:Xenia, for better or worse.
Favorite Classic Solo Level:Dam, I always enjoyed the Sniping aspect and simplicity.
Favorite Classic Multi Level:Basement, Pistols, LTK - other than Golden Gun Facility, 2 v 2, Defend the bathroom, nothing comes close.
Favorite New Solo Level:Library Mission, still the best.
Favorite New Multi Level:Grid, fantastic in that one glass room.
Favorite Weapon:Silenced PP7, one shot one kill.
Best GoldenEye Story:I think my favorite moment is honestly the first time I ever played GoldenEye. It was on my cousin's huge projection screen, as he played Control. It blew me away then and still blows me away today. Also, the day extra multiplayer gs codes came out (8032332A to committed memory!) and it was also incredible when people starting using my editor to make superb things.
Heard about GoldenEye Editing:I sort of invented it with Zoinkity and Wreck.
Advice for Future GoldenEye Editors:Please, please stay the course. It has a big learning curve, but the possibilities are enormous once you overcome the hump.
Upcoming Projects:Goldfinger 64




Latest GE Files
Classic Nintendo Maps
Galvic Prison
MultiplayerX's Extended Multi Mod
GoldenEye Soundfont
Rogue Control Center
Antenna Cradle
Archives First Floor
Mirror Multi
Nihil Silo Mission
Counter-Strike Map Pack

Latest PD Files
Landing Zone Trilogy
Weather Selector Multi
GoldenEye X
Investigation
dataDyne Facility - Stealth
All Solo's in Multi (with Weather)
Area 51: Secret Agent
Deep Sea X Teleport Edition
dataDyne Warehouse - Cessation
G5 Base

Most Popular GE
Library Mission
GoldenEye/PD Editor 2.5/1.0
Mupen64 Ini
Counter-Strike Map Pack
Silo Mission
BK Map Pack 1
Classic Nintendo Maps
Beta Conversion
Complex Mission
Cliff Base

Most Popular PD
GoldenEye X
Kakariko Village
All Solo's in Multi (with Weather)
Area 51: Secret Agent
GE Weapons Multi
CI Training Gun Names
Carrington Villa CS
Crash Site CS
Japanese with Eng Text
dataDyne Facility - Stealth