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00 Agent Dossier - Wreck

Recon Photo
BioComing soon.
Last Known WhereaboutsOntario, Canada
Rank00 Agent
Finished Projects2X Weapons No Reloads Plus
AF1 Passenger Chair Prop
Air Conditioner Prop
Air Force One Lamp Prop
Air Force One Table Prop
All Bonds
Area 51 Desk Chair Prop
Area 51 Divider Prop
BAFTA Award Model Prop/Gun
Barrel Prop
Book Inventory Model
Borg Crate Inventory Model
Bunker 1 Multi
Cheese Prop
CI Beta Arm Chair Prop
CI Beta Sofa Prop
CI Sofa Prop
Complex Mission
dataDyne Arm Chair Prop
dataDyne Desk Chair Prop
dataDyne Sofa Prop
Dumpster Prop
Fire Extinguisher Prop
Fuel Pump Prop
G5 Blue Door (Window) Prop
G5 Blue Door Prop
GE Classic Guns in PD
Glassware Inventory Model
GoldenEye Setup Editor 3.0
GoldenEye X
Goldfinger 64
High Tank Prop
How to Clip Stairs
Japanese with Eng Text
Leather Case Prop
Metal Crate (Grey) Prop
Microwave Prop
Mirror Mode
Mirror Multi
Monochrome Camo Guard
Partition 1 Prop
Partition 2 Prop
Partition 3 Prop
Partition 4 Prop
Partition 5 Prop
Perfect Dark Plus
Piano Prop
Plant (Rubber) Prop
Plant (Spider) Prop
Plant (Spike) Prop
Q Lab Device Training 1.1
Red Camo Guard
Rolling Shutter Prop
Sev Door Prop
Shower Head Prop
Silo Beta Door Prop
Sink 1 Prop
Sink 2 Prop
Sink PD Prop
St. Petersburg Cap
Streets Door 1 Prop
Test Tube Inventory Model
Toilet 1 Prop
Toilet 2 Prop
Toilet Paper Mount Prop
Toilet Paper Roll Prop
Toilet PD Prop
Urinal 1 Prop
Urinal 2 Prop
Villa Arm Chair Prop
Villa Coffee Table Prop
Villa Dining Table Prop
Villa Pattern Chair Prop
Villa Purple Chair Prop
Villa Sofa Prop
Wind Door Prop
Wine Bottle 1 Prop
Wine Bottle 2 Prop
Wine Bottle 3 Prop
Wooden Door with Metal Strip Prop
Wreck's Multi Pack
Multi Character:Mishkin...
I don't know, maybe it's because he's the only main character that has a goatee. However, I do like the actor who portrayed the character, Tchéky Karyo, as well.
Favorite Classic Solo Level:Facility...
What can I say? It's just such a well constructed map. The designers managed to capture the look and feel of the original sets beautifully, while adding in other great locations simply from their own creativity, without straying from the overall scheme.
Favorite Classic Multi Level:Facility...
It worked so well in a mission, why wouldn't it make for an excellent multiplayer map? From battles in the bathroom, to shootouts near the locker area, and hit-and-runs in the windowed hallway by the back, there's just so many wonderful places to attack your friends and foes.
Favorite New Solo Level:Island...
Designed by TimEh, the Island is a fantastic example of just what's possible in the field of map creation for GoldenEye. You start out on a warm beach, headed into a rocky, cave-like path. Once you get through the entrance door, you're inside of a cold, airconditioned base, hidden within the mountain structure. The atmosphere is great, the construction and details are excellent, and the windows that look outside to the water are really quite jaw-dropping.
Favorite New Multi Level:Soviet Office Tower...
One of the original new maps built in Hammer by Dragonsbrethren. The Soviet Office Tower isn't large, by anymeans, but it features a very nice layout. The fierce battles with Rocket Launchers are some of the best you'll ever have. If you haven't played this online already, it's a must.
Favorite Weapon:DD44 Dostovei / D5K Deutsche / Grenade Launcher / Remote Mine
Best GoldenEye Story:I suppose I'd have to say that the thing that stands out the most - what got me the most excited - was when I was able to gain access to a few extra mission stages in multiplayer. At the time, we could only load so many. The rest would all crash immediately as the level started. While testing out different codes, I found some success. An additional three maps would now load with more than a single player inside. It doesn't seem like much now, but it was a very big accomplishment for an NTSC region hacker at the time.
Heard about GoldenEye Editing:The first time I ever found out that people were making modifications to the game, was on a message board called "GSCentral.com". It was far more simple back then. Invincibility, infinite ammo, unlock cheats, and codes that would make your guns look funky. It progressed slowly over the next ten years, into what we see today. If it weren't for the few hackers still obsessed over the glory that is GoldenEye, the scene would have likely died off years ago. Be thankful for us crazies. ;)
Advice for Future GoldenEye Editors:There's a few things that everyone should consider when working on their own projects...
1. Be creative. Try and think outside the box, while not straying too far from the original. The more you can do to make your efforts feel different and unique, the better response you'll receive from the players.
2. Be patient. This stuff takes a lot of time to accomplish, so don't throw in the towel if it feels like it is taking you forever. You also don't want to rush anything, either. A rushed product is a bad product. Sometimes it's a smart move to take a break for a day or two, then come back with a clear head.
3. Ask for assistance. If there is something you're having difficulty with, never be afraid to ask another person for help. There are others with enough knowledge to point you back in the right direction. It's always good to have somebody else to support you.
4. Testing and feedback. Before releasing anything final or official, it's a great idea to have a few other players try it out. They may spot a bug / glitch that you may have overlooked, notice a spelling error in your briefing, or even give a wonderful suggestion that you'd never thought of. They have testers in the industry for a reason... To make the designer (you) look better.
5. Have fun. Let's face it, if you don't enjoy editing or modding the game, why bother? There's plenty of times when you feel like everything is going wrong and you'd like to smash your keyboard across the monitor. But then there's the other times that bring a smile to your face; finally getting something to work out properly, testing it in-game for the first time, letting someone else preview it, and then finishing the project off completely. That sense of accomplishment is reward enough to make all that frustration seem worth it.
Upcoming Projects:GoldenEye: X Updates
Wreck's Multi Map Pack Update?

Latest GE Files
Aiming Down Sights
Dual Eyes Cooperative GoldenEye 1.0
Custom Music
Hill Base
Satellite Control Bunker 2
Byelemore Cliff Base
Fort Plastro

Latest PD Files
Perfect Dark Real Gun Names
Perfect Dark Plus
DataDyne Compound
GoldenEye X
2X Weapons No Reloads Plus
Perfect Dark XBLA mp3s
Darks Corp Music
Perfect Dark Soundfont
Landing Zone Trilogy
Weather Selector Multi

Latest DKR Files
Rainbow Road
Big Donut
Test Track

Latest Mickey Files
None Yet!

Latest JFG Files
None Yet!

Most Popular GE
Library Mission
GoldenEye X
GoldenEye Setup Editor 3.0
Counter-Strike Map Pack
Classic Nintendo Maps
Mupen64 Ini
GoldenEye Setup Editor Windows Theme
Goldfinger 64
Silo Mission
All Solo's in Multi (with Weather)

Most Popular PD
GoldenEye X
All Solo's in Multi (with Weather)
Kakariko Village
dataDyne Facility - Stealth
Area 51: Secret Agent
CI Training Gun Names
GE Weapons Multi
Japanese with Eng Text
Carrington Villa CS
Crash Site CS

Most Popular DKR
Rainbow Road
Test Track
Big Donut

Most Popular Mickey
None Yet!

Most Popular JFG
None Yet!

GoldenEye Vault features a collection of fan-made, custom materials based on popular N64 games. We are not affiliated with, nor do we support, endorse, or condone the distribution of Patches, ROMs, or Reproduction Carts for monetary gain of any kind. Our focus is to freely showcase the works of various authors, in an attempt to extend both the life and fun of such classic titles for hobby purposes.