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00 Agent Dossier - Zoinkity
| Zoinkity | |  | | Latest intel shows Zoinkity blindly reverse-engineering N64 games and drinking too much tea. GoldenEye has been a primary focus, but has also been attached to several translation projects, written codes for a myriad of games, built GS tools for data upload/download, and generally been a nuisance to the public. | | The darkest, dankest depths of Q labs sub-basement. | | 00 Agent | | Action Block Toggles All Bond Costumes Multiplayer All Bonds in Menu Archives Clipping Fix Backwards Watch Car Park Multiplayer Carrington Villa CS Catch Bad Text Digits Chicago Multi Choose Same Character Citadel Complex Walkway Cradle Fall Cradle MP Death Elevation Crash Site CS Darkness Dr. No Facility Vent G5 Building Multiplayer Gas Releasing Action Block 2B GE Weapons Multi Goldeneye Setup Editor Help Files GoldenEye Spectrum Emulator GoldenEye/PD Editor 2.4/1.0 Jungle with Ladder Labyrinth Live and Let Die Mode New Multis Package NGPA Edition 1.0 Operation Monkeywrench RAM/ROM Record Demo Random Flag Placement Skedar Multi Smart Spawns Sniper Guard Block Spectacled Guards Tank!
| | Favorite? Random! When not available, the female scientist, only because nobody ever plays the female characters. | | Aztec. There's something masochistic about repeatedly getting sniped by some random guy who spawns behind you with double lasers 13 seconds from completing the stage, yet you can't help but replay the stage over and over and over... | | Complex, specifically Complex with proximity mines. Bunker II is a close second, but complex tends to play better. In third comes Basement. Theoretically I could say Cradle in fourth (technically a stock stage), but honestly the arms of that beast make it evil to play with fewer than three people. | | Uhm... I sort of haven't played any. Don't know why, but just never get around to it ;*) | | Archives Backzone. Not the patch, actually, but the GS code. Can't help it really. It was what drew me in and never really lost that desire to play it. Everyone probably expected Citadel, but it comes in second. There's one room really, room 1, that makes that stage. Everything else is incidental. | | Incrementally: proximity mines, remote mines, grenade launchers, motorcycle launcher (one of my oldest codes ;*). Can't help but love explosions, they're done so well. | | I happened across the game sort of randomly. Honestly, what I really remember of it was playing three-player rounds with a good friend and my brother, four if sis was up to it. All this hacking is incidental. | | I started late, after the first few stages were already assembled. The real editting didn't start until Krijy worked out the setup/bgfile method, and we all just took to it. So, it was more editting heard of gscentral.com, and we were just lucky to be there in the beginning. | | Get a decent computer, as in one with more than 64MB of ram. I can't even use the thing! Otherwise, be patient with it, and ask questions at the forums. If anyone gives you the "I h8 N006535!" treatment, we will eat them alive for you ;*) | | Never Say Never Again. |
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GoldenEye Spanish V1.2 Warehouse Infiltration Sahara Prison Base Havana Streets Bunker Escapades Belgium Cave Base Secret Hideaway Nigeria Forest
Deep Sea X Teleport Edition GoldenEye X dataDyne Warehouse - Cessation dataDyne Facility - Stealth G5 Base All Solos in Multi Area 51: Secret Agent Kakariko Village GE Classic Guns in PD Japanese with Eng Text
GoldenEye/PD Editor 2.4/1.0 Silo Mission Mupen64 Ini Counter-Strike Map Pack BK Map Pack 1 Library Mission Beta Conversion Complex Mission Cliff Base Nitro Surface
GoldenEye X Kakariko Village CI Training Gun Names GE Weapons Multi Carrington Villa CS Crash Site CS Japanese with Eng Text GE Classic Guns in PD Area 51: Secret Agent All Solos in Multi
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