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Files - Solo Levels - Japanese Facility 1.1

NameJapanese Facility 1.1
AuthorTAKA Michinoku 9.1
DateNovember 2, 2008
CategorySolo Levels
LevelFacility
DescriptionLevel: Japanese Facility
Modified Level: Facility

Author: TAKA Michinoku 9.1

Date: November 2nd, 2008
Edited: January 31st, 2018 (by Wreck)


A new facility solo mission with a twist. Defeat the Japanese as they are building nuclear weapons.


Edit notes...
Changed rocket launcher prop to missile (crashed console).
Included final objective to escape.
Updated an intro camera to use proper text.
Removed upper text line from Secret Code in watch.
Deleted Moonraker Laser rename.
Adjusted body armour loading difficulty.
Turned off collisions on two armours.
Increased Oddjob's stats, disabled auto-aim.
Added some more time to meltdown timer.
Included Bond hinting to exit.
Put in message for ending evacuation.
Have guard yelling at Bond at start.
Renamed an objective to be more clear.
Modified briefing and other text.
Added new watch level name.
Renamed level in folders to represent mod.
All missions unlocked at start of new file.
Clicks7705
Download0.321773 Mb
Share


Screenshot

Posted by Midnight_K April 29, 2012 8:15 am
Ok ROO I will take that into account, just remember I had done no research or planning and this was meant to be just a test mission so Oddjob being there is irrelevant I liked the idea and stuck with it so does it matter that he is Korean? I doubt I will fix any of these missions from my old days but I did have pretty bad grammar.

Posted by ROO April 22, 2012 4:32 pm
1st This looks awsome someone needed to put Oddjob in as an enemy XD. 2nd Taka Oddjob and all of Goldfingers other employees are Korean so ya get right!

Posted by Arrout December 6, 2010 5:06 am
FUCKI'N NIZE!

Posted by ShadowDog September 11, 2010 2:48 am
In the next version, could you correct the text to "You die now; TAKA's orders."?

Posted by Ramos July 10, 2010 10:24 am
how do i get this. tell me in detail please!

Posted by TAKA Michinoku9.1 March 27, 2009 12:21 am
Glad to hear you got it working and yes that is possible. SubDrag plans for it to happen when all my levels are created to combine them into a super rom. Might be some trouble involving the Chinese temple and Japanese nuclear facility but some minor modification should clear that up ;)

Posted by Grudge March 25, 2009 9:07 pm
Taka.. Is it possible to put all of your new levels in one rom? thanks..

Posted by Grudge March 25, 2009 9:11 am
Okay thanks Taka.. I renamed my save file at it worked.. Awesome!!

Posted by TAKA Michinoku9.1 March 22, 2009 9:38 pm
Without using project 64 and the cheat or playing all the levels again, I don't think there is another way, I am sorry maybe someone might be able to help you find the rare Goldeneye save file or ask somebody to send it to you I would but I don't have it. A problem with the ips patch I will look into it and ask someone else if they see the same problem, because it could just be the editor I don't know. Do you mean the 21990 files they are the level edited to replace the clipping and backgrounds of levels with anothers or to change the music played in the level or to change the sky and various other things like that.

Posted by Grudge March 22, 2009 4:46 am
I did not see any video for the rocket.. I just took pictures of every thing that seem possible of completing the mission. Is there a way to make every level playable in your mods? I use mupen beta and wanted to play other missions but dont feel like playing the 20 levels infront of it on 00agent to play it. I tryed using project 64 because of the game shark but I have so many problems with it. And I tryed to play your new damm mission but every time I try and apply the patch, editor shuts down on me.. do you have any advice? And what are the other bin files for in your mods.. thanks...

Posted by TAKA Michinoku9.1 March 20, 2009 4:19 pm
You can Thank Speedruntrainer for having to take a Photograph of the rocket he gave me the idea when he sent me a video of him doing the level he took a photo of it assuming it was part of the objectives so I just added it in ;) Anyways glad to hear you finished it.

Posted by Grudge March 19, 2009 7:21 am
I was able to beat this map on 00 agent first try in 8 minutes. I played it on agent before hand to figure out how to solve the missions tho.. It was frustrating to find out that the bug was right next to the master control and to figure out that the rocket on the crates was supposed to be pictured too...

Posted by TAKA Michinoku9.1 January 22, 2009 11:01 pm
Good for you! Congratulations ;)

Posted by Leighton January 22, 2009 10:29 pm
Hey i beat on 00agent =) took me a while to find the exit lol

Posted by Leighton January 22, 2009 10:00 pm
Nvm i figured it out you need to do objective (a) first to stop the glitches

Posted by TAKA Michinoku9.1 January 22, 2009 2:43 pm
The alarm freezing the game is certainly odd it might be that there is too many guards coming at that particular time because all of the guards in the room with the commando react to the alarm as well as the spawning guards.The way to fail objective D is destroy a nuclear weapon which i have set to sound the alarm but i tested it many times and it ran fine? But i would put it down to the emulator they are like that ask anyone my frigate level has also randomly froze for people including me as well as temple but then later they work fine i hate it when emulators get like that. On testing my new level this morning it works fine but last night it was freezing all over the place for simple reasons like killing guards even though they were the exact same setup which i have modified to stop a minor annoyance (which makes 00 agent easier) so that little gift is gone XD Welcome to HARDVILLE

Posted by Leighton January 21, 2009 10:56 pm
Omg i just went around to see if i could fix the glitching in the hall so i go back to a computer and it sounds off the alarm and says objective d failed and freezes the game aswell.

Posted by Leighton January 21, 2009 10:52 pm
Hey Taka this might be hard to understand but i was doing this mission i only completed the object that turns off the alarm i didnt want to make the alarm go in the other room because all of the men would come and kill me so i want to save that till last if it is part of the mission so anyway i go through the door that quickly slides and in that hall that ammm hall that has a door to the left and right and one guard and has white missilies to the left and 3 big tanks to the right well i kept going and the game froze and i got a pj64 error so how do i fix that part...too hard to explain lol

Posted by TAKA Michinoku9.1 January 3, 2009 8:08 pm
typo "iterest" ment to say interest XD

Posted by TAKA Michinoku9.1 January 3, 2009 8:07 pm
Glad to see such an iterest in my levels i cannot wait to see what you say about the next one NITRO Surface. I Think it is one of my best but i am still working on it.Should be finished soon ;)

Posted by Unh0ly_Kn1ght January 3, 2009 7:57 pm
I Loved the double shotgun. and how you put lil green ammo packs for pp7. I Used the Dostovel though.

Posted by Unh0ly_Kn1ght January 3, 2009 7:51 pm
Eric... i kinda don't believe you unless you give me a time. I Used the computer that destroyed all the mainframes.. i only beat this on the 4th try because the door always got stuck with those "Japs" and then oddjob would just kill me. The way i did it was run all the way back to the hallway (with door on left and right where one has nuclear weapons) and it took awhile to find the right mainframe. I Saved my shotgun from first room until i got to the clogged part and 1 shot took out a few (aim for the head) only bug is at one point if guards cant kill you (hide behind a door and keep pressing B or whatever yours is. and at the same time shooting through the glass door. First time i died cause of all those guards. No vid explaining but thats how i can say it.

Posted by TAKA Michinoku9.1 November 21, 2008 10:18 am
Yes

Posted by Octan Baron November 21, 2008 9:18 am
V12!

Posted by TAKA Michinoku9.1 November 12, 2008 8:34 pm
no this is version 12

Posted by Octan Baron November 12, 2008 1:50 pm
Is this the V5 version?

Posted by TAKA Michinoku9.1 November 3, 2008 11:06 am
The easiest way to take out oddjob is to ensure you have ammo for the pp7 to take him out in silence plus you do know there is a computer that when activated destroys the alarm mainframes for you plus if you had a screenshot i might believe you joke you probably did beat it so i will give you the benefit of the doubt.

Posted by Eric November 3, 2008 8:39 am
Finally beat it! I don't have video so you'll have to believe me. The easiest way to kill oddjob is to get to the bathroom as soon as you can and just unload on everyone walking in including him. Then I went back blew up all the mainframes, took pictures, and planted the bug. Pretty tough but fun.

Posted by TAKA Michinoku9.1 November 2, 2008 4:24 pm
I want to issue an open challenge that nobody can beat my level on 00 agent and post a video on youtube as proof because what oddjob said is my orders!

Posted by Octan Baron November 2, 2008 3:54 pm
You die now TAKA's orders!


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