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Files - Solo Levels - Aztec Complex

NameAztec Complex
AuthorDragonsbrethren
DateDecember 31, 2008
CategorySolo Levels
LevelComplex
DescriptionGoldenEye 007 - Aztec Complex Mission
Created by Dragonsbrethren
Version 1.0 - December 30th, 2008
--------------------------------------------------------------------------------
Contents
**********************************

1. Description
2. Archive
3. Patching
4. Bugs
5. Credits
6. Contact

--------------------------------------------------------------------------------
1. Description
**********************************

I've wanted to make a mission in the Complex map for quite a while now, even back when I was still working on my Silo mission. I've finally gotten around to it, I purposely waited some time before working on it because I didn't want it to look like I was trying to compete with Timothy1979's Complex mission.

This mission is intended to be a sequel and tribute to the original Aztec mission. It takes place in the same ruin, after launching the shuttle Bond discovers a new part of the complex that went unseen originally. A nerve gas lab is discovered within, Bond needs to get the gas out and find the location of Drax's other launch bases before a squadron of bombers destroys the ruin.

--------------------------------------------------------------------------------
2. Archive
**********************************

This archive (dbcomplex.zip) should contain the following files:

·dbcomplex.ips
·dbcomplex.txt

Individual:
·021990.bin
·bgfile.bin
·briefing.bin
·clipping.bin
·complex.bmp
·half1.bmp
·half2.bmp
·setup.bin
·text.bin
·titletext.bin

The files in the individual directory are for use with the Goldeneye Setup Editor and can be ignored if you simply want to patch your ROM and play.

--------------------------------------------------------------------------------
3. Patching
**********************************

Just patch dbcomplex.ips to a US GoldenEye ROM in .z64 format with your favorite IPS patching program or the Goldeneye Setup Editor. If the mission doesn't work your ROM is most likely in the wrong format, a few programs exist that can convert it for you, including the Setup Editor.

After patching, if you're using Project64, you'll need to change the game settings to get it running as good as the original. Right click on your ROM in the game list, or go to Options -> Settings -> Rom Settings while the game is running, and chose "Edit Game Settings." Change the settings to the following:

·CPU core style: Recompiler
·Self-modifying code Method: Change Memory & Cache
·Memory Size: 4 MB
·Advanced Block Linking: Off
·Default Save type: Use First Used Save Type
·Counter Factor: 2

·Larger Compile Buffer ·Use TLB
·Register caching
·SP Hack

Then reset the game if it was running, and the mission should run as good as the originals. These settings aren't needed for Mupen64 but it also won't run the game as smoothly as Project64 does. The preferred plugin for this level is Glide64 "Napalm", it can do the awesome red sky perfectly and the colored lighting will work on guards and your guns as intended.

--------------------------------------------------------------------------------
4. Bugs
**********************************

I wouldn't consider it a bug, but if you break the gas vials in the lab there will be no visual indication that the gas has been released. The gas originally changed the sky to a bright green and made the fog thicker, like in Facility, but unfortunately Dam uses its second sky for cutscenes. Obviously I didn't want the entire map to fill with gas during the introduction and ending, so I ended up making the second sky identical to the first one.

This could be solved by moving the mission one slot over, to Facility's, but I didn't think it was worth all the time it would've taken to update every text string to use the ones loaded with Facility. Besides, the gas in the Moonraker film was clear anyway.

Another minor thing, if a guard follows you into the duct leading to the lab area they won't crouch down as intended. I suppose I never should have run the path network through the duct, but it's too late to go back and fix that now.

--------------------------------------------------------------------------------
5. Credits
**********************************

These are people I thought deserved some credit for helping to make this mission possible:

·Wreck: Came up with the original idea of having an Aztec sequel in the Complex map. I deviated from his original plan quite a bit, but this was definitely inspired by it. Wreck also offered to test the mission, but I must've sent the beta out to him too late.

·Lenophis: Tested a few betas, made a few suggestions, and insured that the difficulty level was reasonable for me.

And this should go without saying, but credit goes to Rare for the original game, and everyone involved in the creation of the Goldeneye Setup Editor.

--------------------------------------------------------------------------------
6. Contact
**********************************

Should you find any issue with this hack feel free to contact me about it.

·Email: dragonsbrethren@gmail.com
·Forums: http://slickproductions.org/forum/
http://www.shootersforever.com/forums_message_boards/
·IRC: irc.darkmyst.org/#dbi
irc.quakenet.org/#goldeneyeonline

--------------------------------------------------------------------------------
©2008 Dragonsbrethren Industries
Clicks8450
Download5.781004 Mb
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Screenshot

Posted by HackBond May 25, 2009 6:44 pm
You need to download the Goldeneye Setup Editor and use Apply IPS patch in tools

Posted by Andrew April 28, 2009 12:07 pm
hey Im kinda dumb forgive me but how do you play these games after you download them? can I have step by step instructions

Posted by Wreck February 9, 2009 12:29 am
You should also try failing each objective on purpose, just to see how detailed this mission was. Destroy vital equipment, let the bombers get shot down, and even shoot the vials in the lab fridges. See the outcome of each situation and watch as Bond gets trapped in the lab after the complex goes into lockdown. Even check out the guard paths using the Bond Invisible cheat. It's all worth a look.

Posted by Wreck February 2, 2009 4:34 am
Very well done, DB. I enjoyed this a lot. The placement of objects was balanced, and the framerate held strong at all times. Your objectives were fun and interesting. The alarm guards could prove troublesome, until you figure out the best ways to neutralize them. I was in for a nasty surprise when I ran into a certain guest star. The action blocks that made guards see you more often spiced things up. Overall, a really good mission.

Posted by TAKA Michinoku9.1 January 22, 2009 3:13 pm
We are very glad to see you are enjoying our maps i am sure Dragonsbrethren would agree as for more maps i am unsure about what Dragons plans are at this moment but i am since i am designing a Storyline of missions i will keep going till the end at which there is an idea underway that is kind of secret so i will not say it but what i am saying in a basic way is that i will be around to make levels for Years to come and nothing can get in my way i am unsure but maybe Dragon feels the same way i do :)

Posted by Leighton January 22, 2009 3:28 am
Hey you and taka have the best work and your maps are so fun with 00 agent keep up the work.I love the way your maps are set though the office is great but this is your best work please make more levels =).

Posted by Skorpio January 17, 2009 3:44 pm
Pay attention to this: dragonsbrethren@gmail.com email him for any problems. It also gives more places to contact him in the last segment of the INFO colum.

Posted by inuyasha331 January 13, 2009 11:33 pm
Still doesn't work??? Any help?

Posted by Octan Baron January 5, 2009 2:32 pm
I like the idea when you have to drain the gas tanks!

Posted by inuyasha331 January 3, 2009 4:55 am
Is this supposed to run because it doesn't for me. PJ64 gets an error.

Posted by Wreck January 1, 2009 10:53 pm
I apologize for not having a chance to beta test. My Internet at home went down again, so I wasn't able to come online for nearly a week. It looks like things turned out really nicely, though. I look forward to playing your new mission as soon as I'm able to.


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