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Files - PD Multi Levels - Carrington Villa CS

NameCarrington Villa CS
AuthorKrijy,Zoinkity
DateMay 28, 2009
CategoryPD Multi Levels
LevelCarrington Villa
DescriptionCarrington Villa in multi, as extra level in combat simulator.
Clicks11066
Download0.073162 Mb
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Screenshot

Posted by Trevor June 20, 2009 11:50 am
So, how about extracting the level, upscaling it in a model editor then re adding it to PD. I would want to remap some of the textures anyway to make them sharper if possible, maybe a bit more clamping... these stages made to size would not need scaled. However, on scaling does this mean that PD stages are very large, i.e. 2m = 1m where as in GoldenEye 1cm = 1m Trev

Posted by Dragonsbrethren June 19, 2009 10:05 pm
Unfortunately, it's not that easy. If it was, believe me, we'd already be doing it. GoldenEye is able to scale its stages up, Perfect Dark cannot. Most of GE's stages are simply too small to play in, in fact Facility is the only level that actually needed to be scaled down. If this model scaling could be added to PD then we could probably port stages over, but a whole lot of PD still isn't well understood.

Posted by Trevor June 17, 2009 6:46 pm
formatting test trev Just trying to see if posts can be inproved...

Posted by Trevor June 17, 2009 6:44 pm
How were these levels done? Was it using the perfect dark setup editor? And extra levels you say? So that means you could in theory keep adding levels. This brings ideas closer to being true. I was thinking about doing the opposite to what some have done by importing goldeneye levels into perfect dark if ever an editor V2 came out... This would surly add some graphical advancments to GoldenEye - including my alternate soldier texture (duller green) Any ideas on this? Trev

Posted by HackBond May 31, 2009 8:28 pm
The links are screwed up on the NEWS part, they are opposite links (Villa CS = Crash Site CS and vice versa)


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