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Files - Action Blocks - Knockout

NameKnockout
AuthorDragonsbrethren
DateJune 1, 2009
CategoryAction Blocks
DescriptionBond used for the kill, and then set an objective bit if he "killed" that guard rather than knocking them out. It works, but there are a number of small problems you should be aware of:

1. A block is needed that checks for each civilian's death.
2. The default way of checking for civilian/scientist deaths, using action F7, is no longer valid.
3. The block that sets the objective to failed will grow to a ridiculously large size if more than one guard needs to be checked.
4. Civilians' bodies will still fade away as if they had died (because they are dying). It might be worth the trouble to respawn them after a few minutes, if you want them to get back up like knocked out guards did in TWINE.

As such, this is better suited to maps where only one person needs to be knocked out, rather than a map crammed with scientists, or worse yet, allowing any guard to be knocked out.

Here is a demo patch and the action files that can be imported. They can be placed in any 1XXX block, and should be usable in any mission once the objective bits are tweaked.

Just choose Runway and try slapping a few guards. Then blast one with the PP7 and see what happens. You'll fail as soon as you kill one of the six civilians scattered about the map.
Clicks5108
Download0.003237 Mb
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Posted by Dragonsbrethren February 25, 2010 9:44 am
You know how PD had civilians and other characters (like Cassandra in Defection) where you could punch/pistol whip them, but would fail your mission if you shot them? This does the same thing, more or less. If you shoot the guards, you fail an objective. If you knock them out with unarmed or the taser, you don't. It doesn't stop the guards from disappearing or stop them from counting as kills on the results screen, though.

Posted by Octan Baron February 25, 2010 4:49 am
I dont understand this action block, does it just stop the guards from disappearing when they die?

Posted by Octan Baron February 25, 2010 4:49 am
I dont understand this action block, does it just stop the guards from disappearing when they die?


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