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Files - Solo Levels - Decoy Antenna

NameDecoy Antenna
AuthorHackBond
DateJune 20, 2009
CategorySolo Levels
LevelCradle
DescriptionDecoy Antenna

Ive been working on this after seeing Island by TimEh (Great Map BTW)

Set at night.

Objectives
1. Gain entry to bunker (Agent)
2. Destroy security cameras (S Agent)
3. Destroy HQ Equipment (00 Agent)

Background
A terrorist organisation has been found by recent satellite photographs. You need to investigate what is going on and gain entry to the underground bunker.

M Breifing
Our satellite photographs have located a new terrorist organisation. We need to find out what they are up to. We will drop you onto their "decoy" antenna and you need to gain entry to the bunker.

Q Breifing
This decoy antenna would have personnel on it so watch out. Security cameras have been fixed to the antenna and need to be destroyed. There should be some "guard hq" on the antenna so try and eliminate all these men before they alert the bunker.

Moneypenny
Kick some butt James!

Gameshark Codes: None

Bugs:None

Minor Issues: Slow on load up and going from the start to the main antenna area. Not really a problem.

Thanks For Playing :P
Clicks5984
Download3.179604 Mb
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Screenshot

Posted by HackBond/Spyster January 24, 2010 6:45 am
I am now Spyster

Posted by DF Ank1 November 8, 2009 6:11 am
Lol i have to laugh when i red that Bond kill himself. The briefing say, that he used a bungee rope that can hold him for 10 minutes.

Posted by HackBond June 21, 2009 1:40 pm
He doesnt kill himself, he bungee's down.

Posted by Octan Baron June 20, 2009 6:49 pm
Why does Bond kill him self at the end?

Posted by HackBond June 20, 2009 1:39 pm
I noticed that it was a little easy, because it was a snakeing mission.

Posted by Dragonsbrethren June 20, 2009 8:46 am
It's surprising how differently Cradle plays when you don't have loads of guards chasing you at all times. This was a bit on the easy side, mostly because you can sneak up and slap every guard on a patrol route. The guards called by the alarm never seemed to move off of the central area unless I opened the door to let them in, so they weren't a threat. Needs the monitor fix bitflag applied to the consoles. Overall, this was a short mission, but fun.


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