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Files - PD Action Blocks - Warp Block

NameWarp Block
DateMarch 13, 2011
CategoryPD Action Blocks
DescriptionTwo sample blocks that will allow the user to add warping to his or her level.
Download0.000409 Mb


Posted by SubDrag June 1, 2013 8:10 am
Action F7 detects if all completed, DC exits level. Here's sample for Chicago so you can see (destroy the crate to exit): http://www.battlefieldforever.com/hackers/priv/subdrag/UsetupchicagoZDestroyObjectEndLevel.bin http://www.battlefieldforever.com/hackers/priv/subdrag/bg_chicago_padsDestroyObjectEndLevel.bin

Posted by Fabrício June 1, 2013 7:45 am
Subdrag, i don't found this command on the Action Blocks...

Posted by SubDrag May 30, 2013 3:13 pm
One of the actions is something like "If all objectives complete". Test for that, then if so there's an end level command too.

Posted by Fabrício May 30, 2013 5:57 am
Subdrag, the problem is not in texts and start points (running perfectly), the problem is the mission end! I won all objectives and the mission do not ends. Why the mission end when all objectives are completed

Posted by SubDrag May 29, 2013 8:24 pm
I'm not sure what's wrong? Change your start point by right clicking pad and say set as start. The text is part of the objectives dialog.

Posted by Fabrício May 29, 2013 6:46 pm
Subdrag, thank you for everything. Only there's only ONE problem for me to finish the stage semi-ready as ever fix the problems of the sky, the start point and texts! As the system recognizes that all objectives were long? That's it ...

Posted by SubDrag May 29, 2013 3:17 pm
Got your pic. I suspect it’s an emulator problem, try in 39850 (Tools->39850) turning off the clouds for that level in the ROM you edited (by the RGBC, change the 01 to 00).

Posted by Fabrício May 29, 2013 9:38 am
SubDrag, i send to you photos of sky bug in all emulators. I no not resolved the problem...

Posted by SubDrag May 27, 2013 6:34 pm
Since it's a multi level, you'll have to import its files into a solo slot, such as defection, then use defections names/text.

Posted by Fabrício May 27, 2013 5:57 pm
Subdrag, i created a mission in Grid (multiplayer map). All perfect, but when i put objectives occour a error by text file. I input G5 Multi in slot of Defection in Solo 31990 modifiy. How create/convert a text (L----.bin) for apply in multiplayer maps?

Posted by SubDrag May 25, 2013 6:13 pm
There aren't any specific to PD, but more or less its the same process as GE.

Posted by Fabrício May 25, 2013 6:12 pm
Subdrag, where i found tutorials for PD?

Posted by SubDrag May 24, 2013 4:50 pm
Check out the tutorials on this site. Sky probably emulator.

Posted by Fabrício May 24, 2013 3:51 pm
And to do that for the game to recognize that all objectives were completed?

Posted by Fabrício May 24, 2013 2:54 pm
Thanks from all Subdrag. The mission is running finally!!! Only a little problem, the sky is buged... How fix the sky?

Posted by Fabrício May 24, 2013 2:49 pm
Thanks. Yes now, time to test... Good luck for me, rsrsrsrs

Posted by SubDrag May 24, 2013 2:46 pm
Yeah, but make sure your Quick ROM is the ROM you unlocked all solos on.

Posted by Fabrício May 24, 2013 2:37 pm
Subdrag... lastly, just hit (quick inject F7) to include the mission in test ROM?

Posted by Fabrício May 24, 2013 2:30 pm
Thanks, finaly i found (Unlock all solos) Now, test mission

Posted by SubDrag May 24, 2013 2:21 pm
Sun, or misc? It's in bottom left, a button on one of the tabs.

Posted by Fabrício May 24, 2013 2:20 pm
Subdrag. on which tab is the option to open all campaign missions?

Posted by SubDrag May 22, 2013 7:30 pm
If you go to 39850, in one of the tabs, you can unlock all solo levels. Open your ROM in there, click it, then write ROM.

Posted by Fabrício May 22, 2013 5:11 pm
Yes, i need of a completed save to test the ROM in Mupen64

Posted by SubDrag May 22, 2013 5:08 pm
I think you need a completed save.

Posted by Fabrício May 22, 2013 5:03 pm
SubDrag, you has a code to unlock all stages in Mupen64? The Project64 cointain Game Shark and the "Perfect Menu" has converted to "Small but Perfect Menu". Mupen64 loaded the "Perfect Menu"!

Posted by Fabrício May 22, 2013 4:56 pm
Downloading files again. During "quick inject" occour a fatal error and the app closed. The setup file has corrputed. Starting all again... rsrsrrs

Posted by SubDrag May 22, 2013 4:50 pm
You have to inject the file first in editor, but then test ROM generated. Quick inject (f7) after opening it and specifying chicago level is fine.

Posted by Fabrício May 22, 2013 4:49 pm
More one question before test, i can test the file in Project64?

Posted by Fabrício May 22, 2013 4:41 pm
Going to test. Thanks Subdrag

Posted by SubDrag May 22, 2013 3:12 pm
I sent you a sample setup. FYI to everyone, with a hoverbike, if you warp, it warps you and the bike too!

Posted by Fabrício May 22, 2013 2:47 pm
SubDrag, i send to you with photos a archive to your email

Posted by SubDrag May 21, 2013 6:18 pm
You set a start point right? Email me your setup I will see what's wrong if you're stuck.

Posted by Fabrício May 21, 2013 3:40 pm
SubDrag, just today I had the opportunity to try to put the Action Block 0433 and released by the pad stage in all the empty spaces and the mission did not start again. What to try next now? hugs PS: The Goldeneye I'm getting along well with Action Blocks and missions are great! Congratulations on creating the program.

Posted by Fabrício May 19, 2013 5:59 pm
Subdrag, I try tomorrow. thank you

Posted by SubDrag May 19, 2013 1:51 pm
You can test, but I didn't think could do start point. Had to move to trigger.

Posted by Fabrício May 19, 2013 1:12 pm
Subdrag: So I have to put a preset normal and only the block 0433 to mission start?

Posted by SubDrag May 19, 2013 6:48 am
I don't think you can warp from start point, has to be another point. Also make sure you set the target warp, on the 0433 one.

Posted by Fabrício May 18, 2013 8:55 pm
Subdrag, but the correct preset in all actions is the preset 0000, the start point?

Posted by SubDrag May 18, 2013 2:47 pm
You put the preset next to the comment not in the comment. The action next to comment is where you put it, comment just telling you where.

Posted by Fabrício May 18, 2013 8:18 am
SubDrag, I put the corret numbers of Action Blocks, but i put the start point in all spaces designed for "enter preset to warp to" (433 AND 1000)... I'm wrong and i don't know the correct form...

Posted by SubDrag May 17, 2013 3:54 pm
What happens when you try? Did you put in right #'d in actions?

Posted by Fabrício May 17, 2013 2:23 pm
Please, post a video "how apply warp action blocks"... I do not obtain sucess in use of this blocks...

Posted by MultiplayerX September 26, 2012 2:36 pm
Still no luck with warping player 2 :( This needs SOME SUB work ;)

Posted by MultiplayerX June 24, 2012 11:56 am
No luck yet with second player room detection for a warp. :(. Still testing multiplayer options. Another SERIOUS issue is the end of the action block. If u use them up you are just stuck where u are. Going to try looping them to continually travel in a loop back and forth

Posted by MultiplayerX June 20, 2012 5:33 am
Hmmmmmmmm I ll mess around with that Well at least you can warp Joanna as many action blocks as your hearts desire in 2 player No glitches or anything If we could just figure out how to get the blocks to detect player 2 Maybe you are right and it only works if you set the ID to coop May be this weekend before I can return to it Worst case scenario 00 Dark has agreed to help me just connect all the sections together by changing all the rooms together ;) Will take some work but it's my favorite level in the game and I believe would make a great full multi Thanks for all the help! Keep you posted

Posted by SubDrag June 19, 2012 8:16 pm
Are you sure it does that? I couldn't figure out how to reset it. I thought it warped coop buddy so you couldn't. It might be possible though. I'd like to find out if can too.

Posted by MultiplayerX June 19, 2012 8:14 pm
Okay I got the warp blocks working perfectly. Question: I know the game sets them to loop after completing objectives so the action blocks reactivate over and over. Can you email me how you would set them? sascribes@yahoo.com Message me here so I ll know to look for your email Lol If you dont know Im just going to put warp blocks near different areas so you ll have like 3 chances to go back to each area or 5 if it doesnt overload the level God I hope you know how to just make the blocks continue their function in a loop :(

Posted by MultiplayerX June 16, 2012 6:34 pm
Okay thanks for the help I ll toy around with it :) Multi X

Posted by SubDrag June 16, 2012 6:41 am
It wasn't too bad, but do need the two blocks. Just fill in pads, should be fine. If computer AI be careful cause you need to warp them separately.

Posted by MultiplayerX June 15, 2012 11:54 pm
Sub can you give any advice how to set this stuff. Working on this stuff for Deep Sea so you can jump to all the different sections for a FULL multi map

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