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Files - Multi Levels - New Levels 1.1

NameNew Levels 1.1
AuthorPhillies037
DateAugust 25, 2011
CategoryMulti Levels
LevelMany
DescriptionName: New Levels
Modified Levels: Multiple
Author: Phillies037

Date: August 25th, 2011
Edited: April 21st, 2018 (by Wreck)


Do not attempt to play the solo missions as it will cause it to crash. All characters are unlocked as should be the levels (no cheats needed). The depot is the garage at the end of the level near the train. Bunker is the lower back section of the level. Egyptian is the very lower half of the level. The facility is just the bathroom. Control Center is the single room north of the level. Caverns is the back section with doors removed. Frigate is the engine room and the hallway towards the engine room. Aztec is the launch pad. Archives is the back section and upstairs. Streets is just the alley. Silo is the top section. Most of these levels are in a fairly contained area, hopefully to give more action. More levels to come!

depot-garage near train
bunker-lower back section
egyptian-lower level
facility-bathroom
control center-back room
caverns-back section
frigate-engine room, hallway
aztec-launch pad
archives-back section, upstairs
streets-alley
silo-top section



Edit notes...

General...
Adjusted memory allocations for most maps.
Included missing level select images.
Renamed levels in menus.
Updated theme songs for those using random.
Modified Depot sky blocks.
Tweaked Archives doors.
Removed leftover props from Archives.
Added proper bitflags to Frigate doors.
Corrected flickering on monitor objects.
Changed arm type to Jungle (bare skin) on most.

Facility Bathroom...
Deleted leftover special visibility.
Removed desk (too crowded).
Modified two weapon IDs.
Relinked one ammo crate and weapon.
Removed collisions from weapons.
Rotated & shifted some spawn points.
Updated some door flags
Included locked door.

Streets Alleyway...
Removed collisions flag from weapons.
Modified one weapon ID.
Slightly changed car size and bitflags.
Rotated & shifted some spawn points.
Included gates as barriers.
Clicks6410
Download0.236314 Mb
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Screenshot

Posted by Wreck April 22, 2018 5:55 pm
I spent a little time trying to fix this up on console. Two maps, Bathroom and Alley, now load. I also corrected monitor flickering, and the swinging doors that acted up. Silo should also be a bit better for texture memory. You can see details on page.

Posted by mistamontiel January 10, 2014 10:06 am
..aaand when you run this on console it's glitched up too !! Faceless faces glitched computers some icons are like scratched out lol even crosshair like that

Posted by Goldeneyez May 16, 2012 1:16 pm
Wait till you see my new level. It's literally a battlefield

Posted by Sogun October 31, 2011 7:01 am
Kakariko village level is a w s o m e !

Posted by Sogun October 31, 2011 7:01 am
Kakariko village level is a w s o m e !

Posted by mistamontiel October 23, 2011 12:15 pm
Hilarity. I remember rocking this with a bud on 64++ and at Silo, characters glitch lmfao but it works, cheers


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