Header

Main
News
About

Editor
FAQ
Download
Tutorials
Dev Blog
Wiki

Files
Featured Levels
Comments
Mupen Ini


GE Files
Solo Levels
Multi Levels
Misc Mods
Translations
Action Blocks

PD Files
Solo Levels
Multi Levels
Misc mods
Action Blocks

N64 Extra Files
N64 Tools

GE Pictures
Screenshots

PD Pictures
Screenshots

Videos (internal)
Solo Videos
Multi Videos
Misc Videos

Videos (external)
Solo Videos
Multi Videos
Misc Videos
Just For Fun

Community
00 Agents
Message Board
Goldfinger 64
Links
Chat


Contact
Submit Files
Email

Files - PD Multi Levels - GE Classic Guns in PD

NameGE Classic Guns in PD
AuthorWreck
DateSeptember 25, 2011
CategoryPD Multi Levels
DescriptionThis patch allows the eight "Classic" GoldenEye weapons to be used in the Combat Simulator. Not only does this work for human players, but also for the Simulants. None of the other weapons have been replaced to make this possible. The list has been extended to include the additional weaponry, just like in the XBLA version. Ammo crates give out the same amount as in GoldenEye. Preferences and ammo data has been setup for Simulants, which coincides with the Perfect Dark arsenal. You can select the Classics from the bottom of the weapon list, or go with a Random set and mix it up. Everything in the Combat Simulator has been unlocked from the start of a new file, so that players don't have to go through all of the challenges. For a detailed list of updates and changes, please see below.


Notes...
KF7, DMC and AR53 are now held with both hands when only one is equipped. AR53 and RC-P45 now penetrate through the correct number of objects. KF7 Special first-person model edited to appear correctly in modified ROM. X-Ray Scanner now uses proper pick-up model, instead of Night Vision. All levels, weapons, scenarios, music, characters and Simulants unlocked from start.


Special Thanks...
SubDrag: For finding Sim weapon preference/usage blocks, and allowing weapon list extension.
TH126: For beta testing.
Clicks3803
Download0.307071 Mb
Share


Screenshot

Posted by Wreck September 27, 2011 10:19 pm
Just a note for those who have already downloaded this, or those who plan to. I'll most likely be releasing an update to this patch, which will address a few remaining issues with the Classic GoldenEye weapons. This includes muzzle flash corrections for three weapons, as well as removing the mirrored flag from the weapons that don't require a hand model. Nothing that changes actual gameplay, and is purely for cosmetic purposes.


Post a comment
Author
Email
Type GOLDENEYE in this box   
Comment



Latest GE Files
Puerto Rican Jungle
Classic Nintendo Maps
Galvic Prison
MultiplayerX's Extended Multi Mod
GoldenEye Soundfont
Rogue Control Center
Antenna Cradle
Archives First Floor
Mirror Multi
Nihil Silo Mission

Latest PD Files
Perfect Dark 14"
Landing Zone Trilogy
Weather Selector Multi
GoldenEye X
Investigation
dataDyne Facility - Stealth
All Solo's in Multi (with Weather)
Area 51: Secret Agent
Deep Sea X Teleport Edition
dataDyne Warehouse - Cessation

Most Popular GE
Library Mission
GoldenEye/PD Editor 2.5/1.0
Mupen64 Ini
Counter-Strike Map Pack
Silo Mission
Classic Nintendo Maps
BK Map Pack 1
Beta Conversion
Complex Mission
Cliff Base

Most Popular PD
GoldenEye X
Kakariko Village
All Solo's in Multi (with Weather)
Area 51: Secret Agent
GE Weapons Multi
CI Training Gun Names
Carrington Villa CS
Crash Site CS
dataDyne Facility - Stealth
Japanese with Eng Text