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Files - PD Multi Levels - Kakariko Village
|March 2, 2012|
|PD Multi Levels|
|Sogun Studio proudly presents, in colaboration with GoldenEye Vault, a series of ports of the Kakariko Village map from 'The Legend of Zelda: Ocarina of Time' to 'Perfect Dark', in order to commemorate the 25th anniversary of the franchise.|
This was made for GoldenEye before, so check this if you missed it -> http://www.goldeneyevault.com/viewfile.php?id=221
The Perfect Dark versions of the map feature some visual upgrades (corrected textures, optimiced geometry, moving windmill blades) and improved gameplay (all PD scenearios and simulants).
Becuase the level was too much for the original hardware to handle it, different versions of the map where created.
-Abandoned -> the lightest version of the map looking for the best performance. Try this if you want to play against a lot of sims.
-Playground -> some objects have been added inside the houses for cover. 4 Human players can play this one without too much lag.
-Noche cerrada -> The inhabitants of Kakariko close their homes in this dark night. Now the insides are protected with doors and windows to add more strategy.
-Stormy -> The full version of the map, only intended to be played 1vs1 against another human or one or two sims. Pots, boxes, signs and bushes are back... with rain, thunders and lightings!
-Bizarre -> This is a mix of some weird things that happened while doing the map. Broken textures, broken items and broken sky. It lags often, but I hope you like it as much as I do!
0. FILES CONTAINED IN THE PACKAGE
/Projects -> Here are the files from the different levels in order to see the map in the GoldenEye Setup Editor. This way you can easily edit the setup if you don't like the default.
/Sky Settings -> Some captures of the different sky settings just in case you want to use them for your own maps.
PD_Kakariko.xdelta -> this is the patch that needs to be injected in the rom. You must patch the rom using the GoldenEye Setup Editor. You can download it from:
1. PATCHING THE ROM
-You will need the 'PD_Kakariko.xdelta' patch and a unflipped 32MB rom of 'Perfect Dark', version must be NTSC 1.1. A *.v64 rom should work.
-Open the GoldenEye Setup Editor.
-Go to 'Tools', then 'Switch Editor Game (GE/PD)'
-Go to 'Tools' and then to 'Xdelta Patching'
-Select 'Apply PD xdelta Patch'
-Select the original 'Perfect Dark (1.1)' rom
-Save the new file 'perfect_dark.rom'. You can rename the file after creating it, but you must keep the .rom extension.
2. RUNNING THE ROM IN PROJECT 64
If you are using Project 64 you need to change some settings in order to make the rom work smoothly.
-Load the rom and then, in the emulator menu, go to 'Options' and 'Settings'.
-Select 'Rom settings'. Change to the following for Perfect Dark:
CPU Core Style: Recompiler
Self Modifying-Core Type: Protect Memory and Cache
Memory Size: 8 MB
Advanced Block Linking: Off
Default Save type: 16kbit Eeprom
Counter Factor: 2
Check marks by: Large Compile Buffer, Register Caching, Use TLB.
Make sure Audio Plugin is in sync with game.
3. ABOUT 1964 EMULATION
Stolen has compiled a modded 1964 based emulator (based on Pistolgrip's and Ultrasfast mods) that can force GoldenEye and Perfect Dark to run at constant 60 fps.(Perfect Dark can be limited to 30 fps sometimes). You can play Stormy with 8 sims at almost full speed!
Download it from here -> http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=5373
Rom settings should be like this (go to Edit -> ROM Settings):
Expansion Pak: Yes EEPROM Size: 16Kb EEPROM
Game Save Type: All Used Types (default) Counter Factor: CF=1
Use TLB: Yes (default) Max VI Limit: Auto Sync (default)
CPU Emulator: Dyna-Compiler (default) Register Caching: Yes (default)
DMA in Segments: Yes (default) FPU Hack: Yes (default)
Self-Modifying Code: Protect Memory (default) Link Code Blocks: Yes (default)
Assume 32bit: No (default) Advanced Analysis: Yes (default)
4. SPECIAL THANKS
To SubDrag, Wreck and Zoinkity for the GoldenEye Setup Editor. Without such amazing tool this patch wouldn't been possible.
To radorn, SubDrag and Wreck for their guindance during the creation of the patch, for adding new cool features to the editor and creating special objects for the level.
Very Special Thanks to Wreck for adding rain the level and make windmill blades to move.
Very Special Thanks to SubDrag for his immeasurable help during all this time.
To GoldenEye Vault and Shooters Forever forums for gathering such and amazing community arround GoldenEye and Perfect Dark.
5. LINKS OF INTEREST
- the patch creator's blog. It's mostly in Spanish but some articles are translated into English.
- find here tools, hacks and tutorials for GoldenEye and Perfect Dark
-Here's where the community gathers. Post your thoughts about the N64 classics, look for help for your hacks or announce them here.
Enjoy the game!
|Posted by mistamontiel February 16, 2017 10:53 pm|
| Nope this doesn't replace anything unlike GE007 this adds in a new level to PD but keeps everything too|
|Posted by Squig January 31, 2017 7:05 pm|
| Does this replace an existing level or does it add an entirely new, separate map without modifying the originals?|
|Posted by Sogun March 22, 2014 7:09 am|
The level should appear at the bottom of the multiplayer level list. There are different versions named Playground, Noche cerrada, Stormy and others.
If you have problems using the Editor to patch the rom, you can use this other tool -> http://www.romhacking.net/utilities/704/
Don't forget to edit the rom settings in Project64 if you are using that emu.
O nível deve estar no fim da lista de níveis múltiplos jogadores. Várias chamadas veriones Playground, Noche Cerrada, Stormy e outros. Se você tiver problemas com este editor você pode usar uma outra ferramenta ->
Não se esqueça de editar as configuraçõ da rom em Project 64 se você estiver usando o emulador.
|Posted by Brazilian March 20, 2014 7:17 pm|
| Man, I hope some answer here. Recently I saw your Patch of OoT, and I loved it, but I followed all the steps to be able to play it and still could not. Is it something I did wrong in PD Editor? Just know that the game usually opens with no map of the Zelda ... Please help me. I am Brazilian and my English is terrible.|
|Posted by OmegaCop September 3, 2012 5:55 pm|
| The bizarre is so hell awesome!|
|Posted by Patrick July 13, 2012 3:41 pm|
| Cool! This looks like an entertaining mod:)|
|Posted by Sogun June 29, 2012 12:51 pm|
| @Ps3 God.
I plan on doing Forest Temple in the future (far future as I have some other projects in mind). I don't think any other OOT maps would work as GE/PD multi maps (well, maybe Gerudo Fortress does).
Perhaps someone will take your suggestion. Or you could do it yourself. Believe or not, this was my first map!|
|Posted by Ps3 God June 18, 2012 12:01 pm|
| can you also port the lost woods? |
|Posted by Ryu April 12, 2012 2:16 pm|
| Wow, this looks great XD.
I guess this isn't compatible to GE:X?|
|Posted by Spencer March 24, 2012 12:29 pm|
| This is so badass. lol fantastic job|
|Posted by Rey February 26, 2012 4:44 pm|
| So is this windmill a drone gun to?hahaha|
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