Setup Editor

Featured Levels
Mupen Ini

GoldenEye Files
Solo Levels
Multi Levels
Misc Mods
For Fun Mods
Action Blocks
Model Templates

Perfect Dark Files
Solo Levels
Multi Levels
Misc mods
Action Blocks
Model Templates

Diddy Kong Racing Files

Mickey Speedway Files

Jet Force Gemini Files

Snap Files

SSB Files

N64 Extra Files
N64 Tools
N64 Other Game Mods

00 Agents
Message Board
DKR Message Board

Submit Files

Files - PD Multi Levels - Kakariko Village

NameKakariko Village
DateMarch 2, 2012
CategoryPD Multi Levels
DescriptionSogun Studio proudly presents, in colaboration with GoldenEye Vault, a series of ports of the Kakariko Village map from 'The Legend of Zelda: Ocarina of Time' to 'Perfect Dark', in order to commemorate the 25th anniversary of the franchise.

This was made for GoldenEye before, so check this if you missed it -> http://www.goldeneyevault.com/viewfile.php?id=221

The Perfect Dark versions of the map feature some visual upgrades (corrected textures, optimiced geometry, moving windmill blades) and improved gameplay (all PD scenearios and simulants).

Becuase the level was too much for the original hardware to handle it, different versions of the map where created.
-Abandoned -> the lightest version of the map looking for the best performance. Try this if you want to play against a lot of sims.
-Playground -> some objects have been added inside the houses for cover. 4 Human players can play this one without too much lag.
-Noche cerrada -> The inhabitants of Kakariko close their homes in this dark night. Now the insides are protected with doors and windows to add more strategy.
-Stormy -> The full version of the map, only intended to be played 1vs1 against another human or one or two sims. Pots, boxes, signs and bushes are back... with rain, thunders and lightings!
-Bizarre -> This is a mix of some weird things that happened while doing the map. Broken textures, broken items and broken sky. It lags often, but I hope you like it as much as I do!

/Projects -> Here are the files from the different levels in order to see the map in the GoldenEye Setup Editor. This way you can easily edit the setup if you don't like the default.

/Sky Settings -> Some captures of the different sky settings just in case you want to use them for your own maps.

PD_Kakariko.xdelta -> this is the patch that needs to be injected in the rom. You must patch the rom using the GoldenEye Setup Editor. You can download it from:

-You will need the 'PD_Kakariko.xdelta' patch and a unflipped 32MB rom of 'Perfect Dark', version must be NTSC 1.1. A *.v64 rom should work.
-Open the GoldenEye Setup Editor.
-Go to 'Tools', then 'Switch Editor Game (GE/PD)'
-Go to 'Tools' and then to 'Xdelta Patching'
-Select 'Apply PD xdelta Patch'
-Select the original 'Perfect Dark (1.1)' rom
-Select 'PD_Kakariko.xdelta'
-Save the new file 'perfect_dark.rom'. You can rename the file after creating it, but you must keep the .rom extension.

If you are using Project 64 you need to change some settings in order to make the rom work smoothly.

-Load the rom and then, in the emulator menu, go to 'Options' and 'Settings'.
-Select 'Rom settings'. Change to the following for Perfect Dark:
CPU Core Style: Recompiler
Self Modifying-Core Type: Protect Memory and Cache
Memory Size: 8 MB
Advanced Block Linking: Off
Default Save type: 16kbit Eeprom
Counter Factor: 2
Check marks by: Large Compile Buffer, Register Caching, Use TLB.

Make sure Audio Plugin is in sync with game.

Stolen has compiled a modded 1964 based emulator (based on Pistolgrip's and Ultrasfast mods) that can force GoldenEye and Perfect Dark to run at constant 60 fps.(Perfect Dark can be limited to 30 fps sometimes). You can play Stormy with 8 sims at almost full speed!

Download it from here -> http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=5373

Rom settings should be like this (go to Edit -> ROM Settings):
Expansion Pak: Yes EEPROM Size: 16Kb EEPROM
Game Save Type: All Used Types (default) Counter Factor: CF=1
Use TLB: Yes (default) Max VI Limit: Auto Sync (default)

CPU Emulator: Dyna-Compiler (default) Register Caching: Yes (default)
DMA in Segments: Yes (default) FPU Hack: Yes (default)
Self-Modifying Code: Protect Memory (default) Link Code Blocks: Yes (default)
Assume 32bit: No (default) Advanced Analysis: Yes (default)

To SubDrag, Wreck and Zoinkity for the GoldenEye Setup Editor. Without such amazing tool this patch wouldn't been possible.

To radorn, SubDrag and Wreck for their guindance during the creation of the patch, for adding new cool features to the editor and creating special objects for the level.

Very Special Thanks to Wreck for adding rain the level and make windmill blades to move.
Very Special Thanks to SubDrag for his immeasurable help during all this time.

To GoldenEye Vault and Shooters Forever forums for gathering such and amazing community arround GoldenEye and Perfect Dark.

- the patch creator's blog. It's mostly in Spanish but some articles are translated into English.

- find here tools, hacks and tutorials for GoldenEye and Perfect Dark

-Here's where the community gathers. Post your thoughts about the N64 classics, look for help for your hacks or announce them here.

Enjoy the game!
Download2.235174 Mb


Posted by mistamontiel February 16, 2017 10:53 pm
Nope this doesn't replace anything unlike GE007 this adds in a new level to PD but keeps everything too

Posted by Squig January 31, 2017 7:05 pm
Does this replace an existing level or does it add an entirely new, separate map without modifying the originals?

Posted by Sogun March 22, 2014 7:09 am
The level should appear at the bottom of the multiplayer level list. There are different versions named Playground, Noche cerrada, Stormy and others.
If you have problems using the Editor to patch the rom, you can use this other tool -> http://www.romhacking.net/utilities/704/
Don't forget to edit the rom settings in Project64 if you are using that emu.

(google translate)
O nível deve estar no fim da lista de níveis múltiplos jogadores. Várias chamadas veriones Playground, Noche Cerrada, Stormy e outros. Se você tiver problemas com este editor você pode usar uma outra ferramenta ->
Não se esqueça de editar as configuraçõ da rom em Project 64 se você estiver usando o emulador.

Posted by Brazilian March 20, 2014 7:17 pm
Man, I hope some answer here. Recently I saw your Patch of OoT, and I loved it, but I followed all the steps to be able to play it and still could not. Is it something I did wrong in PD Editor? Just know that the game usually opens with no map of the Zelda ... Please help me. I am Brazilian and my English is terrible.

Posted by OmegaCop September 3, 2012 5:55 pm
The bizarre is so hell awesome!

Posted by Patrick July 13, 2012 3:41 pm
Cool! This looks like an entertaining mod:)

Posted by Sogun June 29, 2012 12:51 pm
@Ps3 God. I plan on doing Forest Temple in the future (far future as I have some other projects in mind). I don't think any other OOT maps would work as GE/PD multi maps (well, maybe Gerudo Fortress does). Perhaps someone will take your suggestion. Or you could do it yourself. Believe or not, this was my first map!

Posted by Ps3 God June 18, 2012 12:01 pm
can you also port the lost woods?

Posted by Ryu April 12, 2012 2:16 pm
Wow, this looks great XD. I guess this isn't compatible to GE:X?

Posted by Spencer March 24, 2012 12:29 pm
This is so badass. lol fantastic job

Posted by Rey February 26, 2012 4:44 pm
So is this windmill a drone gun to?hahaha

Post a comment
Type GOLDENEYE in this box   

Latest GE Files
SSB Level Editing Guide
Training 003
Cheat Extension
Training 002
Hidden Base
Mountain Base
Drax Silo
Training 001
Footsteps V16

Latest PD Files
Perfect Dark Real Gun Names
Perfect Dark Plus
DataDyne Compound
GoldenEye X
2X Weapons No Reloads Plus
Perfect Dark XBLA mp3s
Darks Corp Music
Perfect Dark Soundfont
Landing Zone Trilogy
Weather Selector Multi

Latest DKR Files
Big Boo's Haunt
Tiptup Choir
Green Saturn
Blue Streak Row
Sunfire Sanctum
Doom Base
Dino Valley
Test Map
Froggy Haze
Rainbow Road

Latest Mickey Files
Side Skirts

Latest JFG Files
None Yet!

Latest Snap Files
Filled Beach

Latest SSB Files
Big Base
Turok Lair
Dodongo's Cavern
Timber's Island

Most Popular GE
GoldenEye X
Library Mission
GoldenEye Setup Editor 3.0
Counter-Strike Map Pack 1.2
Classic Nintendo Maps
Goldfinger 64
Mupen64 Ini
GoldenEye Setup Editor Windows Theme
Silo Mission
All Solo's in Multi (with Weather)

Most Popular PD
GoldenEye X
All Solo's in Multi (with Weather)
Kakariko Village
dataDyne Facility - Stealth
Area 51: Secret Agent
CI Training Gun Names
GE Weapons Multi
Japanese with Eng Text
Carrington Villa CS
Crash Site CS

Most Popular DKR
Rainbow Road
Big Donut
Test Track
Froggy Haze
Test Map
Doom Base
Sunfire Sanctum
Dino Valley
Blue Streak Row

Most Popular Mickey
Side Skirts

Most Popular JFG
None Yet!

Most Popular Snap
Filled Beach

Most Popular SSB
Timber's Island
Dodongo's Cavern
Big Base
Turok Lair

GoldenEye Vault features a collection of fan-made, custom game mods based on popular N64 games. No ROMs are downloadable on this site. Instead, the site provides patches containing the custom user content only. We are not affiliated with, nor do we support, endorse, or condone the distribution of ROMs or Reproduction Carts for monetary gain of any kind. Our focus is to freely showcase new content from various authors, in an attempt to extend both the life and fun of such classic titles for hobby purposes.