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Files - Multi Levels - Rainforest

NameRainforest
AuthorSogun
DateJune 20, 2013
CategoryMulti Levels
Level
DescriptionSogun Studio presents a multiplayer map based on a jungle map that was once a demo. The strong points of this map is the density of palms and drawing distance, trying to keep framerate to a playable level. It's not a big map but it's easy to get lost and be surprised by your enemies. Available for 3 and 4 players too, with less palms to keep the map playable.



0. FILES CONTAINED IN THE PACKAGE
---------------------------------
GE_Rainforest.xdelta -> this is the patch that needs to be injected in the rom. You must patch the rom using the GoldenEye Setup Editor. You can download it from:
http://www.goldeneyevault.com/files/tools/setupeditor21/geeditsetupeditorinstaller2.exe



1. PATCHING THE ROM
-------------------
-You will need the 'GE_Rainforest.xdelta' patch and a unflipped 12MB rom of 'Goldeneye 007'. A *.z64 rom should work.
-Open the GoldenEye Setup Editor.
-Go to 'Tools' and then to 'Xdelta Patching'
-Select 'Apply GE xdelta Patch'
-Select the original 'Goldeneye 007' rom
-Select 'GE_Rainforest.xdelta'
-Save the new file 'GoldenEye.rom'. You can rename the file after creating it, but you must keep the .rom extension.



2. RUNNING THE ROM IN PROJECT 64
--------------------------------
If you are using Project 64 you need to change some settings in order to make the rom work smoothly.

-Load the rom and then, in the emulator menu, go to 'Options' and 'Settings'.
-Select 'Rom settings'. Change to the following for GoldenEye:
CPU Core Style: Recompiler
Self Modifying-Core Type: Change Memory and Cache
Counter Factor: 2
Check marks by: Large Compile Buffer, Register Caching, SP Hack, Use TLB.

For Perfect Dark you want:
CPU Core Style: Recompiler
Self Modifying-Core Type: Protect Memory
Default Save type: 16Kbit EEPROM
Counter Factor: 2
Check marks by: Large Compile Buffer, Register Caching, Use TLB.



3. SPECIAL THANKS
-----------------
To SubDrag, Wreck and Zoinkity for the GoldenEye Setup Editor. Without such amazing tool this patch wouldn't been possible.

To Acceptable67, E,allyAries, Multiplayer X, Rey and SATURN_81 for their feedback and sugestions.

To GoldenEye Vault and Shooters Forever forums for gathering such and amazing community arround GoldenEye and Perfect Dark.



4. LINKS OF INTEREST
--------------------
http://sogunstudio.blogspot.com/
- the patch creator's blog. It's mostly in Spanish but some articles are translated into English.

http://www.goldeneyevault.com/
- find here tools, hacks and tutorials for GoldenEye and Perfect Dark

http://www.shootersforever.com/forums_message_boards/
-Here's where the community gathers. Post your thoughts about the N64 classics, look for help for your hacks or announce them here.


Enjoy the game!

Clicks5230
Download0.368675 Mb
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Posted by SplasherCruze April 6, 2016 8:04 am
I would like this map so muuuuch more if you could make a singleplayer version. (for now it is alright)

Posted by Hoxie July 21, 2013 1:41 pm
Great job! Love the atmosphere!

Posted by MadMax June 22, 2013 10:40 am
wow cool, now if i only had another person to play against

Posted by MultiplayerX June 20, 2013 7:44 pm
Man SO this a beautiful map bro!! Love the concept. ;) Looks like we share the same creative gene on new looks for goldeneye. Great work!!

MultiX


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GoldenEye Vault features a collection of fan-made, custom materials based on popular N64 games. We do not support, nor condone, the distribution of patches or ROMs for monetary gain of any kind. Our focus is to freely showcase the work of various authors, in an attempt to extend both the life and fun of such classic titles.