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Files - Multi Levels - Rainforest and Country Hills 1.1
|Rainforest and Country Hills 1.1|
|June 20, 2013|
|Sogun Studio presents a multiplayer map based on a jungle map that was once a demo. The strong points of this map is the density of palms and drawing distance, trying to keep framerate to a playable level. It's not a big map but it's easy to get lost and be surprised by your enemies. Available for 3 and 4 players too, with less palms to keep the map playable.
An optimized Rainforest has been included, which features the same number of trees that would only be loaded during a 4-Player match in the original. You should find that this map runs more smoothly, since the amount of trees has been cut down significantly.
Also thrown into this patch is an alternate version of the same map, this time without any trees. Country Hills results in something very unique in GoldenEye multiplayer. You'll also find the framerate to be quite stable, as there is far less being drawn on screen at one time than in either incarnation of Rainforest.
0. FILES CONTAINED IN THE PACKAGE
GE_forestandhills.xdelta -> this is the patch that needs to be injected in the rom. You must patch the rom using the GoldenEye Setup Editor. You can download it from:
1. PATCHING THE ROM
-You will need the 'GE_forestandhills.xdelta' patch and a unflipped 12MB rom of 'Goldeneye 007'. A *.z64 rom should work.
-Open the GoldenEye Setup Editor.
-Go to 'Tools' and then to 'Xdelta Patching'
-Select 'Apply GE xdelta Patch'
-Select the original 'Goldeneye 007' rom
-Save the new file 'GoldenEye.rom'. You can rename the file after creating it, but you must keep the .rom extension.
2. RUNNING THE ROM IN PROJECT 64
If you are using Project 64 you need to change some settings in order to make the rom work smoothly.
-Load the rom and then, in the emulator menu, go to 'Options' and 'Settings'.
-Select 'Rom settings'. Change to the following for GoldenEye:
CPU Core Style: Recompiler
Self Modifying-Core Type: Change Memory and Cache
Counter Factor: 2
Check marks by: Large Compile Buffer, Register Caching, SP Hack, Use TLB.
For Perfect Dark you want:
CPU Core Style: Recompiler
Self Modifying-Core Type: Protect Memory
Default Save type: 16Kbit EEPROM
Counter Factor: 2
Check marks by: Large Compile Buffer, Register Caching, Use TLB.
3. SPECIAL THANKS
To SubDrag, Wreck and Zoinkity for the GoldenEye Setup Editor. Without such amazing tool this patch wouldn't been possible.
To Acceptable67, EternallyAries, Multiplayer X, Rey and SATURN_81 for their feedback and sugestions.
To GoldenEye Vault and Shooters Forever forums for gathering such and amazing community arround GoldenEye and Perfect Dark.
4. LINKS OF INTEREST
- the patch creator's blog. It's mostly in Spanish but some articles are translated into English.
- find here tools, hacks and tutorials for GoldenEye and Perfect Dark
-Here's where the community gathers. Post your thoughts about the N64 classics, look for help for your hacks or announce them here.
Enjoy the game!
04.05.18: by Wreck
Included optimized Rainforest with fewer trees.
Included alternate Country Hills version.
Rescaled map to 1.0 scale.
Deleted 16 tagged object type.
Deleted weapons attached to non-existent guards.
Relinked clipping and object pads.
Changed arm type to Jungle (bare skin).
Modified memory allocations.
Adjusted sky block data.
Changed grass texture to use dirt hit type.
Updated and imported level select images.
|Posted by Wreck April 10, 2018 3:24 pm|
| Just wanted to quick comment that this patch not only runs more smoothly on console, but there are also two new versions of the map now available to play. One with fewer trees, and one with none. Try them all and choose your favourite!|
|Posted by SplasherCruze April 6, 2016 8:04 am|
| I would like this map so muuuuch more if you could make a singleplayer version. (for now it is alright)|
|Posted by Hoxie July 21, 2013 1:41 pm|
| Great job! Love the atmosphere!|
|Posted by MadMax June 22, 2013 10:40 am|
| wow cool, now if i only had another person to play against |
|Posted by MultiplayerX June 20, 2013 7:44 pm|
| Man SO this a beautiful map bro!! Love the concept. ;) Looks like we share the same creative gene on new looks for goldeneye. Great work!!|
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