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Files - Solo Levels - Alfredo Lamberra 1.1
|Alfredo Lamberra 1.1|
|April 24, 2015|
Full Mission Campaign
Date: April 24th, 2015
Edited: January 29th, 2018 (by Wreck)
THE STORY OF ALFREDO LAMBERRA
Featuring 20 fresh solo levels, with different guards, different objects, different skies, different music, and more! Based on Goldeneye 64's original levels, but still a new experience for everyone who enjoyed the classic Goldeneye, and also a possible treat for first-timers!
Discover the entirely new story, with quirky characters and menacing villains, a plot that runs through the game as if it were a giant chase, the mysteries, the tension,...
You'll be delighted to see the many nods and parodies of other great classics in literature, gaming, cinema, etc, as you progress through Alfredo Lamberra's adventure.
This game has three main stories. The first 9 levels form the "classic" story, and are like a reboot of the older levels that you can still find on this site. The 7 levels after that make up the "prologue", which, obviously, zooms in on what happened before the "classic" storyline. The 4 final levels are part of the "epilogue", which takes place one year after the "classic" story.
I have to admit, some levels are quite a heavy challenge, but I hope most of all that you'll have a great time while playing this pack!
-Because this ROM was heavily modified, it is important that you use the right settings while playing on an emulator, otherwise the game will lag horribly. Check out the FAQ on this site to find which specific things you'll need to adjust---it takes less than a minute!
-I have no idea whether or not this works on an actual console, so please don't murder me if it doesn't!
-I would not recommend to try out multiplayer, as I even removed stuff from that section to make more room for the solo campaign. Will likely crash/not load.
Some level-specific notes:
-A substantial amount of levels cannot be completed while using the infinite ammo cheat. This is because the player often needs to collect a weapon or ammunition as part of the mission, and those can't be collected if you have infinite ammo already!
-Because every original level is replaced by a different one, you might still see traces of the original level appear in a few stages, but only things that happen in the background. For example, in the 'Holodrum' mission, you sometimes see water flowing through the clipping. These do not disturb the gameplay or crash the game and sometimes even look quite atmospheric!
-Some minor texture problems may occur in a few levels, but most of the time, this only happens when a large combination of cheats is used.
Many thanks to the whole Goldeneye 64 community, of which many members have supported me during the creation of this level pack. It sure wasn't a swift process, and all the nice words and help that I have received really kept me going. Special thanks to the creator of the OHMSS midi, which was used in the pack's intro and watch menu.
I'm especially grateful to SubDrag as well, who helped me out countless times. Seriously, the pack would not have been completed without his assistance. He also co-created the great program that allowed me to make these Goldeneye dreams come true, along with the legendary Wreck and Zoinkity.
And of course, thank YOU for playing!
Fixed Fabrizia watch briefing (crashed console).
Changed bitflags on keycards.
Added rename text to keycards.
Converted truck to vehicle type (crashed console?).
Truck immune to gunfire.
Moved first keycard on top of crate.
Changed large security door bitflags and operating data (crashed console).
Made large security doors one-way locks.
Added an armour and changed bitlfags.
Made plants have no collisions.
Plants also invincible and projectiles go through.
Tweaked drone gun data.
Disabled auto-aim on Potano, set his health and armour.
Unset elevator door locks in Potano opens them.
Included tests to see if Potano has died.
Slightly reduced super soldier armour.
Edited certain briefing text.
Boosted texture memory.
Imported the unused LoptionsE text file.
Also renamed Q Watch to reflect the character change.
|Posted by Kitsune633 October 24, 2017 12:55 pm|
| My only issue is on the Flagship on any difficulty. Its unwinnable by design, you have guards spawning everywhere and I can't a breather. I already died so many times in all difficulties, like, what the hell were you thinking? |
|Posted by mystic July 21, 2017 3:36 pm|
| Like a lot of their missions also SilverEye. You become the protagonist of an agent that is more human, with a story very interesting. You created a spy in a more realistic human that does not seek only do their work, but also revenge, and that also that matter with colleagues around. I like your style and the the Rey. While the agent Rey is the most professional, yours is more human. Congratulations! Taste of the two styles.|
|Posted by Magamrock64 July 11, 2016 6:11 pm|
| I'm getting terrible preference. I checked the sites FAQ but I couldn't find anything on setting up the emulator. Could you please include a readme or something.|
|Posted by idontknow March 2, 2016 4:47 am|
| I found a bug in a second mission: in menu is not nothing said about the destruction of all vehicles and how you do not do this for the mission will be considered screwed|
but it proceeds to the next mission
sorry for my english im using google translator
|Posted by Rob O January 1, 2016 2:54 pm|
| I played the game in a real N64 by using "64Drive" cartdridge. the game freezes when the level "Holodrum" starts. anyway, nice game!|
sorry if my english is awful.
|Posted by Kazer November 18, 2015 9:02 am|
| Hey Wang I found this bug too there is a way around it, that test tube is the sample, it has to be the first thing you get before messingg with the computer. IDK why|
|Posted by Wang November 13, 2015 8:43 am|
| I think I found a problem with HOTH[IN]. The objectives are different and in different orders from the main menu and the pause menu, and I seem to be doing all the objectives but it won't pass the level because objective C cannot be completed. A similar issue happened earlier (forgot what level) but it still allowed me to progress through the game.|
|Posted by DFAnk1 August 18, 2015 11:07 pm|
| This is just excellent :D - But i had some problems to solve some objectives. But i really have to say that this was very funny :D|
|Posted by Patriota 1138 June 12, 2015 8:11 pm|
| Simply excellent !!!! :D|
|Posted by MultiplayerX May 29, 2015 4:16 pm|
| OH now thats BAD *SS :D nice work dewd!|
|Posted by Felipe BR May 19, 2015 2:28 pm|
| How do I change the levels?|
|Posted by Tommy May 19, 2015 9:54 am|
| Downloaded the GE rom from a few mores rom sites (just to be sure I got a clean/complete file) and still keep getting an error. Is there a specific version of the game I should be using? Thanks again.|
|Posted by N64Lain May 2, 2015 8:07 pm|
| Man, I remember playing these levels individually. I thought they were really good and it felt like a whole new game to me. Can't believe the whole pack is finally out. I might play these levels again! LOL|
|Posted by General Hogan May 2, 2015 1:36 pm|
| It's a great hack!|
It must have been tough to swap every level.
|Posted by SilverEye April 27, 2015 5:41 am|
| Tommy, are you really sure you're using a new, original/untouched rom to apply the patch to? Also, when you select "Apply GE Xdelta patch", you should select your clean rom first, and then the patch. After those two steps, you just name your patched rom, and you can start playing. Thanks for your interest!|
|Posted by Tommy April 27, 2015 12:04 am|
| I get "Unknown error patching, possibly input ROM CRC mismatch"|
when I try to apply the xdelta to the goldeneye rom. Any help? I tried using multiple goldeneye roms from different sources but none of them work.
I'm really excited to play this!
|Posted by mistamontiel April 25, 2015 2:38 pm|
|Posted by TruConcept April 25, 2015 10:00 am|
| mahgawd! dis is fab! cuwl! i think im nearly the only one that plays dis in 2015 but yea :F|
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