Header

Main
News
About

Setup Editor
FAQ
Download
Tutorials

Files
Featured Levels
Comments
Mupen Ini


GoldenEye Files
Solo Levels
Multi Levels
Misc Mods
For Fun Mods
Translations
Action Blocks

Perfect Dark Files
Solo Levels
Multi Levels
Misc mods
Action Blocks

Diddy Kong Racing Files
Levels

Mickey Speedway Files
Levels

Jet Force Gemini Files
Levels

N64 Extra Files
N64 Tools
N64 Other Game Mods

GoldenEye Pics
Screenshots

Perfect Dark Pics
Screenshots

Videos (internal)
Solo Videos
Multi Videos
Misc Videos

Community
00 Agents
Message Board
Goldfinger 64
Links
Chat


Contact
Submit Files
Email



Files - Solo Levels - Severnaya Bunker 2 Mission

NameSevernaya Bunker 2 Mission
AuthorPS3 God
DateMay 7, 2017
CategorySolo Levels
LevelBunker 2
DescriptionGoldenEye 007 - Severnaya Bunker 2 Misson
Created by: Ps3 God
Version 3.0
--------------------------------------------------------------------------------
Contents
******

1. Description
2. Archive
3. Patching
4. Bugs
5. Credits
6. Contact

--------------------------------------------------------------------------------
1. Description
*******

This is a custom mission that takes place in the Severynaya Bunker Mission. It was created over the course of 2 weeks. The
mission replaces Bunker 2, so you will need to use a gameshark code or the 21990 to enable all levels.

--------------------------------------------------------------------------------
2. Archive
*******

This archive (SevBunker2.zip) should contain the following files:

·SevBunker2.Xdelta
·SevBunker.txt

Individual:

·LsbvE.bin
·UsesetupsevbZ.bin
·UbriefsevbZ.bin

The files in the individual directory are for use with the Goldeneye Setup
Editor and can be ignored if you want to patch your ROM and play.

--------------------------------------------------------------------------------
3. Patching
********

Patch SevBunker2.Xdelta to a US GoldenEye ROM in .z64 format with A IPS patching program or the Goldeneye Setup Editor. If the mod doesn't
work your ROM is in the wrong format.

After patching, if you're using Project64, you'll need to change the game
settings to get it running as good as the original. Right click on your ROM in
the game list, or go to Options -> Settings -> Rom Settings while the game is
running, and chose "Edit Game Settings." Change the settings to the following:

CPU core style: Recompiler
Self-modifying code Method: Change Memory & Cache
Memory Size: 4 MB
Advanced Block Linking: Off
Default Save type: Use First Used Save Type
Counter Factor: 2

Larger Compile Buffer ·Use TLB
Register caching
SP Hack


--------------------------------------------------------------------------------
4. Bugs
**********
On a few occasions, scientist sometime get lost on there route to escape. Running in circles on a wall.
Shooting them in the foot usually resolves this and gets them back on path to escape.
--------------------------------------------------------------------------------
5. Credits
**********
First off, SubDrag deserves First credit for the Editor
Everyone else involed in the editor and its advancedments! (alot)
Johnny Thunder & Lamp Post for testing and great feed back.
Connery as bond for action block help.
--------------------------------------------------------------------------------
6. Contact
**********

Should you find any issue with this mod feel free to contact me anytime about it.

Email: Daniel_chestang@yahoo.com
Forums: http://www.shootersforever.com/forums_message_boards/

--------------------------------------------------------------------------------

Clicks870
Download0.094039 Mb
Share


Screenshot

Posted by DFAnk1 May 29, 2017 9:39 am
Well I finally did it on 00 Agent and I got it: First you have to kill as many single enemys as you can with the silenced pp7 (and in the room where glass brokes when you walk in and in the room where originally stands the safe ) - After that you can take the D5k and go to those rooms with red and blue lightnings. There you can shot around and no unlimited enemies will spawn there because they can´t "hear" you. After that you have to head over the cells. Just open the door very fast to get see by those 3 men and place a timed mine or grenade to the door. they will walk and booom they are dead. then you go the room where 2 mens are targeting at the scientist. Just shot one and wait until the other 2 or coming. beat the other enemies there (everything works well with ZmG or D5K) and finally head to the end. I got this after playing it around 40 times _:D

Posted by PS3 God May 28, 2017 7:36 pm
Thank you DFAnk1. My next upcoming mission is a sequel to this and these guards aren't as trained as the one's you have some how managed to defeat in the bunker mission.

Posted by DFAnk1 May 28, 2017 9:00 am
Man this one is a really great and very difficult level. I can´t finished it on Secret Agent. You did a great work and I hope you will keep on making such great levels :d

Posted by PS3 God May 9, 2017 12:05 am
Thanks for feedback! The only emulators I tested on were 1964 GE/PD edition and PJ64 1.6 and only 1964 was giving me little graphical issue.

Posted by May 8, 2017 11:47 pm
I had a chance to play this mission and here is my feedback.
* Add hats/glasses to guards with armor. Right now it's impossible to tell unless you memorize each guard.
* Reduce the amount of spawn points for guards when they hear gun fire. The penalty for shooting one of the automatic guns is very high and the DD44 is just taunting the player to use, only to find out it's a death sentence.
* The guard with the key in the cell room, will soft lock the game when killed [or at least on this emulator] shootersforever.com/forums_message_boards/viewtopic.php?t=7045
* Have some description for the mission objective in the briefing. I had to play with cheats to know the details for the mission before I was confident to do it for real.
* Use this as a base ROM [temp link removed in 12 hours http://shoutkey.com/reef]

Overall I think it's a fantastic first mission and shows promise. Good work.

Posted by PS3 God May 8, 2017 2:33 pm
Good. I use to have the rom you referred to. But they don't provide n64 roms anymore. So had to get it from a different place.

Posted by May 8, 2017 2:11 pm
I eventually got it to work by downloading 007 - GoldenEye (USA).n64

Posted by May 8, 2017 2:11 pm
xdelta with GoldenEye 007 (U) [!].z64

Posted by PS3 God May 8, 2017 10:09 am
What steps are you taking to patch the rom?

Posted by May 8, 2017 9:32 am
I cannot patch this level, please use GoldenEye 007 (U) [!].z64 instead of 007 - GoldenEye (USA).n64. 99% of patches hosted here use the former ROM as a base instead of 007 - GoldenEye (USA).n64.

Thanks

Posted by Johnny Thunder May 7, 2017 7:31 pm
Wow, your mod is fantastic, you're welcome for help you


Post a comment
Author
Email
Type GOLDENEYE in this box   
Comment



Latest GE Files
DoakEye 64
DwaynEye 64
Severnaya Bunker 2 Mission
Ginez Silvo: The Adventure Continues
Complex Mission
GoldenEye Setup Editor 3.0
Ginez Silvo: Five Pack
Guard Station
K.I.L.L.E.R. vs Vendetta version 4.0
Volcano Lair

Latest PD Files
Perfect Dark Real Gun Names
Perfect Dark Plus
DataDyne Compound
GoldenEye X
2X Weapons No Reloads Plus
Perfect Dark XBLA mp3s
Darks Corp Music
Perfect Dark Soundfont
Landing Zone Trilogy
Weather Selector Multi

Latest DKR Files
Rainbow Road
Big Donut
Moon-Station
Test Track

Latest Mickey Files
None Yet!

Latest JFG Files
None Yet!

Most Popular GE
Library Mission
GoldenEye X
GoldenEye Setup Editor 3.0
Classic Nintendo Maps
Counter-Strike Map Pack
Mupen64 Ini
GoldenEye Setup Editor Windows Theme
Silo Mission
All Solo's in Multi (with Weather)
BK Map Pack 1.1

Most Popular PD
GoldenEye X
All Solo's in Multi (with Weather)
Kakariko Village
dataDyne Facility - Stealth
Area 51: Secret Agent
CI Training Gun Names
GE Weapons Multi
Japanese with Eng Text
Carrington Villa CS
Crash Site CS

Most Popular DKR
Rainbow Road
Moon-Station
Test Track
Big Donut

Most Popular Mickey
None Yet!

Most Popular JFG
None Yet!


GoldenEye Vault features a collection of fan-made, custom materials based on popular N64 games. We do not support, nor condone, the distribution of patches or ROMs for monetary gain of any kind. Our focus is to freely showcase the work of various authors, in an attempt to extend both the life and fun of such classic titles.