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Files - Model Templates - KA-57 Gun/Prop

NameKA-57 Gun/Prop
AuthorSiul
DateFebruary 4, 2018
CategoryModel Templates
TypeGun/Prop
DescriptionThe Soviet KA-57 from TWINE, now ported to Goldeneye!
Please credit me and Eurocom if using this model.
The 3rd person model is a placeholder until i rip the TWINE model.
Tools used:
1964
3DS Max
Lemmy's VRML export
Softimage XSI 2015
Paint.net
Clicks349
Download0.040928 Mb
Share


Screenshot

Posted by Countereye February 9, 2018 3:08 pm
amazing! Pleae someone do a patching tutorial because my head is about to explode.

Posted by SubDrag February 7, 2018 3:19 pm
It's a very fair question. I naturally thought about doing PD Model Templates, but here's what happened. One thing is that PD already stores some of the properties in the model format naturally, so it's not quite as necessary to have templates (but not the additional gun information, and they are very complex in PD). But that wouldn't have stopped me.
The real problem, is that adding images to Perfect Dark mode does not really work due to compression of ASM files, so model templates are unlikely to work properly, so I didn't add the mode.

Posted by SATURN_81 February 7, 2018 12:39 pm
Thanks SubDrag for the explanations, take a little while to discover how to apply the 2 files at the same time, but finally I got it.

I want SubDrag to ask you a question about the editor: in the PD model editor, I do not see all the options that the same model editor has for GE, options like "Import model as template" and "export model as template" and some other options that I would have left to name. Is this because the other editors, such as PD, are incomplete or in a constant construction phase? I was asked to add the same options as the GE model editor for PD. I do not know if this should go in the shootersforever thread "GoldenEye Setup Editor Feature Requests List / Bugs". Thank you.

Posted by SubDrag February 7, 2018 4:30 am
You replaced a gun, so now replace the matching object of the same gun name in the same way.

Posted by SATURN_81 February 7, 2018 3:23 am
and the model that is seen in the third person in the hands of the guard as in the photo? How should this model be patched? in which part of the editor's menu should be made? is the only model that I have left to patch. Thank you.

Posted by SubDrag February 6, 2018 3:35 pm
Get the latest beta editor, using the Beta Grabber. Yours must be out of date.

Posted by BPC February 6, 2018 2:52 pm
I can't even see the "Import Model as Template".

I erased the debug data, clicked "Edit", and I can't even see the option.

Posted by BPC February 6, 2018 2:39 pm
I can't even see the "Import Model as Template".

I erased the debug data, clicked "Edit", and I can't even see the option.

Posted by SATURN_81 February 5, 2018 5:13 pm
I finally managed to patch this (only the first person model). It seems to me that what I had to do was first import the model and then click on "Delete Debug Data", that way when I click on "Iinject into ROM and update" I do not get the error that said "Error, wrote text for files too far into file, Delete files such as Japanese text ". with the other model PchrkalashZTemplate, I do not know what to do because I do not know what I have to choose in the editor to replace it.

Now that I've managed to patch it, I can tell you Siul that this looks great. I encourage you to create more models of weapons, it would be great to have a patch with several models of weapons. by the way you have noticed how in TWINE changes the thickness and dimensions of the weapons according to the screen format used, widescreen, 16: 9, even in multiplayer mode, when the screen is divided it seems that players use different models of a same weapon if you compare it when you play alone. What I mean is if the size and shape of a weapon changes when it is extracted with the extraction plugin?

Posted by SATURN_81 February 4, 2018 3:23 pm
Thanks Siul, I've tried but it has not worked, so I do not know what I can be doing wrong. I will explain everything I do step by step:
I open the editor as administrator, I go to tools, and I choose Model Editor, where it says "Choose a Model" I choose the option Gun, then I choose in the menu that is right next to the weapon 08 Gak47Z, then I press the button that says Edit (this is when the weapon appears below in this menu), and then I pulse as you said "delete debug data", then I click on "Import Model as Template" and eljo the file Gak47ZTemplate, then I Is there a window that says "Import Gun Additional Data"? Which option should I choose here? Yes or No? and what do I do next ?. despite having tried choosing the 2 options for several attempts, I continue now by clicking on "Inject into ROM and update" and I keep getting the following message "Error, wrote text for files too far into file, Delete files such as Japanese text "

I would like to be able to solve this and find out how to solve it by myself to learn more about the use of the Editor. you could upload an xdelta patch so that it is available next to the download ?. In spite of everything, I also prefer to have the downloaded files in order to use and learn new things with the editor.

Posted by Siul February 4, 2018 12:54 pm
there is a button next to inject model and update called delete debug data.
click it and then click inject model and update

Posted by SATURN_81 February 4, 2018 11:54 am
I want to make it clear that I'm only using the Gak47ZTemplate file at the moment. After clicking on "Import Model as template" I get the following message do you want to also import gun aditional data (sound are text are uncheanged) ?. What do I have to do after this? I have tried the 2 options, that is, choose whether or not, and just after this a window opens saying "save as", I do this and then I go to the option "Inject into ROM and update", but after this I get the message "Error, wrote text for files too far into file, Delete files such as Japanese text". By the way, the model seen in the editor's window is the first or third person model?

I do not know what steps I can be jumping. if you can explain to me what to do step by step. Do you have to use the 2 model files?

Posted by Siul February 4, 2018 11:22 am
Saturn: the P model is the 3rd person model used by guards, and the G model is the 1st person model.
did you click Inject into ROM and update?

Posted by SATURN_81 February 4, 2018 11:10 am
I have already downloaded this patch. I had not previously used patches with the extension.bin.

I do not know how to patch this. I've tried it through the GE Editor model editor. I choose the file Gak47ZTemplate and then the option "Import model as template", after that I can see the model replacing the original model, but later when I open the rom I can not see the changes because it is still the original GE model. Can you explain how it is patched or how is this used? Thank you.

by the way the other file with the name PchrkalashZTemplate does not stop what is it? is that one file is for the first-person model and the other file is a third-person model, that is when we see how the weapon holds a guard in their hands?

Posted by SATURN_81 February 4, 2018 9:37 am
It's great to see this Siul, I will not take long to try it. I think that in the image the wooden texture of this weapon is something darker than in TWINE, right?

I wonder if you could take models of weapons from other N64 games.

the GE-X team, will you use this weapon model for some of the classic weapons slots?


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GoldenEye Vault features a collection of fan-made, custom materials based on popular N64 games. We are not affiliated with, nor do we support, endorse, or condone the distribution of Patches, ROMs, or Reproduction Carts for monetary gain of any kind. Our focus is to freely showcase the works of various authors, in an attempt to extend both the life and fun of such classic titles for hobby purposes.