|Model: Sink 1
Source: GoldenEye (Modified)
Date: March 5th, 2018
Sink found in the Facility level background.
Open up your ROM in the Model Editor menu, select "Object" type from the list, and choose the prop model in which you want to replace. After clicking "Edit", click on the "Import Model as Template" button on the lower left of the menu. From this window, choose the model template file. Should another window then pop up asking you to choose a ROM to save as (since new textures are being added), either select an existing one, or else type in a new name, then save. Once the model has finished importing, simply click "Inject into ROM and Update" to save your ROM again. If you do not inject the file into ROM, it will not be saved into it. This will replace the original GE object with the new one, and it will be ready to use in your custom setups.
Should the clipping tile colours in the level affect props such as this in a negative way (either becoming too dark, or when multiple in use and they each appear differently shaded), you can use an object bitflag to keep it brighter. Using "00000400 00000000" will ignore the clipping colours, which may help the situation.