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Files - Multi Levels - Almond Temple

NameAlmond Temple
DateJuly 29, 2007
CategoryMulti Levels
LevelAlmond Temple 1.1
DescriptionLevel: Almond Temple
Modified Level: Archives
Author: Cyberen

Date: July 29th, 2007
Edited: April 1st, 2018 (by Wreck)

A completely new and unique GoldenEye level, testing ramps and allowing for very close knit combat. It contains Banjo-Kazooie textures, but only one room. The level and texturing was all made by Cyberen, and the port to GE was by SubDrag.

Edit notes...
Decreased -ma memory for background data to load console.
Removed collisions flag from weapons.
Included flag tag token.
Changed one spawn location.
Removed extra portals from background file.
Deleted excess data leftover from previous background file.
Relinked clipping and object pads.
Added starting weapon as unarmed.
Added arm type as Jungle (bare skin).
Access to Archives multi on new file.
Renamed Archives multi as Almond Temple.
All multi characters unlocked.
Now uses random music track instead of Archives theme.
Download0.088253 Mb


Posted by Zoinkity May 26, 2008 4:20 pm
This and certain other patches (like all the PD stages) are maps added into the N64 Goldeneye game. They require you to patch them to the ROM (the NGEE version only, unless otherwise stated). You can then select and play the stage normally on either an emulator or through a backup device like a V64.

Posted by ,e May 26, 2008 12:51 am
Im confused what are these levels/maps for?

Posted by Octarian Baron January 15, 2008 10:21 am
Whats the tune for the level

Posted by jo mama December 24, 2007 2:10 am
this map looks cool and fun for close combat with shotguns and what do you guys mean clipping?

Posted by lainlives August 30, 2007 1:30 am
the clipping thing is already possible just complicated

Posted by ColdShadowX July 30, 2007 1:09 pm
where did u get the sets from; and what game was it? when will this clipping thing be public?

Posted by Jac6 July 29, 2007 4:35 pm
It looks like conkers bad fur day graphics.

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GoldenEye Vault features a collection of fan-made, custom materials based on popular N64 games. We are not affiliated with, nor do we support, endorse, or condone the distribution of Patches, ROMs, or Reproduction Carts for monetary gain of any kind. Our focus is to freely showcase the works of various authors, in an attempt to extend both the life and fun of such classic titles for hobby purposes.