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Files - Misc - Blood Patch

NameBlood Patch
DateApril 11, 2018
DescriptionMod: Blood Patch
Date: April 11th, 2018
Author: Wreck

Originally, GoldenEye was going to have more blood in it. Yes, character's clothing and skin does become reddened when struck by a bullet or throwing knife, but there is no projected blood. Instead, you see sparks and smoke. This was due to Rare taking away the blood effect, no doubt to reduce the ESRB rating and also please Nintendo at the same time. However, the blood was never actually removed from the game. It still exists, and can be applied. The colouration is a little vibrant, which may indicate a last ditch effort to make it appear less realistic before finally giving up on it. After many years of being available as a GameShark code, I am now releasing it as a patch.

This patch has been designed so that it can be applied to pretty much any GoldenEye ROM. The trick is that it modifies very specific data in the 21990 game configuration file. All you need to do is the following few simple steps...

In the GoldenEye Setup Editor, go into the "Tools" -> "Game Configuration" menu. Once it opens, select the ROM in which you would like to add the blood patch to. After it has loaded, click on the "Write 21990 File" button in the bottom right hand corner of the menu. Save it someplace you'll remember. Next, go to "Tools" -> "Apply IPS Patch" from the Editor's main window. It will ask you to find the original file, which will be your "021990.bin" file. After that, you need to select the blood patch .IPS file. Then you will be asked to save your new file. Make sure that you give it a ".bin" extension name when you are about to save. Now, go back to the "Game Configuration" menu, and click the "Import 21990" button located at the bottom. It should take only a few moments to finish being imported. When completed, click on "Write ROM with 21990 Mods" to save your new ROM. Try it out on console or emulator, and enjoy your game with an M for Mature rating!
Download0.096582 Mb


Posted by August 12, 2018 12:50 pm
Hi Wreck, I was primarily curious in seeing if you kept an eye on the comments so I decided to post something to get your attention, I know there are better ways of doing it but what the heck!

I just want to say the work you put into the GoldenEye scene is phenomenal and I'm a massive fan since I was a kid, you have provided so many with entertainment and joy, you have been a big part of keeping GoldenEye fresh and alive. Infact I would argue that you, Subdrag and company arethe spiritual successors of the classic Rare teams. Keep it up. Thank you :)

Posted by Wreck August 2, 2018 9:11 pm
If you still have trouble believing me, than all you need to do is try this one line GS code...

8002CA7B 0002

You can use it on any version of GoldenEye, including mods, and even on GF64 it should work. In either a mission or multiplayer, simply shoot any character in the head or neck. There will be a red "blood" effect, which is not present when damaging any other part of the body. Every where else you fire will be the same old spark we always see. That means it can't be a colour modifying code, or else the character would be affected as whole. You can also change that value in the code to be anything between 01 and 05 to see all the effects the game can use. Using 00 will leave only the alternating smoke effect that happens every other shot or so.

Posted by Wreck August 2, 2018 9:10 pm
First of all, this is NOT a colour modifying hack. It is, however, based off the old GameShark code that I, myself, released many years ago. It affects the same section of memory, but with improvements. Let me try to explain what is happening...

Each part of the body (this accounts for feet, lower legs, upper legs, hands, lower arms, upper arms, torso, groin, head & neck), and even worn or held items, have two damage effects setup individually for them. The main one is a yellow spark, while the other is an alternating smoke hit. They also have specified sizes to make them unique for various parts. Which effect is used is determined by a value. This is the full list...

00: Nothing
01: Yellow Sparks
02: Blood
03: Smoke
04: Lens Flare
05: White Sparks

What both the GameShark codes did, and this patch does, is changes the 01 Yellow Sparks to use the 02 Blood effect. There are also adjustments to sizing, as the original sparks were rather large. It in no way, shape or form, modifies any kind of RGB colourations. If I knew how to do that, I would have chosen a far better deep red colour. What you see with either the GS code or this patch, is whatever is left of the original blood effect. The gory details mentioned by developers of the game may have been removed, and this watered down version is all that remains.

Lastly, I just want to say that, as someone who has devoted nearly two decades to hacking GoldenEye, that I would never try and pass anything off as "beta" or "unused" that truly wasn't. If it were custom, I would call it that. But in this case, it is all original content.

Posted by Siul August 2, 2018 9:54 am
"After many years of being available as a GameShark code, I am now releasing it as a patch."
pls read before flaming kthx

Posted by August 1, 2018 9:43 am
This is a colour change hack based on the same colour change gameshark code - please stop spreading misinformation, this is NOT blood, it is the colour RED.

This is NOT the Blood designed for GoldenEye. This is a COLOUR CHANGE HACK which changes the blast on hitting an NPC - nothing else.

According to Hollis, Ellis or Doak, I can't remember which, there were forty or more textures of animation for incredibly realistic blood spurting from wounds. It was removed as they deemed it too violent as the game turned into a blood bath.

You can actually see the blood I'm talking about on two of the thumbnails on the initial PAL RELEASE BOX ART, it looks nothing like this silly colour change hack. The original had blood spewing out making Quake's giant pixels look like childs play.

Posted by Corey Murray May 4, 2018 1:11 am
There are other possible reasons the blood splatters were removed. Maybe they thought the blood would distract from the gameplay. Maybe they decided it wasn't aesthetically pleasing. Or maybe they thought it wouldn't be appropriate for a game based on a James Bond movie. As for the shade of red, maybe they changed it so it would look right to the people playing it on TV screens. Or maybe they changed it to give it that campy, "old movie" feeling.

I suppose we'll never really know unless one of the game devs decides to break their silence on the matter.

Posted by Wreck April 22, 2018 5:05 pm
The same instructions should apply. After you have patched the Super Mario mod to your GoldenEye ROM, you use the GoldenEye Setup Editor and open that new Mario mod ROM in the Game Configurations menu (under the Tools bar). Once open, choose to Write 21990 File, along the bottom. Then, in the main Editor window, choose to Apply IPS Patch, under Tools. Select your saved 21990 file, then the Blood Patch IPS, and save as "21990new.bin" (make sure you type the .bin extension!). Go back to the Game Configurations menu, click to Import 21990 file, and once the new one has finished loading, save the new ROM, and give it a try.

Posted by KPE April 22, 2018 7:26 am
How do i get IPS to patch xdelta? i want add blood to Goldeneye with Super Mario Characters patch has been designed so that it can be applied to pretty much any GoldenEye ROM

Posted by PerfectDark023 April 15, 2018 7:40 pm
I Love Gore in VG but I dont see myself liking GoldenEye that much if it had gore. Probably because of the movie and James Bond movies in general dont have it. I can see Perfect Dark having Gore because its has its own thing but it does have it, at a small level like shooting someone in the head or throat will make a death gurgle and blowing someone up in the N64 version will disfigure their face and body. I have no idea if that was intentional or a glitch.
The only things I see GoldenEye having from Perfect Dark are exit wounds and heads will react to bullets when shot.

Posted by Wreck April 15, 2018 4:11 pm
If we can determine where the colouration is stored, it is highly likely we could change it. We'll need to dig around sometime. Glad to hear you got it working.

Posted by Agent Orange April 15, 2018 7:33 am
Thank you for the patch.

Would it be possible to restore the original blood colour so that it matches the colour of the blood on the character's clothing and skin?

Posted by Wreck April 13, 2018 11:18 pm
If I could make a short tutorial video on how to patch it, I would. I can't really describe the steps any better than I did. I may be able to include a patch that adds the blood to the original GoldenEye ROM, but I did want it to work for any one of them (NTSC, original or modified), and the IPS patch was the way to go for that. Maybe someone can help you on the message board.

Posted by Rucksack Gamer April 13, 2018 10:17 pm
I'd say it's neat, but I wasn't able to install it.

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GoldenEye Vault features a collection of fan-made, custom game mods based on popular N64 games. No ROMs are downloadable on this site. Instead, the site provides patches containing the custom user content only. We are not affiliated with, nor do we support, endorse, or condone the distribution of ROMs or Reproduction Carts for monetary gain of any kind. Our focus is to freely showcase new content from various authors, in an attempt to extend both the life and fun of such classic titles for hobby purposes.