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Files - Misc - Footsteps V16

NameFootsteps V16
AuthorPavarini (and Zoinkity, SubDrag)
DateJune 4, 2018
CategoryMisc
DescriptionI've been working on a combination patch with includes multiple patches, with many of my own.

Here is the list of features it has:
Zoinkity's 7MB expansion pak patch and EC player pick-up toggle
SubDrag's expansion pak detection code
Extended random head index (yes it's overflowing, but it does make levels have 7 random heads)
Set E9/FB to toggle between main/alt sky banks
Make 7F 00 check player's death flag
Set intros skippable
Change 'show ammo on-screen' option to 'disable AA'
Make command 27 return ZX emu joystick (0x10 = z-trigger 0x0-0xF = direction)
Make setting unknown float to 0 start stage without music
Make 2B multifunction (00 = restore music volume, 01-7F = change x-track for level, FF = disable watch, FE = memory inject, FD = kill player)
Make F2 calculate distance for player (used for footsteps)

Check bunker 1 for a tutorial.

Changelog:
V16:
* Moved all assembly hacks to 21990 (reduced TLB refills)
* Added 2BFD kill player command
V15:
* Optimized assembly
* Fixed crash if 2B x-track command reached end of table
* Added 2BFE reference manual to bunker tutorial (check 0408)
* Increased footstep rate to match Perfect Dark
V14:
* Reorganized assembly notes
* Fixed 0xBB000
V13:
* Added float flag for addition/subtraction arguments
* Added interactive conversation tutorial with 27 command
V12:
* Tweaked 2BFE and fixed footsteps block bug (invalid returns)
V11:
* Force AA on when not in-game
V10:
* Added return argument to 2BFE
* Simplified all blocks
* Added portable medkit block (2BFE example - hold B+R to heal)
V9:
* Added F2 init command (required for console compatibility)
* Simplified footsteps block
* Lowered volume for footsteps (matches PD)
* Fixed credits from crashing
* Unlocked all cheats and missions by default
V8:
* Added 2BFE tutorial to bunker 1
* Improved footsteps block (now has mid-air detection)
* Fixed bug for FE compare arguments
Clicks1143
Download0.241496 Mb
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Screenshot

Posted by Coockie1173 August 15, 2018 1:49 am
Ah yes; that could be it

Posted by Pavarini August 14, 2018 10:41 pm
Was the track going over the default allocation for x-track? If so, increase the midi allocation by following http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7219

Posted by Coockie1173 August 13, 2018 6:08 am
Having more than 2BXX music switches seems to crash the game (was messing about), the project I tried this in was V15 though, but I still wanted to let you know

Posted by Pavarini August 5, 2018 3:35 am
V16 has been updated.

Posted by Pavarini July 9, 2018 6:00 pm
V15 has been updated.

Posted by Coockie1173 July 4, 2018 6:08 am
Ah, I see now; so thats what the letters mean. Thanks!

Posted by Pavarini July 3, 2018 8:04 pm
That is what P is used for, as a pointer. You can combine multiple pointers as well. Here are all the commands possible.

Other commands:
P - Pointer
P0000000C // set address to pointer with a offset of C

Write commands:
C - Constant
C0000000A // write a constant (10) to previously casted address
A - Addition (unsigned)
A00000001 // add 1 to address
S - Subtract (unsigned)
S00000001 // subtract 1 from address
C - Constant
C3F800000 // write a constant (1.0f) to previously casted address
A - Addition (float)
A3F800000F // add 1.0f to address
S - Subtract (float)
S3F800000F // subtract 1.0f from address

Return commands:
E - Equal
E00000001 // 1 is equal to memory
H - Higher (signed)
H00000001 // 1 is higher than memory
L - Lower (signed)
L00000001 // 1 is lower than memory
R - Return (if true)
R01 // return 01 if true

Posted by Coockie1173 July 3, 2018 11:13 am
I was wondering, with your 'hacky' 2BFE command, can you also read offset adresses? for instance: 8007A0B0+Offset+ValueToRead+Return

Posted by Pavarini June 30, 2018 4:03 am
V13 updated

Posted by AL64inthedark June 26, 2018 3:39 am
Amazing patch. My favorite thing is the 7 head mode. Makes playing solo even more enjoyable with more enemy heads.

Posted by Pavarini June 19, 2018 9:51 am
V12 has been updated, fixed a bug in the footsteps block

Posted by Pavarini June 13, 2018 2:34 pm
V10 has been updated, as always check bunker 1's setup for a complete tutorial.

Posted by SubDrag June 6, 2018 3:22 am
It's updated with V8.

Posted by Pavarini June 5, 2018 9:04 pm
I've submitted version 8 to subdrag. He should update soon, it fixes a bug with 2BFE and improves the footsteps patch.

Thanks.


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