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Files - Misc - Action Block Toggles

NameAction Block Toggles
AuthorZoinkity
DateAugust 27, 2007
CategoryMisc
DescriptionAction EA, EC, F6, F9 Patches

Provided in this file are four patches that change the behaviour of certain action types. Each changes the action into a toggle; calling the command once does the usual command's behaviour, but using it again turns the effect off.

Only use the correct patch for the correct region. Each expects an unbyteswapped rom. For convenience, use the patching utility in the Goldeneye Setup Editor. Open the program, select 'Tools', then 'Apply IPS'. The editor also has a utility to byteswap you rom if need be.
Using these patches will not affect or break any known existing patches. They don't seem to break any existing solo stages, but if you notice odd behaviour please send a bug report. If you need Gameshark/Pro Action Replay equivelents, please let me know.

NGEE North American NTSC Patches
EA-USA.ips
EC-USA.ips
F6-USA.ips
F9-USA.ips

NGEJ Japanese NTSC Patchesa
EA-JAP.ips
EC-JAP.ips
F6-JAP.ips
F9-JAP.ips

NGEP European PAL Patches
EA-PAL.ips
EC-PAL.ips
F6-PAL.ips
F9-PAL.ips

Short summaries of each action type:
++++++++++++++++++++++++++++++++++++
Action EA Toggle Stage Time
Action EA stops the game and watch time, usually before an end cutscene to get an accurate stage completion time. This has now become a toggle, so after using the command once to stop time, you can re-enable it by using EA again.
This is most helpful to create mid-stage cutscenes. Disable time at the beginning of the cutscene to ensure the game clock doesn't run on, and when returning to normal play re-enable it.

++++++++++++++++++++++++++++++++++++
Action EC Toggle Player Pickups
One call of action EC disables normal player/object collisions, so no players will be able to collect objects. The patched code allows you to re-enable player pickups by using the command a second time. Action F3 - test if player pickups disabled - can be used to determine the state of the command.

++++++++++++++++++++++++++++++++++++
Action F6 Toggle Explosions
using F6 once generates random explosions around player positions. However, the patched routine allows you to call F6 again to disable them. You can use this to fill a room with fire for a few seconds, then return to normal.

++++++++++++++++++++++++++++++++++++
Action F9 Toggle Automatic Stage Failure

Normally, using this action automatically fails a stage and displays 'Killed in Action' on the debug status box, regardless if the objectives are complete. Using it would fail the stage without any means of completing it. However, the patch changes this into a toggle. Using the command a second time will allow a player to complete a stage normally.
Admittantly, there are few times this is useful. An example of one time this may prove useful is in Cradle. Normally, even when Trevelean is killed it is possible to fall off the platform and die. However, after the player falls you can test to see if Trevelean has been dealt with, and if so call F9 a second time to allow the stage to be complete. Then, run an alternate cutscene where Bond catches the helicopter in mid-fall.

-Zoinkity
nefariousdogooder@yahoo.com

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Posted by Ocxus Baron October 8, 2007 12:18 pm
WHERE IS THE F**K**G PICTURE


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GoldenEye Vault features a collection of fan-made, custom materials based on popular N64 games. No ROMs are downloadable on this site. Instead, the site provides patches containing the custom user content only. We are not affiliated with, nor do we support, endorse, or condone the distribution of ROMs or Reproduction Carts for monetary gain of any kind. Our focus is to freely showcase the works of various authors, in an attempt to extend both the life and fun of such classic titles for hobby purposes.