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Files - Solo Levels - Complex Mission 1.1

NameComplex Mission 1.1
DateOctober 6, 2007
CategorySolo Levels
DescriptionLevel: The Complex
Modified Level: Complex

Author: Timothy1979

Date: October 6th, 2007
Edited: January 23rd, 2018 (by Wreck)

A man who goes by the name of "Samuel Paddington" is being watched by MI6 and the CIA. Last week, this man reached an important step in his research. The CIA, willing to use his knowledge, kidnapped him. MI6 sent Agent 008, but he was caught. Before dying, he was able to inform MI6 that Paddington was being transferred to a secret complex in northern Washington. Your mission is to get him out of there alive.

Edit notes...
Changed surveillance camera focus pads.
Cameras now don't fall to floor when destroyed.
Added missing bitflag for doors.
Fixed stage title in watch objectives screen.
Altered some of the briefing text, etc.
Adjusted the rename text.
Floppy disk watch inventory image updated.
Multi-screen consoles no longer flicker.
All missions unlocked at start of new file.
Download0.1909 Mb


Posted by The Renegadist November 9, 2016 8:17 pm
Just played this map, you did an amazing job not only with the objectives but also the surroundings. None of the props felt out of place and everything was designed to look like the inside of a building rather then a bunch of random GE props stuck together. Only problem I had were the doors as they seemed to faze out of existence when opened but other then that I really enjoyed this mission and I hope you return to the GE scene in the future!

Posted by Zakaria Oulad Omar September 6, 2014 12:51 am
Look, i play Goldeneye 007 for the N64 since i was 5 years old. I played it with my brother(s), and my dad sometimes. We mostly did Multiplayer-games. Anyways i have the Project64 emulator, but i dont know how to play or create Custom solo levels. Could someone tell me how? :/

Posted by Zakaria Oulad Omar June 21, 2013 6:36 am
Umm, can't make an custom level whit rar active? Cus ''zip'' don't works on my computer. :(

Posted by Eduardo Loarca December 29, 2012 10:31 pm
why the letters of my objetives are in french???? does someone can tell me that??? i dont understand my objetives to do, please help

Posted by me May 4, 2012 9:15 am
hey, i got 2 questions please: 1)does somebody know where to find the goldeneye key and floppy disk in this level, can't find them-my apologies 2)does somebody knows when goldfinger 64 comes out? i really am liking it, i want to play it really ps sorry for my bad english

Posted by Timothy 1979 August 7, 2009 10:47 pm
how do i setup the editor 2.0 so i can play complex mission.

Posted by rstrang12 November 26, 2008 11:56 pm
I really want to play these levels. How to I get them on project64?

Posted by SubDrag October 26, 2008 1:55 am
What error do you get? Did you check the FAQ?

Posted by October 25, 2008 7:46 pm
hey subdrag, can u help me out? i cant seem to download the editor! every time i try to open it, something happens. wat should i do? plzzzzz help me! ur maps r awsome!!!!!!!!!!

Posted by Octan Baron September 24, 2008 10:40 am
Apple Macs are SHIT!

Posted by SubDrag July 29, 2008 1:27 am
Sorry, no chance. You'll have to install a windows OS on your mac.

Posted by Gold'n Eye 007 July 28, 2008 6:05 pm
Do you think you guys could make an apple edition of the editor that is NOT based off of microsoft?

Posted by Gold'n Eye 007 July 28, 2008 6:05 pm
Do you think you guys could make an apple edition of the editor that is NOT based off of microsoft?

Posted by The Weakest Link June 10, 2008 2:10 pm
I think this level could be made better

Posted by VitaRain Orange Juice April 5, 2008 7:06 pm

Posted by VitaRain Orange Juice March 10, 2008 6:29 pm
how do i download this and put it in my rom?

Posted by Octan Baron February 25, 2008 2:25 pm
Is paddington meant to be Doak

Posted by SubDrag February 24, 2008 9:20 pm

Posted by speedruntrainer February 23, 2008 2:39 pm
Does it work for Mupen64k 0.7.9?

Posted by SubDrag February 23, 2008 1:56 am
Yes you can, in the Tools -> 21990.

Posted by Octan Baron February 22, 2008 1:45 pm
can you choose a tune for your designed level?

Posted by Dragonsbrethren February 21, 2008 10:57 pm
The Bond silhouette is the default image on a monitor. Timothy1979 never changed them to use a different one.

Posted by Octarian Baron February 21, 2008 9:02 am
Why do all the computers have bond on it?

Posted by ...... December 21, 2007 11:24 am
i done that how come it doesnt work?

Posted by Octan Baron December 5, 2007 12:43 pm
Why is the Woman wearing man clothes

Posted by SubDrag October 25, 2007 1:04 am
You applied the ips patch right? It should definitely not have a problem. Just double-checked by applying ips patch and it's fine. Try applying the ips patch again.

Posted by olly October 24, 2007 1:00 am
for some reason when I load this up convert it etc, it says complex under facility level, i go on it, it has the complex objectives and briefing, but is the normal facility level...help?

Posted by kxf250 October 22, 2007 11:43 pm
kewl thanx

Posted by SubDrag October 22, 2007 1:18 pm
Not too well, but the one that exists is at: http://www.goldeneyevault.com/viewfile.php?id=21

Posted by kxf250 October 22, 2007 5:17 am
is there a way to play co-op in any solo levels? That would be awsum

Posted by SubDrag October 17, 2007 11:34 pm
You need to download the GoldenEye Setup Editor, then use it to apply the ips patch included in the zip to a ROM. Instructions are available in tutorials under Convert ROM.

Posted by ...... October 17, 2007 9:35 am
hey ive downloaded this and i dunno what to do with it i have project 64 v.16 can someone help me??

Posted by SubDrag October 9, 2007 11:28 pm
SHiner. Is it really you!!!

Posted by SubDrag October 9, 2007 11:26 pm
Here's a video from Jack: http://www.youtube.com/watch?v=gvmxL5el8JE

Posted by SubDrag October 9, 2007 11:21 pm
I've never gotten surrounded by scientists, but that sounds hilarious. Yep, they intentionally pester you, and kill too many, you fail the objective (and it says Killed in Action, that's where it's from, that's auto failure of a mission even if all objectives are complete).

Posted by JacK William Wedge II October 9, 2007 9:51 pm
The scientist one is intentional sayeth the author (it's also hilarious). Killed in Action? Well... maybe you died ; )

Posted by 99draiwil October 9, 2007 8:19 pm
...and again it showed 'Killed in action' when I completed the level! any idea what causes that?

Posted by 99draiwil October 9, 2007 8:01 pm
This is a brilliantly made level, but I found a glitch first time I played, the Scientists like to congregate around you, probably because they are trying to pursue and have no weapons. Eventually you can get stuck because they trap you in a corner. Other than that, it is amazing.

Posted by goldeneye craver October 9, 2007 6:21 pm
i wish i had this game!

Posted by goldeneye craver October 9, 2007 6:20 pm
can i see more pictures

Posted by SHiner October 9, 2007 9:48 am
Let a God try it out... Ill tell you what I think soon.

Posted by SubDrag October 9, 2007 2:38 am
That objectives mixup is fixed. The lag is a bit annoying but only appears in the big room, where it finds like every guard in the level and it lags up a bit. It's a really fun stealthy level.

Posted by Timothy1979 October 8, 2007 1:32 pm
The Level has been released a bit too early... ^_^ There are still a couple of things to fix. I've told Subdrag about that, and the Mission should be allright very soon ! You can see 16 Pics of the Mission on my (French) Site : Just clic on the thumbnails... > http://floppycheese.free.fr/nintendo/complex/

Posted by JacK William Wedge II October 8, 2007 1:18 pm
Love the level. Lag is a bit irritating when trying to play quickly, but not a problem when being stealthy (as was intended). Also to the author, The objective with the briefcase and the CIA agents is mixed up in the breifing description.

Posted by Octan Baron October 8, 2007 12:08 pm
This seems like fun level

Posted by Octan Baron October 8, 2007 12:03 pm
I whould like to see more picures

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GoldenEye Vault features a collection of fan-made, custom game mods based on popular N64 games. No ROMs are downloadable on this site. Instead, the site provides patches containing the custom user content only. We are not affiliated with, nor do we support, endorse, or condone the distribution of ROMs or Reproduction Carts for monetary gain of any kind. Our focus is to freely showcase new content from various authors, in an attempt to extend both the life and fun of such classic titles for hobby purposes.