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Files - Solo Levels - Office
| Office | | Dragonsbrethren | | February 17, 2008 | | Solo Levels | | Office | | Mission: Soviet Office Tower
Author: Dragonsbrethren
Date: February 17, 2008
DESCRIPTION:
This is a brand new map for GoldenEye 007, created with Valve Hammer Editor, Crafty,
and the Goldeneye Setup Editor. The included IPS patch contains both single player
and multiplayer setup files, simply select "Office" from either menu to play the map.
PATCHING:
To play simply patch a copy of a clean GoldenEye ROM in .z64 format with your favorite
IPS patching program or the Goldeneye Setup Editor. If you wish to create your own setup
with the map all the files needed are included in the "individual" folder in this archive.
If you're using Project64 you'll want to make sure you configure the emulator properly.
Right-click on your patched ROM in the ROM list, choose "Edit Game Settings," and make
change them to the following:
CPU core style: Recompiler
Self-modifying core Method: Change Memory & Cache
Memory Size: 4 MB
Advanced Block Linking: Off
Default Save Type: Use First Used Save Type
Counter Factor: 2
*Large Compile Buffer *Use TLB
*Register caching
*SP Hack
KNOWN ISSUES:
This map has a flickering issue when using Rice's Video plugins, you'll probably want to
use one of Jabo's Direct3D plugins instead. The sky will look strange with Jabo's plugin;
use the following GameShark code to correct it:
Disable Clouds (Code by Wreck)
80044DD7 0000
CONTACT:
If you wish to comment about the map or you have any problems the best place to bring it up
would be the Shooters Forever Forums:
http://shootersforever.battlefieldforever.com/forums_message_boards/
| | 2832 | | 5.530284 Mb |
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| Posted by July 1, 2010 7:14 pm | | I really like the music to this level did you make it? it reminds me of runway |
| Posted by Dragonsbrethren March 9, 2010 2:36 pm | | My mistake: It should be 0.5 scale. Sorry. I thought I modeled it at Facility scale, but it's actually half of that. To add new rooms, you can either export to OBJ and edit it in a model editor, or edit the room positions file to manually add the new ones. I'd recommend the former. |
| Posted by Octan Baron March 4, 2010 5:25 am | | Can somebody tell me how to add rooms on to this level. Importing rooms from another level |
| Posted by SubDrag March 2, 2010 2:56 pm | | You can use project mode, see those tutorials, and then be able to use it. |
| Posted by Octan Baron March 2, 2010 10:01 am | | I was thinking of creating my own level using the Office level but i dont know how to test it, because it is different compair to testing a normal level |
| Posted by Dragonsbrethren February 28, 2010 10:09 am | | 1.0, mistakingly. It should be the same as Facility (1.2064800262), but scaling it down may cause issues with the guard placement in the solo setup. |
| Posted by Octan Baron February 27, 2010 10:08 am | | Whats the scale for this level? |
| Posted by KIDMAN November 28, 2009 3:28 pm | | HOW THE HECK DO YO CREATE A PATCH?
|
| Posted by SenselessJacko August 2, 2008 5:06 pm | | I need help with the patching.
I have Project64, I dont understand what to do |
| Posted by SenselessJacko August 2, 2008 2:59 pm | | How do i play levels on Goldeneye cos im new to Goldeneye Vault |
| Posted by Dragonsbrethren April 6, 2008 10:30 pm | | The Weakest Link: Just make a copy of your ROM and patch it, you don't have to put it in its own folder or anything unless you want to.
The level plays the beta Runway X track, you usually only hear it in multiplayer. |
| Posted by Donald Duck April 5, 2008 6:49 pm | | Whats the name of the tune? |
| Posted by The Weakest Link April 2, 2008 1:40 pm | | Once ive downloaded it do i make a copy of the GoldenEye ROM and put it in to the Office level Folder? |
| Posted by MACORINE March 29, 2008 8:46 pm | | This level was easy! |
| Posted by SubDrag March 7, 2008 9:30 pm | | It's only one room so it's a bit slow. Future levels will be multi-room. |
| Posted by JacK March 7, 2008 5:23 pm | | Pretty neat, that custom rooms and such can be made now.
Also, holy lag playing on Mupen 64k,,, emulator issue or is anyone else having lots of lag on other emulators as well? |
| Posted by speedruntrainer March 4, 2008 4:50 pm | | I like the level. you can play it in multi as well :) |
| Posted by Designator Hawk February 28, 2008 4:51 am | | Played it. Loved it. Man, that's seriously a fun little level - I was tempted to cut it into rooms with blender, but a little tweaking on PJ64 made it run smooth. Haven't tried it on my V64 yet.
Insanley fun level! Bloody good work dude, keep it up. |
| Posted by kxf250 February 18, 2008 11:35 pm | | Shit yea sounds sweet guna hava look at it now
|
| Posted by Octan Baron February 18, 2008 9:33 am | | Whats the name of this level? |
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Sewers Operation Monkeywrench GoldenEye/PD Editor 2.4/1.0 RAM/ROM Record Demo Bottling Room Streets Multiplayer Cliff Base Import New Sounds/Midis GE/PD Tutorial Spectacled Guards Donut Land
DD Labs Multi DD Central Multi GoldenEye: X Chicago CS Multi Air Base Multi Area 51 Multi Japanese with Eng Text GE Weapons Multi CI Training Gun Names Carrington Villa CS
GoldenEye/PD Editor 2.4/1.0 Silo Mission BK Map Pack 1 Counter-Strike Map Pack Library Mission Complex Mission Beta Conversion Nitro Surface New Multis Package Jiggy Paradise
GoldenEye: X Chicago CS Multi DD Central Multi CI Training Gun Names Area 51 Multi GE Weapons Multi DD Labs Multi Carrington Villa CS Crash Site CS G5 Recon Multi
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