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Files - PD Multi Levels - GoldenEye X

NameGoldenEye X
AuthorWreck
DateMarch 11, 2014
CategoryPD Multi Levels
DescriptionGEX Patch 5c-i: 03-11-14

GoldenEye X returns! One long year has gone by since our previous release, and we've learned a lot since. Many things have changed under the hood, fixing issues that affected humans and Simulants alike. Special flags for clipping tiles were discovered, which prevent characters from dropping out of the map on certain steep inclines. These unwelcome suicides could affect the outcome of matches, and now no longer plague the levels. A few of the weapons that didn't quite match up to their original firing rates have been updated. Detonation times, launching speeds / distances, and recoil was also adjusted. A bug that formerly allowed overhead pickups to be collected was dealt with. The menus no longer have projectional imagery in the backgrounds, and VR mode doesn't switch into another style. Character Point of View was figured out and new values assigned to many of the models. Turbo Mode's travelling speed was increased from 1.25x to 1.375x, and is now available for use in missions as a cheat option. A complete music soundtrack is open in VR mode, allowing you to hear all the songs during your battles. All doors in VR mode open and close at their appropriate rates. Two new levels are selectible in multiplayer. This includes a temple ruins only section of Aztec, and the classic GameShark hack Facility Backzone. A mission campaign preview is in place, letting players explore the empty environments, and experience various new effects. There are more things to make mention of, and you can read onto the list below for all updates.

*Update from 5c: A nasty bug that caused the game to lock-up when attempting to select your custom game settings in Virtual Reality mode has been corrected. Thanks to stlntxtrs and OmegaCop13 for reporting this issue. We've also included a look at hats being worn. Simply load the first mission, PD's Defection, to see some of the guards wearing various headgear. The Jungle mission preview has had trees and plantlife added into it, filling out the bare map. Lastly, door sizes in Archives VR have been adjusted. GE007 used a special door scaling function that appears to be broken in PD. This means these had to be resized manually.

Our deepest thank you is given to everyone who has stuck by this mod. We know it takes time in between each release, and the fact that you wait so patiently to try it out is extremely appreciated. GoldenEye is something incredibly special. We're just proud to help continue that legacy with our mod. Now, what are you waiting for? Go play GoldenEye X!



List of updates...
*denotes an addition/improvement found in Patch 5c-i


[Bug Fix]

*VR Custom Game Settings...
Loading custom game settings no longer freezes the game.

Hangar Information PC...
You can now access informative articles on this PC without crashing.

Overhead Pickups...
Glitch that allowed players to acquire pickups from overhead platforms fixed.



[Music]

Two instruments were replaced to improve overall sound.
Virtual Reality menu keeps playing Folders music.



[Menus & HUD]

Projectional image in menu backgrounds removed.
Virtual Reality menu now uses standard menu style.
Armour damage overlay effect now flash of white.



[Miscellaneous]

Headgear...
Hats have all been setup, react correctly, and are positioned properly.

Image Hit Types...
Sound and Impact Overlay Images should now mostly match GoldenEye 007.



[General Sounds]

Explosive sound in VR menu has been muted out.
Explosive sound from Change Agent muted out.



[Characters]

Point of View...
All character POVs have been corrected to mimic their original heights.
Ourumov is slightly shorter, and Jaws quite a bit more (due to PD clipping issues).

Alignment...
Body and Head alignment between male/female hybrids has been improved.

Heads...
Head order was rearranged to get headgear setup properly.

Santa Claus...
New Saint Nick Valentin body skin created for seasonal patch release.
Has customized arm/hand model to match third-person body.



[Cheat Options]

Turbo Mode...
Slow-Motion cheat changed into Turbo Mode (1.375x normal speed) cheat.



[Weapons, Ammo, Gadgets & Items]

Cougar Magnum...
Now penetrates through bulletproof glass.
Firing rate more accurately matches original speed.
Sims fire slightly faster, but take longer to reload.
Short form and 3/4-Player pickup is now "Magnum".

Silver PP7...
Now penetrates through bulletproof glass.

Golden Gun..
Pickup now says "The Golden Gun".

Moonraker Laser...
Firing rate more accurately matches original speed.
Weapon no longer recoils when fired.

Watch Laser...
Weapon no longer recoils when fired.

Grenade Launcher...
Accuracy increased for launching.
Firing rate more accurately matches original speed.
Sims fire slightly faster, but take longer to reload.
Greater recoil when grenade is launched.
Launching distance shortened to mimic original.

Rocket Launcher...
Accuracy increased for launching.
Recoils less when launching rocket.
Doesn't light current room when fired.
Launching speed decreased to mimic original.
Now says "An R-Launcher." when picked up in 3/4-Player matches.

Hand Grenade...
Detonation time decreased from five to four seconds.
Fixed in-hand auto detonation capability (when held for four seconds).
Function name changed to "4-Second Fuse".
Weapon description altered to account for shorter fuse.

Focus Pill...
Short form and 3/4-Player pickup is now "Pill".

GoldenEye Key...
Now says "The GoldenEye Key." when picked up in 3/4-Player matches.

Other...
Sorting out items and gadgets in list.



[Mission Campaign]

*Headgear...
Guards wearing different hats can be found in PD's Defection mission.

*Jungle Plantlife...
Trees and other foliage have been added into Jungle.

Level Preview...
The majority of empty GE levels are available to explore.
Some feature weather effects, lighting, and a spinning ceiling fan.
Not all have been fully clipped, which may cause you to fall out of the map.
Others may also require corrections to portals and visibility.



[Virtual Reality Scenarios and Options]

Combat Text...
All "Combat" text has been changed to "Normal".

Flag Tag Text...
Has been adjusted to incorporate "Living Daylights" into game.

Target Terror Text...
Has been adjusted to incorporate "Live and Let Die" into game.
Related in-match messages also modified for this theme.

Turbo Mode...
Movement speed increased from 1.25x to 1.375x travel speed.



[Virtual Reality Levels]

*Archives VR door sizes adjusted to match originals.

Level list divided by Original, Bonus and Random.

Door speeds readjusted to perfectly match original values.

Temple clipping updated to prevent Simulant suicides.
Caves clipping updated to help prevent Simulant and human suicides.
Complex clipping optimized and updated to prevent erroneous Simulant suicides.
Library clipping updated for Sims.
Stack clipping updated for Sims.
Facility VR clipping updated for Sims.
Bunker ii VR clipping updated to help prevent Simulant suicides.
Cradle VR BG elevation fix allows clouds to be enabled, plus updated clipping.
Egyptian VR clipping updated to prevent Simulant and human suicides.
Citadel clipping updated for Sims.

Complex now features working death chasms in two locations.
Facility VR glass is now bulletproof (only Magnum and Silver PP7 penetrate).
Bunker VR monitor rack is correct model type, and monitors will fall off when damaged.
Caverns VR now features proper eyelid and iris doors, with their original animations.
Egyptian VR shiney pillar replaced with prop version, fixes environment mapping.
Citadel shadows fixed for console.
Labyrinth now features footstep sound effects.

Facility Backzone VR has been included.
Aztec VR has been included, with death chasms.



[Virtual Reality Soundtrack]

Elevator Tracks 1 & 2 added to extended music list.



[Virtual Reality Simulants]

EliteSim Armour...
The Elites no longer spawn with armour when it is available in the map.



Alternate Download:
http://www.battlefieldforever.com/hackers/pd/geproject/downloads/GEX_5c-i_03-11-14.zip

Apply the XDelta Patch to an unbyteswapped NTSC Perfect Dark v1.1 ROM.
You can use the Perfect Dark / GoldenEye Editor at the GoldenEye Vault.

http://www.goldeneyevault.com/

- Wreck

=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=


March 11th, 2014 (03.11.14:1)

- Newest additions have an exclaimation mark (!) tacked onto the end


VR Levels:

Original
--------
Temple
Complex
Caves
Library
Basement
Stack
Facility
Bunker
Archives
Caverns
Egyptian

Bonus
-----
Fac Backzone!
Frigate
Train
Cradle
Aztec!
Citadel
Labyrinth

notes:
Levels are divided by Original, Bonus and Random.
Temple, Complex and Facility are the originals from GE, not the Classic versions found in PD.
Complex now features death chasms in two areas.
Caves' clipping improved to reduce the number of areas players can fall out.
Facility Backzone has been included in multiplayer. May not remain in future versions.
Frigate was modified and optimized to run well in multiplayer. May not remain in future versions.
Bunker ii now features falling monitors, and properly environment mapped Eye.
Archives door sizes modified to match the original doors.
Train is available to play in multi. May not remain in future versions.
Caverns eyelid and iris doors are now both using their original animations.
Cradle optimized VR now has working clouds for console (or high-end emu plugin) use.
Aztec has been slightly optimized and condensed for multiplayer. May not remain in future versions.
Egyptian now features properly environment mapped pillar.
Citadel's floor shadows no longer flicker on console.
Labyrinth contains new footstep noises, which were neglected previously.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Weapons:
*Throwing / Hunting Knife
PP7 Special Issue
PP7 (silenced)
DD44 Dostovei
Klobb
KF7 Soviet
ZMG (9mm)
D5K Deutsche
D5K (silenced)
Phantom
AR33 Assault Rifle
RC-P90
Shotgun
Automatic Shotgun
Sniper Rifle
Cougar Magnum
Golden Gun
Silver PP7
Gold PP7
Moonraker Laser
Grenade Launcher
Rocket Launcher
Seeker
*Hand Grenade
*Timed Mine
*Proximity Mine
*Remote Mine
Drone Gun
**Body Armor

notes:
Sims may have trouble using some weapons in certain situations.
Seeker (formerly Slayer) is setup and available in VR/Missions.
Personal Drone Gun can be used in both VR, and also in Missions under a cheat option.
*Mines, grenades, and knife feature their own first-person, in-hand models.
**The shield effect has been removed from the game, so it acts more like armour.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Bodies:
Bond (Tuxedo)
Bond (Formal)
Bond (Stealth)
Bond (Arctic)
Bond (Jungle)
Natalya (Russia)
Natalya (Cuba)
Trevelyan (006)
Trevelyan (Janus)
Xenia
*Ourumov
Boris
Valentin
Mishkin
May Day
*Jaws
Oddjob
Baron Samedi
Russian Soldier
Russian Infantry
Russian Commandant
Male Scientist
Female Scientist
Janus Marine
Naval Officer
Helicopter Pilot
St. Petersburg Guard
Female Civilian (Jeans)
**Female Civilian (Skirt)
Male Civilian (Vest)
Male Civilian (Plaid)
Male Civilian (Red)
**Male Civilian (Blue)
**Male Civilian (Grey)
Siberian Guard (Brown)
Siberian Guard (Black)
Arctic Commando
Siberian Special Forces
Jungle Commando
Janus Special Forces
Male Moonraker Elite
Female Moonraker Elite
Rosika
Female Special Operative
Male Special Operative
Elton
Assault Trooper
Baron Samedi (Death)
***Santa Suit!
Bond (Classic) [Connery]
Bond (Classic) [Moore]
Bond (Classic) [Lazenby]
Bond (Classic) [Dalton]

*The Point of Views for these characters are shorter, due to issues with PD's clipping engine.
**These bodies weren't available normally in GE, but were leftover in the ROM.
***Santa Suit was created around Christmas, but the patch release was delayed for some time.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Heads:
Bond (Special)
Bond
Natalya
Trevelyan
Xenia
Ourumov
Boris
Valentin
Mishkin
May Day
Jaws
Oddjob
Baron Samedi
Helicopter Pilot
Siberian Special Forces
Terrorist
Biker
*Dave w/ Sunglasses
*Jim w/ Sunglasses
*Graeme w/ Sunglasses
*Duncan w/ Sunglasses
*Chris w/ Sunglasses
Karl
Martin
Mark
Dave
Duncan
B
Steve E
Grant
Graeme
Ken
Alan
Pete
Shaun
Dwayne
Des
Chris
Lee
Neil
Jim
Robin
Steve H
Joel
Scott
Joe
Joe (Altered)
Sally
Marion
Mandy
Vivien
Female Special Operative
Male Special Operative
Elton
Assault Trooper
Baron Samedi (Death)
Bond (Classic) [Connery]
Bond (Classic) [Moore]
Bond (Classic) [Lazenby]
Bond (Classic) [Dalton]

notes:
*These five heads have had their sunglasses forced on for VR mode.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

VR Scenarios:
*Living Daylights
**Space Race
***Live and Let Die
*Capture the Flag

notes:
*These basically just swap the Briefcase model for the Flag Tag Token.
**Hacker Central modified. You must procure the GoldenEye Key and use it on the terminal to upload firing commands. Whoever uploads the most by the end of the match (or reaches the goal limit) wins.
***Pop a Cap modified. Same exact rules, just different terminology.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

VR Music:
Dam
Dam X
Facility
Facility X
Runway
Runway X
Surface
Bunker
Bunker X
Silo
Silo X
Frigate
Frigate X
Surface II
Surface II X
Bunker II
Bunker II X
Statue
Statue X
Archives
Archives X
Streets
Streets X
Depot
Depot X
Train
Train X
Jungle
Jungle X
Control
Control X
Caverns
Caverns X
Cradle
Cradle X
Aztec
Aztec X
Egyptian
Egyptian X
Citadel
Permiter
Elevator 1!
Elevator 2!
End Credits
Random

Notes:
Certain instruments or sounds may be slightly off from originals.
Jungle is the original theme intended for the stage, not the background sound effects.
Silo X has been corrected to loop, and has been included in the tracks list.
Elevator songs 1 and 2 have been added into an extended track list.
End Credits has also been added in as a special bonus song.

=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=

Known Bugs / Glitches...

Simulants:
Since the first release, every map has been fitted with an AI Path Network. This means that Simulants can freely roam the stages. Also, extensions and drops have been worked into most levels, improving Sim navigation. They are also much smarter when it comes to weapon choice and utlization. Some hesitation or stuttering may occur, but this even effects PD's levels.

Shotgun:
There is a multiplier value that increases the damage a Shotgun causes to other characters when used by a Simulant. Humans are capable of firing five pellets at a time, but Sims only fire one. This value evens the odds a little more for your computer controlled opponents. Due to PD only having a single shotgun by default, we had to allow for a second one. However, because of an issue that incorporating a second multiplier caused (kills not counting in mission campaign), we've had to remove the multiplier from the regular Shotgun. Unless we can fix this, only the Automatic Shotgun will deal out more damage when in the hands of a Simulant.

Martin Hollis, 008 Simulant Partner:
Currently has female voice files during missions. These will need to be replaced with male samples.

Headers/Dividers:
Because we wanted to have everything (or mostly everything) unlocked from the start of the game for new users, some of the menu headers and dividers may be missing. They rely on certain flags to be set in order to be shown. It should be fixed everywhere, but don't be surprised if something seems off.


=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=

Websites of Interest:

GoldenEye Forever
http://www.goldeneyeforever.com

GoldenEye Vault
http://www.goldeneyevault.com

GoldenEye Online
http://www.goldeneyeonline.com

Shooters Forever Message Boards
http://www.shootersforever.com/forums_message_boards

GoldenEye X on Facebook
http://www.facebook.com/GoldenEyeXN64

The GoldenEye X Channel on YouTube
http://www.youtube.com/GoldenEyeXN64

GoldenEye X on Mod DB
http://www.moddb.com/mods/goldeneye-x

GoldenEye X on ROMhacking.net (RHDN)
http://www.romhacking.net/hacks/788

=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=

Credits:
Wreck: Props, weapons, characters, level files, textures, text, custom arms, general editing, mod direction.
SubDrag: Music, amazing tools, ASM hacks, All Bonds Heads, GEX logo, and so much more. Without him, this mod wouldn't be what it is today.
00action: Facility VR map, Archives VR map, Train clipping, Aztec VR clipping, some mission clipping, and beta testing on backup device.
Zoinkity: Technical information, Connery Tuxedo, and Labyrinth port from TWINE to GoldenEye (background, setup, clipping, AI path network, pillars, etc.)
Sogun: The Citadel makeover.
Monkeyface: Original GoldenEye X intro logo, Connery head base.
ZMG88: New intro song, based on the original film theme, and The Experience of Love, played in MI6.
TH126: Official video creator for the mod, and beta testing.
Dragonsbrethren: Music, and helpful suggestions.
Octan Baron: Base AI Path Network for Caves.
AstroBomber: Helpful suggestions and bug reporting.
stlntxtrs: Bug reporting.
OmegaCop13: Bug reporting.
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Posted by ZLB April 13, 2014 11:58 am
This is excellent news.

This is an excellent mod and I'm looking forward to trying the new version. Downloading now.

Good work.

Posted by JamesBond007 April 11, 2014 6:12 am
Hi, It's me, James Bond, I hope enjoyed this new mod called GoldenEye: X Patch 5c-i and be sure that my friends will make another version of GoldenEye: X, See you later.

Posted by April 4, 2014 3:23 pm
Can you make a "Spectator mod" ?
Sometime im very curious about the AI xD

Posted by Arcadey April 1, 2014 9:28 am
Great work SubDrag & the team, really nice too see the Single-player GoldenEye Level Models inserted now and running with the 4MB Expansion, always did wonder myself what GoldenEye would have looked like had Nintendo had included the extra 4MB from the consoles launch. Xmas outfit was amusing to see. I would like to see jo dark's evening dress/wear reinserted if possible as it balances with the dinner jackets of the different bond characters for when u know, u have those 'Formal' battles, lols. On another note, how's Goldfinger 64 moving along? it'd be nice to see and test an early beta.

Posted by Steve March 28, 2014 6:52 pm
Oh I got ya. So this is going to be quite different than earlier versions right? The version I'm familiar with is basically Perfect Dark but with Bond, Bond weapons, and Bond music inserted in. And that was very enjoyable. Look forward to seeing the finished version of this new project.

Posted by Wreck March 25, 2014 5:16 pm
Patch 5c-i includes previews of mission levels, which are empty environments. You should be able to select any level in the game, without needing to beat each one in order to progress. The actual missions are still being worked on, and will be released in a future patch. For now, you can enjoy a nearly finished VR mode, against either other human players and/or computer controlled Simulants.

Posted by Steve March 23, 2014 10:36 am
Well I got the game to load fine and beat the first level (which was the first level of Perfect Dark) but now level 2 is the chemical plant from GoldenEye and it has nothing in it but the level. No bad guys or anything. Don't know what my problem can be but this all seems like more trouble than it's worth. Thanks anyway.

Posted by Steve March 23, 2014 7:42 am
Nevermind, Subdrag. I found the settings you were talking about in the Read Me file and everything seems to be working fine now. Thanks again.

Posted by Steve March 23, 2014 7:27 am
Hey thanks for responding so quickly. No, I didn't change any settings on my PJ64 and I can't seem to find this Perfect Dark FAQ section here on GoldenEye Vault that you mentioned. Can you point me in the right direction of this FAQ or just tell me what PJ64 settings need to be changed? Thanks again.

Posted by SubDrag March 23, 2014 5:46 am
Did you set the settings for the ROM in PJ64 according to FAQ for Perfect Dark on GoldenEyeVault? Save type is probably wrong.

Posted by Steve March 22, 2014 7:40 pm
I'm having a strange problem. The game loads fine and it shows Bond standing at computer. I click "new agent" since it's my first time playing and I entered my name and clicked "ok." But I was only given the options to either "delete files" (there aren't any) or "cancel." It also says "select location" and beneath that it says "where" and "spaces" but I can't select them. What do I do?

Posted by laerrus March 19, 2014 8:57 am
Hey guys.

Great job on Goldeneye x

I was wondering, could you guys make a patch for Goldeneye x
So that it can run on Surreal64ce b5.5
(Xbox)

That would be awesome!

Greets

laerrus

Posted by Paul March 18, 2014 12:51 pm
Finally got goldeneye X to work!! Its awesome thank you for making it!

Posted by SubDrag March 16, 2014 5:04 am
Try following this:http://m.youtube.com/watch?v=xssgPEuuZIM

Posted by SF March 14, 2014 9:57 pm
Hi,

This looks amazing, and I really want to play, but I can't figure out how to use it. I bought an ever drive 64 and have been playing Mario Kart and Mario tennis no problem (even contra). Is there a simple way to play Goldeneye X on the ever drive 64?

Posted by luk March 13, 2014 12:17 pm
Great work! I Play on a CRT Tv now, no NTSC-Pal Problems exist there.

Posted by JamesBond007 March 11, 2014 5:53 am
Well, GoldenEye X 5c is out and it's a GoldenEye X Part 7, I hope you enjoyed this new mod and thanks for your help.

Posted by Jim Wheeler March 5, 2014 1:07 pm
That worked. Thanks SubDrag. You're the man/woman.

Posted by SubDrag March 5, 2014 9:37 am
You might need to unhide advanced settings, but basically you right click on Perfect Dark ROM, see the settings, then right click on GE:X ROM in PJ64, and then update settings to that ROM.

Posted by Jim Wheeler March 5, 2014 6:44 am
I would prefer to get it running in Project64 as it seems other people have done this without issue. No errors when patching.

What settings are you referring to?

Posted by SubDrag March 4, 2014 6:32 pm
Perhaps settings need updating to regular Perfect Dark ROM? Have you tried it in another emulator? Did you get an error while patching?

Posted by Jim Wheeler March 4, 2014 2:51 pm
I got version 1.1 NTSC of Perfect Dark and applied the latest patch. When I try to run the rom on Project 64 2.0 I get the message 'Fatal error: stopping emulation'. Also, in the rom list is says Bad Rom. Any ideas what I'm doing wrong?

Posted by Trevor March 3, 2014 6:11 pm
When will you fix the textures in the campaign? Also can you fix some of the character models in the campaign? Like jaws on a womans body ect.

Posted by DurpHead February 17, 2014 4:37 am
Awesome mod!! So looking forward to single player lvls,Realhardware with everdrive of coarse!

Posted by GOLDENEYE January 29, 2014 8:40 pm
hey i need help i need to know if you can get goldeneye x on an android emu plz let me know asap thanks

Posted by luk December 24, 2013 9:52 am
thanks for the answer :) i have a really new tv and you can Change in menu between pal, ntsc and some other, but it doesn t work on any way :(. I try it on an older tv as next.

Posted by SubDrag December 23, 2013 9:42 am
Your tv must not support NTSC video signal. Maybe you have another tv that does.

Posted by luk December 23, 2013 9:00 am
hi, i have a everdrive 64 V2 and load goldeneye x on it. but the game has no colour can someone help me? also perfect dark vers. 1.1 ntsc has no colour and ogre battle 64 too. i live in europe.

Posted by Nick December 5, 2013 10:16 am
Scratch that--tried it on a different platform and works fine.

Thanks for the wonderful release.
Cheers

Posted by Nick December 5, 2013 9:06 am
Hey there. I was hoping someone may known a solution to my problem.

I'm having an issue in regard to loading the patched rom. I am using PJ64 2.1, and can run a clean copy of PD 1.1 on there without issue.
I am fairly certain I patched the rom correctly (followed the tutorial in the video below) so I am clueless as to the cause of my issue, but simply put, whenever I load the patched rom, I am near immediately hit with a blue screen of death. Any ideas what may be causing this?

Thank you so much.

Posted by SubDrag November 20, 2013 8:40 am
Are you applying to a PD 1.1 unzipped ROM? Not GE and not PD 1.0.

Posted by idz November 20, 2013 7:39 am
Every time I try to apply the XDelta patch to the Rom through the Goldeneye Setup Editor, I get the error "Unknown error patching, possibly input ROM CRC mismatch."

HELP SOMEONE!!!

Posted by idz November 20, 2013 7:36 am
Every time I try to apply the XDelta patch to the Rom through the Goldeneye Setup Editor, I get the error "Unknown error patching, possibly input ROM CRC mismatch."

Posted by SubDrag October 25, 2013 12:38 pm
It's for an old version, but still valid:
http://www.youtube.com/watch?v=xssgPEuuZIM

Posted by Paul October 25, 2013 12:08 pm
I need help installing Goldeneye X. I have the editor had issues getting to work but updated Direct X now it opens. I have the ROM and I downloaded the patch but can't figure out the delta part. Please help

Posted by Wreck September 10, 2013 2:49 pm
The DarkSim's in Perfect Dark spawn into a level with full shield energy whenever a shield item is loaded into the stage through the weapons list. Our EliteSim's are acting in the same fashion. It might be nice to alter this, if possible. However, they will just dart off to find an armour as soon as they spawn, anyway. It would make it slightly more fair to human players, though.

Posted by Wreck September 10, 2013 2:42 pm
Thanks for the comments and suggestions. I'll try to answer what I can.

Two of the textures for the GL weren't mipmapping correctly on console, so they were replaced by a different type. However, I was able to just replace them with a much more similar type to the originals, and they look far better now.

Lazenby is in the game, and falls between Connery and Moore in the list. We have no current intention to add Craig, since he didn't become Bond until years after GoldenEye.

A lot of levels don't perform well in multiplayer, so they aren't being incorporated. Even Cradle has some issues, and it was optimized to play better.

TWINE player models are mostly awful looking, and are a different format from GE. They're really boxy, too. Weapons are also unknown at this time.

We'll be adding the mission campaign, for both solo and co-op/counter-op, down the road.

You can pick any song you'd like to play from the soundtrack menu. It only takes a few moments to select one, if you want mission themes to play in their respective levels.

Posted by aleckermit September 3, 2013 5:38 pm
PS: The grenade launcher looks too high res and sort of sticks out from the rest of the guns.

Posted by aleckermit September 3, 2013 5:36 pm
Absolutely loving this on my N64 flash cart with friends!

Here are a few things I'd like to see in the next version of GE X:

1. All canon film Bond player models (I think you're missing Lazenby and Craig at the moment).
2. More levels. Would like to see Runway, Jungle, latter portion of Facility, and another World is Not Enough level or two).
3. Some World is Not Enough player models and maybe some of the better guns, in their own category... not a part of the main set.
4. Remove single player mode entirely.
5. Add option of having the proper song play in its corresponding multiplayer level.


Posted by gamerfreak5665 August 24, 2013 5:53 pm
Great job with the new release guys! I do have a question about the virtual reality mode. I noticed that when I try and kill Elite simuants, they all start with full armor when the weapon set has armor in it, even when they don't pick the armor up. But this doesnt happen when theres no armor in the set. It doesn't happen with Weak sims (I didnt test any others). Not sure if this was intentional, just was curious about it.

Posted by bose645 July 25, 2013 9:49 am
VERY Impressed! With all that you guys have done with this modification. Been following your progress for quite a while now. As I still have yet to try this mod out, as I don't have an Everdrive / 64drive (and since the Xbox controller itself just doesn't cut it for n64 games imo)

Lastly, knowing that you guys have planned on working on recreating the single player experience... I thought it would be completely awesome if you guys could bring multiplayer to the mission campaign mode. Obviously Brosnan is the head bond of Goldeneye, but it would be kool to have player 2 be able to be a different bond. 2-4 Player Mission Campaign would be GODLY! But I just don't see it happening with N64 specs, but multi-bonds for single player would rock! As I've always wanted to play missions with a buddy or 2. Just like you could in Perfect Dark.

Check out Super Mario 64 Multiplayer and Legend of Zelda: OOT Multiplayer. Amazing!

Good Luck with future progress and long live Goldeneye! :o)

Posted by TA-42 July 4, 2013 8:29 am
Great job, can't thank you enough! Have you thought about or would it be possible to include all of the goldeneye single payer maps into the multiplayer section?

Posted by trashfan June 27, 2013 7:22 am
Hey man, thanks for the fast answer!

Well it suddenly dawned me that there's also the option of saving to a Controller Pak and what can I say: it worked! Hell, this is sooo great, I even had a small Retro-Tear in my (Golden :p) eye..
Great work you guys have done there, really!

Concerning the "problem": even if I found a workaround, perhaps it's interesting for you guys this happened to me.. I don't know.. I'm not much into hacking, it's just if I do something, I tend to make it perfect (and you are already close with your work!).
So, like I said: also tried the Perfect Dark rom which HAD the option to save onto the GamePak. You want me to test it out a bit or just leave it like that? If so - what could I do? I saw the readme file coming with the patch, giving the advice of loading the rom into the GE21990 / PD39850 Modification tool, but it crashes.. (this was actually my 1st try to solve the problem).

Anyway: what future plans do you have regarding this mod? (why get rid of cradle / train / etc. :/ )?

Many many thanks again for this!

Posted by SubDrag June 26, 2013 8:10 pm
It means the save type isn't correct. You could use a controller pack for one thing, as a workaround, or perhaps there's a setting on there to let you set the right type?

Posted by trashfan June 26, 2013 10:34 am
Hi there! First of all, I wish to thank you guys for this great work! I've heard from this Hack yesterday (yeah I can't believe it passed by on me all these months!!), a dream has come true! I've only seen video footage and I can't wait to play it, I grew up with GoldenEye and PD..

Anyway, here's the problem: I CAN'T play it, to be honest ;)
I patched the 1.1 US rom with the newest x-delta GE X patch (no problems), put the new file on my SD card to fire it up with my Mr Backup Z64 using Mario with Boot Emulation.
It loads, I see Bond typing something in, then the "Select Player" menu opens up. Selecting new character, all fine, BUT: I don't have any spaces to save the character! I tried the Wii Mupen Emulator as I figured out it's maybe the wrong Bootrom?! Loaded up there as well, with the same problem, though.. Also tried the native PD rom there, which HAD (gamepak) save files I could use..
You guys have any hints? :(

Posted by M2rtra May 30, 2013 8:58 am
When i start the emulation it says: Fatal error: stopping emulation (I am using project64 2.0)

Posted by Mayko May 22, 2013 1:49 am
Congratulations wreck. good job. this mod is complex but with tutorials everything worked perfect. thank you very much enjoyed ;-) Question: what is the best emulator for goldeneye modified? i tested several versions of the project 64 and mupen 64 is still slower :-s

Posted by mr.mtj007 May 8, 2013 2:49 am
I look forward with much anxiety the 6th version! is it possible to add all singleplayer levels? daniel craig will be summoned to the next version? :-/

Posted by Will Wonk May 3, 2013 1:49 pm
Thanks for all the great effort and time you have invested in this. GE has, with no exaggeration, dominated my life since pre-millennium. I'm currently operating it on Ubuntu 13.04 with 4GB RAM and integrated graphics. Emulator: Project64 (Not recommended, but required because of my poor graphics chip) I have experienced no major problems.

Posted by SubDrag April 28, 2013 5:04 pm
This shows how to do the xdelta. http://www.youtube.com/watch?v=xssgPEuuZIM

Posted by AndrewCox April 28, 2013 3:16 pm
how do i use this??? Already downloaded and extracted files. what's the next step???

Posted by Mr.MTJ 007 (Brasileiro Louco por Goldeneye) April 11, 2013 1:06 am
Ola Amigos. É uma honra comentar esta obra de arte que wreck criou. em toda minha vida nunca vi tal projeto é realmente fantástico!!! graças a shootersforever.com Eu tive o privilégio de testar todas as versões de Goldeneye X dede o começo e essa versão é a melhor de todas. :) vejo que pretende colocar todos os GE solo níveis em PD e isso é excelente!!! Acho que só faltou o Tazer porem, ficou 100% melhor que o anterior. eu gostei mais da trilha inicial do patch anterior. mais esse ficou muito bom. Parabéns e obrigado a todos os amigos projetistas da Goldeneyevault.com por todo esse trabalho extremamente brilhante!!!! sou muito grato a todos vocês por darem valor ao jogo da minha vida!!! O_o d

Posted by SubDrag April 8, 2013 3:46 pm
Daniel Craig wasn't around at GoldenEye (though neither were aliens I suppose), so it felt a bit weird. At least that would be my reason.

Posted by MDI April 3, 2013 8:57 pm
I'm sure this has been brought up before, but are there any plans to include a Daniel Craig skin in the future?

Posted by Kerr Avon March 8, 2013 6:34 pm
Fantastic! Brilliant work as always, and I think the Cradle map is a great new addition to the mod (and being able to play all maps with sims (bots) is a dream come true for those of us who so often wanted to play Goldeneye's multi-player when there was no one else around). Thanks for all the hard work, and I am really looking forward to seeing what you do with the single player mode!

Posted by Kerr Avon March 1, 2013 10:15 am
Nero, to comment on Goldeneye X go to the official Goldeneye X forum at; http://www.shootersforever.com/forums_message_boards/viewforum.php?f=44 I too love the mod, and there's a new version (5b) due out any day now. See the teaser video at; http://www.youtube.com/watch?v=Uo8rsj6lM3w

Posted by Nero February 15, 2013 5:46 am
This is seriously one of the greatest things ever known to man. Thank you EVERYONE SOOOOOO MUCH, seriously this is such a terrific mod I can't even believe it and it's been like four days since I got it and I am absolutely in love with this entire project. To everyone involved - you are all legends of epic proportions. By the way, since I'm so addicted to this game, obviously I notice some things that could be useful to suggest, where should I give suggestions to you guys?

Posted by Nintendo Maniac 64 February 10, 2013 4:21 pm
I know you said Cradle just performs too poorly in multiplayer, but what about those of us using 1964 Ultra Fast?

Posted by Graslu December 22, 2012 11:07 am
Thank you a lot, finally I can play fine.

Posted by SubDrag December 22, 2012 10:52 am
Change ROM settings as shown in GoldenEye Vault FAQ.

Posted by Graslu December 22, 2012 10:12 am
Hi, I installed the XDelta patch into Perfect Dark (U)(V1.1) rom, I can start it and everything works well, but when I try to start a match, the game only have the screen dark and the music is the only thing you can hear. Also I can't use the solo missions, it says No expansion pack found. I use PJ64. I will appreciate any help, always wanted to play this.

Posted by SubDrag December 9, 2012 9:43 pm
What doesn't work?

Posted by ChukiAlgarra December 9, 2012 12:48 pm
I have a problem with Goldeneye X :(

Posted by Michael Becket December 3, 2012 2:22 pm
I think GOLDENEYE for the n64 is better nothing else like it to me at least

Posted by Michael December 3, 2012 2:20 pm
GOLDENEYE forever GOLDENEYE for the win

Posted by Wreck November 14, 2012 9:10 am
Rare was directly responsible for the PP7, DD44, Klobb, KF7, ZMG, D5K, AR33, and RC-P90. Those are the "Classic" GoldenEye weapons already available in Perfect Dark. The issues they had (incorrect RPM, misplaced muzzle flash, etc.) were caused by them. We had to update them to match the originals in GoldenEye 007.

Posted by Earth November 9, 2012 8:52 am
How are those mistakes Rare's mistakes when you are the one porting it from one game to another? You'd have to make some changes to the weapons or some kind of script to get them in, so wouldn't they be your fault?

Posted by Hennamann October 27, 2012 2:26 pm
Cool, definetley gonna play this!

Posted by Chris October 7, 2012 8:06 am
Although this is two years old, I have a question about the audio...I'm using Mupen64k++ and have no audio when using the GoldenEye Rom.

Posted by mistamontiel October 4, 2012 1:07 pm
Wreck, I think you're referring to the problem of the emulation hanging if you browse through character selection too much Frequently it does such thing. Best make your character save then just re-emulate

Posted by MultiplayerX September 26, 2012 2:32 pm
Wreck this is fantastic Great work!!!

Posted by ThePadWarrior September 24, 2012 10:41 pm
God. Citadel is absolutely beautiful. Also, Sean Connery for the win! Definitely worth the wait. ^-^ Two Golden thumbs up!

Posted by Wreck September 23, 2012 7:15 pm
I've noticed, even with Perfect Dark, that if you take too long setting up a match in Combat Simulator, that the level may not start. My suggestion would be to save your setup before choosing to begin. That way, if the game does hang, you can restart and automatically load in your custom setup. You should be able to get into the match much faster, and that may be a solution to your problem. Emulation can be finicky.

Posted by me September 23, 2012 10:35 am
yes i did change the settings i saw in Faq

Posted by smoky September 23, 2012 9:58 am
Great as usual. :)

Posted by SubDrag September 23, 2012 9:58 am
Are you following the FAQ for PD settings?

Posted by me September 23, 2012 8:49 am
well, i fixed previous problem, but now no single game wants to blooody start: i hear music but then it bloody freezes every bloody damn time! very frrrrustrrrating!

Posted by me September 23, 2012 8:37 am
i meant: patch 4a just crashed, this one does strange: i want to select new file, then, after choosing a name, it asks to delete files but i dont understand i dont want to delete files i want to play...???

Posted by me September 23, 2012 8:35 am
hey well evry time i want to p;lay goldeneye x it has problems with me: p

Posted by Andreas September 23, 2012 5:14 am
I get a Controller pak is damaged message when loading it in 1964 60fps version, any idea whats wrong? I've tried changing various settings in the rom like adding the expansion pak, didnt help, and reparing the controller pak doesn't do any good either.

Posted by Wreck September 20, 2012 8:22 pm
Big news for those who disliked the ability to disarm your opponents. Both humans and Simulants are now unable to knock away a weapon from an enemy. This removes those annoying moments when a Sim passes you by and leaves you temporarily unarmed. When they punch you from here on out, it will only injure you. Don't take this too lightly, since shots from the side or behind deal more damage. They also get in double-punches once in a while, so be careful getting too close to an unarmed Sim.

Posted by Golden-eye September 19, 2012 7:16 am
I see. I saw the trailer for patch 5a, looks awesome. I like the hand models for the mines, grenades. And seeing Frigate is a dream come true. Also seeing Citadel in a finished state is making me anxious for release. Exelent work so far, Can't wait to play it.

Posted by Wreck September 18, 2012 11:32 pm
We still haven't sorted out the bonus weapons leftover from Perfect Dark just yet. However, I don't believe the Reaper will be one of them. As far as Cradle in multiplayer goes, it just doesn't perform well enough. The framerate is poor with a few simulants loaded in, and gets worse with more human players involved. Rare cut it from multi in GE for good reason, unfortunately.

Posted by Wreck September 18, 2012 11:28 pm
Check out the trailer for Patch 5a! http://www.youtube.com/watch?v=Te4c4Am0LIs

Posted by Golden-eye September 8, 2012 10:42 pm
Is the reaper going to be an unlockable weapon? Also i was wondering if you were going to include cradle in multi.

Posted by ThePadWarrior August 25, 2012 3:23 pm
If there's ever a new update, it'd be nice to see some PD levels in multi.

Posted by SubDrag August 25, 2012 7:36 am
The answer is in the FAQ, under slow game. You have to set EEPROM type for PD.

Posted by DFAnk1 August 25, 2012 4:34 am
Hey guys can you help me ? I can´t start a new game or something. It seems that GEX doesnt find a controller pack or something else. There no answer for my question in the forums or hear in the FAQ. AND YES i have a nonflipped USA PD 1.1 ROM.

Posted by me July 7, 2012 1:16 am
no i checked that already my rom settings were fine it has to be something with projecto 64 like midnightkitteh said

Posted by SubDrag July 6, 2012 8:01 am
Your settings are wrong for ROM, check FAQ here.

Posted by Midnight_Kitteh July 6, 2012 4:39 am
I had the same problem. For some reason it will not work in Project 64. I now use Mupen64 to load it and it works just fine.

Posted by me July 6, 2012 2:58 am
okay this is weird. i just opened the rom, it started to load, i thought, okay looks great, but right after goldeneye:x appeared, project 64 stopped working: the application has requested the runtime to termoinate it in an unusual way error...can anyone help me please?

Posted by Patrick June 13, 2012 6:26 pm
Hey, anyone have an idea of when the next release is due? Just curious, it's been nearly a year. Thanks:)

Posted by Perfection dark May 14, 2012 6:44 am
i like mixing GE and PD weapons. wasting russian guards with the superdragon is fun. the CK-R Launcher is also fun in citadel

Posted by D-Hell007 May 5, 2012 5:12 pm
This is amazing! I have always wished that Goldeneye could have Perfect Dark's simulants. What would be nice is if Goldeneye X could be edited as PD in GE/PD editor. But seeing as Goldeneye X is a patch to PD, unfortunately it's not possible. Imagine the possibilities though! ^.^

Posted by JPGE007 April 27, 2012 5:51 pm
what happened to Area 51?

Posted by ShockSim April 19, 2012 2:47 pm
you should add the cradle and the frigate to the maps. I've always wanted to play those levels.

Posted by Dr Rockso April 11, 2012 9:00 am
Hey, I was wondering if you guys are going to add the option to turn off dual wielding becuase holding 2 Golden Guns in multi is very cheap if you ask me. But I must say that this is fantastic and hope you can add more Perfect Dark levels to multi in the next update. Oh, any idea when we can expect the next update?

Posted by Dr Rockso April 11, 2012 8:54 am
Gamesharks codes do work for this if you want to use them. They have to be Perfect Dark codes for obvious reasons.

Posted by ThePadWarrior March 18, 2012 2:56 pm
Oh, all right. Do Gameshark cheats work with this hack?

Posted by SubDrag March 18, 2012 8:15 am
They will be replaced by GE levels in upcoming release.

Posted by ThePadWarrior March 17, 2012 11:26 pm
Something's wrong. In PJ64 1.6, the textures for the PD levels are really funky-looking. The Carrington Institute floors are alarm bells, and the walls look like garbage data. PJ64 1.7 doesn't want to run it at all.

Posted by MAURO February 29, 2012 7:59 pm
Your guys never fail to impress me. Really great work.

Posted by SubDrag January 28, 2012 1:00 pm
.eep is emulator's way of handling save data. Ledges add something to PD, but when patch is done you could add clipping to make a "GE Ledge" version.

Posted by PerfectEye64 January 28, 2012 2:31 am
sorry for the (very) late respond but where and what is an .eep file?

Posted by Astro January 27, 2012 8:16 pm
Hey I was wondering if it's possible for the next patch if the developers can create an option where we can choose to have falling off the ledges on or off? Like the way it was in Goldeneye.

Posted by RJ January 15, 2012 6:46 am
Oh it's cool i figured it all out. This is awesome!!

Posted by RJ January 15, 2012 6:25 am
I have applied the patch to PD and created a save file and have everything working fine but when I go to play a level the screen either just goes black or doesnt change, however the music changes as if it is in the level. Can anyone tell me is there a specific reason why this is happening? I have tried everything suggested to fix other problems. Thanks

Posted by GOODBUTT December 27, 2011 9:55 am
WOW IM ON MY UNCLES COMPUTER.I AM GOING TO GO AND TRY THIS OUT ONE DAY.

Posted by SubDrag November 29, 2011 3:29 pm
Most are the correct power, but a couple firing rates were off and sims were handicapped. These will all be fixed in the next version.

Posted by smoky November 27, 2011 3:21 pm
i just wanted to say the guns seem a bit too powerful.

Posted by Goodbutt November 22, 2011 9:21 pm
I REALLY want to try this ooouuuutttttt!!!!!!!!!!!!!!!!!!!!!

Posted by mistamontiel September 16, 2011 12:46 pm
PerfectEye64, I haven't seen you inserver before. Well, get your normal PD .eep and rename it the way the GE:X .eep is named, overwrite, bam

Posted by gefan24 September 14, 2011 3:29 pm
dont be so picky. textas do not matta just have fun

Posted by Pendragon1995 August 23, 2011 7:24 am
Does anyone else have messed up textures?

Posted by PerfectEye64 August 20, 2011 10:45 am
i'm wondering if there is a gameshark plugin to the "Mupen64++" because i just fall through the floor in the "area 51: infiltration" level and i'd like to complete further in the missions to get more weapons, unlockables, etc. thanks for the information!

Posted by PerfectEye64 August 17, 2011 1:12 pm
thanks for the help! and thanks to wreck for making a new patch, keep them coming!

Posted by speedruntrainer August 17, 2011 2:48 am
Facebook? Never! Maybe a YouTube: Goldeneyevault To keep in touch with fans and videos of Goldeneye :)

Posted by RZXP August 12, 2011 6:23 pm
u guys should make a facebook..keep in touch with ur fans..post pics and updates.. SUGGESTION

Posted by MDI August 9, 2011 5:22 pm
Great update. This is amazing so far!

Posted by SubDrag August 6, 2011 11:53 am
Also make sure ROM is not byteflipped. Editor can flip it in Tools->Trim Flip Tools and check flipping.

Posted by SubDrag August 6, 2011 10:37 am
What error do you get? Did you change ROM settings according to FAQ?

Posted by Yes! I Am Invincible! August 4, 2011 3:48 am
hi All! My GE X Doesn't work on my PJ64...Even a have NTSC version of Perfect Dark and i made it right. HELP!

Posted by smoky10983 August 2, 2011 6:05 pm
good job on it.the GE lasers are still missing though.

Posted by mistamontiel August 1, 2011 3:21 pm
PerfectEye64: Ah, I assumed you had a save file, a .eep with everything unlocked. If it's for PD it will work, make a copy of PD's .eep and rename it to the GE:X name

Posted by mistamontiel August 1, 2011 3:19 pm
PerfectEye64: Back to save folder. That new .eep you've made

Posted by PerfectEye64 July 31, 2011 11:36 am
ok, i've done that. now what? Thanks

Posted by mistamontiel July 7, 2011 4:53 am
PerfectEye64 you need to implement your PD save. Currently the Area 51s do not work. You should make a copy of Perfect Dark (U) (V1.1) [!].eep then rename to GoldenEye X (U) (V3a).eep

Posted by PerfectEye64 June 26, 2011 9:55 am
hi, my game freezes every time i try to play the "area 51: infiltration" level. i use the "Mupen64" on an NTSC ROM so i can't use gameshark to skip the level, help please!

Posted by Spyster June 11, 2011 3:09 pm
Downlaod an NTSC rom, I live in the PAL region also and it will still run on an emulator.

Posted by Akoware May 9, 2011 6:00 am
Where is the download button

Posted by prisoner of PAL region May 1, 2011 3:05 pm
I have a PAL deck, and this mod does not seem to work... just a black screen :( are the territory protections kicking me in the head again?

Posted by gefan24 April 10, 2011 7:21 am
omg i thought u were DONE BUT U MADE A NEW FEATURE THANK U SO MUCH MAN!

Posted by Jamesbond007 March 30, 2011 8:09 am
If you want to get that patch,Go to your mom's house in North Sydney before you get that,Chris.

Posted by mat9921 March 10, 2011 2:42 pm
When I use de XDelta patching, it always show me an error message, how do I install Goldeneye X?

Posted by smoky10983 March 7, 2011 7:34 pm
ok it all works now. the only minor bug is the bottom part of the screen in VR. that freezes

Posted by Wreck March 7, 2011 3:14 pm
Smoky: The FAQ section has info regarding the XDelta patch. Here's a link... http://www.goldeneyevault.com/faq.php#3 What is a .xdelta patch and how do I use them? Rich: We can't actually give out ROMs, or links to where you can find them. However, if you use a search engine and look for them, you'll no doubt find what you're looking for. Hopefully you still own, or have owned at one point in your life, a copy of Perfect Dark. This is only a patch, which is to be applied to a PD v1.1 NTSC ROM. It does nothing on its own.

Posted by smoky10983 March 7, 2011 1:46 pm
where does it say like, how to make do the patch.

Posted by rich March 5, 2011 3:39 pm
hi im new to this mod thing can you tell me how to download GOLDENEYE so i can play it on a pc or thought a ps3 is this a patch or the whole game

Posted by Commando February 26, 2011 7:44 pm
Wow. nicely done guys, congrats Loving it. I know what to play with my friends now lol!

Posted by joe February 24, 2011 8:56 pm
HOW DO I RUN THIS ROM ON PROJECT 64 IT SAYS FAILED TO LOAD

Posted by February 11, 2011 3:25 pm
I know how to get Goldeneye X into Perfect Dark. Just got to tools, then click on switch editor game. Hope this helps.

Posted by gamerfreak5665 December 12, 2010 3:33 pm
WOW! very nice job guys! I already put up a video on youtube that shows some of the levels playing with sims.

Posted by 123GO!! November 13, 2010 4:33 am
i just wanna say that i played this last night on my big tv on my laptop, cause it's hooked up to it, and with an n64 cntroller too. and by Golly it's as sweet as a nut :) keep up the cool-ass work :D

Posted by Wreck November 13, 2010 2:50 am
You'll have to make sure that the ROM is using the correct settings. You can find them listed at the bottom of the FAQ page here at the Vault (at least for Project 64). Otherwise, make sure that one of the controller paks is enabled before starting the game. If it is not, you won't be able to load a save file, or even create a new one.

Posted by November 7, 2010 2:19 pm
Hi. Game loads and i see Joanna typing something on the computer i hear the GoldenEye music but there is nothing to select. what am i doing wrong?

Posted by Valadrem November 7, 2010 3:54 am
It's simply PERFECT. Thank you very much!!!

Posted by Innuendo November 3, 2010 9:12 pm
This is really great, I've really enjoyed playing this. When do you expect the next release and how long do you think it will be before you can play missions with the PD engine? Do you plan on using the dual weapon system for that too? Like you can punch and disarm people? Just wondering if things like that will be incorporated too. I think it would be interesting but I'm not sure if you are trying not to stray too much from the original Goldeneye game. I'd love to hear what you have to say though. Thanks

Posted by Zodiac November 2, 2010 8:10 pm
I got Goldeneye X to pull up but now everytime I try to play a game with sims when I press start nothings happens. Music starts playing but the screen does not change. I'm sorry to be a bother to anyone but I really would like to get into this. Under settings I have Cpu core style:Recompiler Self Mod Code Method:Protect Memory Default memory size:8mb Advanced block linking:default Default save type:16kbit Eeprom Counter factor:2 I have Larger compile buffer, register caching, and use TLB checked under settings too. Under controller plugin I enabled the memory pack.. Does anyone have any advice for me? I would greatly appreciate anything that would help. Thanks:)

Posted by Zodiac November 2, 2010 7:11 pm
After I open up Project64 perfect dark crashes before it gets to the menu. It says project64 has quit working. I applied to xdelta patch to Perfect Dark 1.1. I basically followed the "how to ips" tutorial but used the xdelta patch. Does anyone know what could be wrong? I'm very excited about playing this:) After I choose rom and the patch I save it as 'Goldeneye x.rom. Could that be a problem? Thanks to much in advance to all!

Posted by SubDrag November 2, 2010 2:19 pm
You using nonflipped USA PD 1.1 ROM?

Posted by Michael November 2, 2010 5:42 am
Hey guys, I can't get the newest Goldeneye X patch working. =( Every time I try to apply the XDelta patch to the Rom through the Goldeneye Setup Editor, I get the error "Unknown error patching, possibly input ROM CRC mismatch." I can't seem to find a way to fix this to get the patch working. Any help would be greatly appreciated!

Posted by MRKane October 21, 2010 1:49 am
I'm feeling morally obliged to make the dam level here - given that I've worked with it for so long.

Posted by Rizzo October 21, 2010 12:12 am
How do i get it to work? mine keeps on freezing when i start a game after i put in all the settings for a game

Posted by 00Dark October 15, 2010 11:48 am
This is a great project, Wreck! I tried the new ROM and it's a lot of fun. I'd rather play GoldenEye content in Perfect Dark than play Perfect Dark content in GoldenEye. The engine is very much enhanced, especially for clipping and falling off ledges. Playing PD stuff in GE is like a downgrade (non-upgrade) of the PD levels and such. Thanks! :)

Posted by jbge007 October 13, 2010 12:21 pm
Where's Boris??!?!? =[

Posted by Wreck October 13, 2010 12:42 am
Make sure that you download the newest update for GoldenEye: X, released on October 10th of 2010. There are more levels, additional characters, extra weapons, and even the GoldenEye soundtrack. The Temple now supports Simulants, and Egyptian allows them to travel everywhere (except drops).

Posted by "Intro Green" October 2, 2010 7:48 pm
(Autimated Message) Don't waste your time! Get out and play!

Posted by GOLDENEYE~"source" September 13, 2010 2:57 pm
SOURCE SUX

Posted by GEfan24 September 13, 2010 2:55 pm
just visiting this site and leaving is enough! visit www.goldeneyeforever.com

Posted by ShadowDog August 15, 2010 3:37 pm
I can't wait to play GoldenEye in Co-Op. Godspeed.

Posted by Uunnkknnoowwnn July 11, 2010 4:14 am
How do i open it?

Posted by armymen12002003 July 3, 2010 6:10 am
wow im actually seeing my idea come to pd good job dragon & wreck

Posted by Jason May 29, 2010 2:52 pm
I think this is a great idea & can't wait to see where it goes.

Posted by Alan May 21, 2010 7:56 am
Wow! Shitball monkeyface amazing! Nice job!

Posted by Tommy April 26, 2010 9:38 pm
Nevermind, I hadnt used my pj64 in a while and it was just my stupid mistake.. This is great so far! Keep up the good work!

Posted by Tommy April 26, 2010 8:39 pm
I tried to run this mod, and it says expansion pack not detected, and then i cannot play anything because it wont let me save/start a new game. what am i doing wrong? when i run the normal game, it works fine. thanks, im really excited to play this!

Posted by goldengreg007 April 9, 2010 10:59 am
Awesome, really nice job guys.

Posted by gamer0983 April 5, 2010 2:16 am
Thank you so much for making this mod. I have always dreamed about GE weapons and levels within the PD engine! I hope you are able to complete it eventually. Also, a suggestion for the future, please port over GE's invulnerability timer. It made multiplayer much more intense.

Posted by Wreck March 31, 2010 10:36 am
Double AR34: Haha, I had completely forgotten about that. It was from when I was first testing the weapon flags, so that the AR33 would be held properly by characters (two-handed). I made the AR34 model capable of being paired, just to see what would happen when switching from one to two, and didn't reset. Sims: Yes, pretty much all of the remaining GE stages have path networks included in their setup files, so they can be utilized in PD. It's just the MP only maps that didn't have it, unfortunately.

Posted by speedruntrainer March 31, 2010 6:22 am
Oh, I forgot to post also. You can have DOUBLE AR34s!!!! A PD Weapon. I first noticed when I did challenge 3!

Posted by speedruntrainer March 31, 2010 6:19 am
Hehe, this is awesome! Even the guards on solo missions has Goldeneye Weapons! :D :D Some levels are even harder than normal! Guards are shooting with AR33 instead of CMP-150! And in Extraction you begin with a Klobb with 0 Ammo! xDDDDD Too bad only Egyptian suppots sims. But I hope more GE levels will support sims in the furure!

Posted by SubDrag March 31, 2010 4:27 am
See FAQ you need to change ROM emu settings.

Posted by Leighton27 March 30, 2010 8:50 pm
Wow i went to play this rom and now all of my perfect dark roms come up saying small but perfect menu and none of them work???

Posted by trevor March 30, 2010 3:17 am
Shouldn't this be either in misc or have its own special place (OK its featured but I mean on the left menu) The reason I say is because isn't it going to contain the single player too? Trev

Posted by Dragonsbrethren March 28, 2010 3:55 am
Video of me playing against some sims in Egyptian: http://www.youtube.com/watch?v=Wrv5xpNKGOM


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